Look Fallout New Vegas was an improvement on Fallout 3 and I enjoyed it for what it was, but it was only half way on the level of the first two Fallouts.
I really would like to see a game with the complexity and game design spirit of its founder again.
-Not a halfway stat influenced adventure FPS.
If you are going to do roleplaying, let character stats determine their strengths and weaknesses in combat, and not a combination of those stats and gamer shooting skills.
-A more large scale and complex storyline.
FNV's storyline fitted well for the size world it played it, but I found most of its story material the main game stuff you found in Fallout 1 and 2 while you were working towards the real revelation of the game, something like the Master, the Enclave President or Dr Presper who were working from behind the curtain.
Mr House, while an interesting character on his own simply isn't up to par with those mentioned people, he was simply the third party in the conflict between the NCR and the Caesar's Legion.
Also please return to the focus on the larger picture.
Stuff like a water purifier or the defense of Hoover Dam is more like a location quest the player would perform to improve such a place and in the end perform an over arching quest to ensure that his or her good work would remain.
I find it so small thinking that designers and people actually believe these are good enough for a 'main' Fallout game.
-More focus on self contained quests.
One thing FNV inherited from its predecessor were quests that send the player from one side of the map to another to perform a single task, and if you had not discovered this place yet you had to travel real time to it just to advance the quests, often with the location having no other purpose for existing.
I would like more quests that take place in the same location where it is given or close to it.
-Bring back map travel.
Sometimes the real time traveling is okay, but dammit, it gets so incredible repetitive after a while and I still have not seen any excuse why a map travel system can not be implemented other than engine limitations.
This is also the reason why regions are so damn small, it has to fit all on one main big map.
Make each location and settlement its own map instead.
I really would like to see a game with the complexity and game design spirit of its founder again.
-Not a halfway stat influenced adventure FPS.
If you are going to do roleplaying, let character stats determine their strengths and weaknesses in combat, and not a combination of those stats and gamer shooting skills.
-A more large scale and complex storyline.
FNV's storyline fitted well for the size world it played it, but I found most of its story material the main game stuff you found in Fallout 1 and 2 while you were working towards the real revelation of the game, something like the Master, the Enclave President or Dr Presper who were working from behind the curtain.
Mr House, while an interesting character on his own simply isn't up to par with those mentioned people, he was simply the third party in the conflict between the NCR and the Caesar's Legion.
Also please return to the focus on the larger picture.
Stuff like a water purifier or the defense of Hoover Dam is more like a location quest the player would perform to improve such a place and in the end perform an over arching quest to ensure that his or her good work would remain.
I find it so small thinking that designers and people actually believe these are good enough for a 'main' Fallout game.
-More focus on self contained quests.
One thing FNV inherited from its predecessor were quests that send the player from one side of the map to another to perform a single task, and if you had not discovered this place yet you had to travel real time to it just to advance the quests, often with the location having no other purpose for existing.
I would like more quests that take place in the same location where it is given or close to it.
-Bring back map travel.
Sometimes the real time traveling is okay, but dammit, it gets so incredible repetitive after a while and I still have not seen any excuse why a map travel system can not be implemented other than engine limitations.
This is also the reason why regions are so damn small, it has to fit all on one main big map.
Make each location and settlement its own map instead.