If Fallout New Vegas had come out first...

Josan said:
I honestly don't understand how anyone can prefer Bethesda's game over Fallout New Vegas. I simply don't understand the worship Bethesda gets.

I'm not really sure myself. I guess it's like kids liking the Star Wars prequels. Even though they're terrible, and critics everywhere will point out their many flaws, they grew up with them, and can't except that they're not what they thought. That their ignorance had been manipulated. It's a mix of nostalgia and a sense of child-like wonder. When Fallout 3 came out it was something new to them, a sandbox FPS game with "choices". Many had never experienced something like that before.

I think it was child-like ignorance at first, but now it's stone-hard nostalgia, that refuses to budge.
 
Josan said:
I honestly don't understand how anyone can prefer Bethesda's game over Fallout New Vegas. I simply don't understand the worship Bethesda gets. They can make pretty worlds to play in (Skyrim is bloody gorgeous) but their writing and depth leave much to be desired.
And there are plenty of players who value having a pretty world to explore over a good story or dialogue. There's plenty of TV, movies and books with great stories and characters, but they don't allow you to fight steampunk robots in a frozen tundra. Bethesda are popular with people who are looking for the things Bethesda delivers.

*grumbles* though Obsidian's world being less pretty might have something to do with them having less than half the time to make their game
 
Makta said:
Earth said:
Good point. New Vegas doesn't have DAT ATMOSPHERE or SETTING they keep bringing up. How making the screen darker and greener makes it better I have no idea.

(I don't hate Fallout 3, but it infuriates me whenever I see fans writing off New Vegas as throwaway crap, saying the crappy story for 3 was somehow better. I guess I hate the fanboiz more than the game)

You hate people for exaggerating and saying things that makes no sense yet you are dumb enough to do use the same logic?
"The game is green therefor the atmospher is not better!" I'm not sure if i should hit you with a dictionary or if you are trolling or just a bit slow.

NV has better writing story and RPG but F3 has a far better world if you are going by athestics! There is close to no great looking/awesome areas in NV where F3 has several places that looks quite amazing.

Seriously i understand why F3 fanboys cling to their "wrong" beliefs since most of them have't played F1-2 or just don't care so much about the lore but the NV fanboys like yourselfs are in all honnestly worse and there is no excuse for that.

Thank god this board has users like Walpknut that actually uses their brain before posting or i might just have spent most of my time here calling people idiots etc.
Earth doesn't need to labeled "slow" or "troll", nor slapped with a dictionary. It WOULD appear that you need to be slapped across the head until you comprehend situational hypocrisy, however... Maybe you just quoted the wrong post when you began your tirade about exaggeration and such? Either way, he was saying that fanboys (by definition, renowned for placing blind loyalty at all costs above reasonable and faithful loyalty, and incapable of making concessions) would make poor excuses for a game, which is absolutely TRUE, and you followed that up with making poor excuses and screaming and shouting and calling HIM a fanboy. Quite frankly, the hypocrisy is palpable, and disgusting.

I've known for a long time that you're just stuck in your ways in preferring FO3, and that's genuinely perfectly fine. Like what you wanna like. But you're also a FO3 apologist which is one of the more mild qualities of fanboys, but one that still needs to be addressed. It was a bad game, and sure, you can like it, but you're simply in denial when you try to suggest otherwise. I don't know of ANY community of "FONV fanboys", but almost ALL of FO3 fans are fanboys, so the statement that "NV fanboys are worse" is just absurd.

"That atmosphere!" really is a shallow compliment, and what's infuriating about it is that it relies entirely on an intangible aesthetic, and asserts that it's somehow a quality. There's only so far you can go with asserting that "They make delicious burgers" about some favored restaurant of yours before your argument falls apart as nothing more than preference. Tastes will very, and as they say, there is NO accounting for taste. It's not a tangible quality. By contrast, pointing out "They don't rely entirely on mouth-watering food" is a GOOD, quantitative point you can make, because you're displaying that preference isn't everything. Going on about the "good" atmosphere and storytelling is short-sighted, but criticizing over-reliance towards it isn't (so long as you're being consistent), and you're really disregarding this, right now.

If atmosphere is all you care about in FO3, and that's its only solid pro, it's the same as saying "It's better because we like it more", and that's bullshit. It's circular and self-fulfilling. It's a sentiment with no reason for existing...

Josan said:
I honestly don't understand how anyone can prefer Bethesda's game over Fallout New Vegas. I simply don't understand the worship Bethesda gets.
To some degree, I feel like I CAN understand it... if only a tiny shadow of it. I believe it's the same as Blizzard gets for their..... "efforts".

I LOVED Blizzard for the majority of a decade, because I was such a huge fan of Warcraft II: Tides of Darkness and Starcraft. Those were pretty revolutionary games, both as far as their function for pioneering the genre, as well as their efforts in storytelling. BOTH games either portrayed or followed up in the portrayal of "The good guys lose", which was a concept very absent from stories in the 90s. Stories weren't as ridiculously "Justice will prevail!!!!! Just kidding!" (my hats off if you know the reference) in the 90s as those from the 80s, but showcasing full-blown "evil" prevailing was pretty remarkable. The Orcs won. Azeroth fell. The Zerg won. The Queen of Blades is the most powerful, nefarious, dangerous power in the entire sector, and even Earth's forces fell to her wrath. The bad guys won, and won handily. Blizzard was more interested in weaving cohesive, emotionally powerful (I seriously tear up when I recall the fall of Anduin Lothar; dude was a badass) stories than quick pay-offs for the sake of money.

But Starcraft (particularly it's viral success in South Korea, establishing itself as a key cog in an industry) left Blizzard in such an influential and powerful state, that I felt like their works from then on suffered from being "too pardonable". Oh, from the same company that made that awesome game? Then it must be good! Warcraft III: Reign of Chaos was a mess, but that went so strongly overlooked because memories of Blizzard's accomplishments were still too strong and overriding basic logic. Blizzard COULDN'T be responsible for a title that betrayed its series canon! The Orcs weren't always evil, they were corrupted! That's not retconning, and it's good storytelling! I won't say that WC3 was a shitty game, but it had serious issues, not the least of which was that it was a stepping stone in the creation of Blizzard fanboys that would pardon Blizzard for anything, and it was those fanboys that gave WoW the momentum it needed to become a gaming juggernaut. WoW came out during a period of MANY great MMORPGs, and it was completely outclassed in almost every category by its contenders. WoW had shameful graphics, bested by L2, by CoH, by SWG, and so on and so on. WoW was tiny compared to the likes of EQ and EQ2. WoW had laughable PVP compared to L2 and CoH. WoW was not a great MMORPG by any stretch, but Blizzard had enough loyal fans that it was destined to do well. Gamers who had NEVER played MMORPGs before were introduced to the genre BY WoW, so WoW became their measuring stick; not titles who had done everything else better.

Now, riding on the unstoppable success of WoW, Blizzard can do anything they want, and it'll sell well. Starcraft II was a disaster, but it sold extremely well. The multiplayer was atrocious and broken (Terran OP!) for years, but that didn't affect its sales. The story demolished all of the remarkable and original canon of the first game, retconning it into oblivion, and ending on a cheesy note of the good guys winning, just because.... Well that's good storytelling? They'd forgotten what made SC such a remarkable title. They just remembered what it took to be successful; pretty cinematics and cathartic gameplay. Diablo III followed in that tradition, and that's recent enough of a blunder that I don't need to point out exactly what it did wrong. Suffice it to say, "Error 37" is enough of a warcry.

I feel like Bethesda just gets the same treatment as Blizzard, although I didn't have AT ALL the same history with their earlier titles as I did with Blizzard, but I keep hearing from those that have that they used to make some really awesome games... but now no longer. It's growing up feeling like they can do no wrong that's perhaps at the heart of Bethesda having such a loyal, blind fanbase. At least that's certainly how Blizzard gets away with their butchery.

------------------

As per the ORIGINAL topic question... Hypothetically, if FONV (exactly as it is now, exactly as it was released) came out before FO3 (exactly as it is now, exactly as it was released), what would that change? I feel like all that would do is change the PROPORTIONS of fanboyism towards FO3. Right now, as many people have pointed out, the FO3/NV player community is almost entirely divided between players that love Bethesda games, and therefore love FO3 more, and players that loved the original FO titles and love FONV more. If their introduction was switched, but FONV was still the product of Obsidian's efforts and FO3 was still Bethesda's baby, I feel like the fanboys would still cling to it, but they would have had the roadblock that is FONV to stop as many from forming. The fans of both games would still primarily be split between fans of the originals and fans of Elder Scrolls. It wouldn't change much, I don't think...
 
I dunno, I feel if New Vegas had recieved the same PR treatment Fallout 3 got, and had been called Fallout 3, it probably could've been met with the same response, though I probably should have stressed earlier that this be without the millions of bugs and other problems riddled in New Vegas.

You have a point SnapSlav. I've always figured people prefer Fallout 3 because it came out first, but I guess all a lot of people really want, especially Bethesda fans, is a big world with a big collectophon of stuff to find, so maybe FO3 would still be more popular.
 
Speaking from the perspective of when FO3 was still yet to come out, there were 3 kinds of "future fans" that the game was appealing to, simply by virtue of being:

1) Bethesda Fans. They were going to buy the next Bethesda game, regardless of what it was. These were the people who were praising Oblivion as God's gift to RPG gaming, mind you (the same title which is considered the greatest failure in Bethesda's TES series) so it didn't have to be good, just be by Bethesda, and they'd buy it.

2) Hardcore Fallout Fans. Those of us who played the originals and had been hoping for the next installment ever since details of Van Buren were leaked. Fallout Fans were going to get FO3 because they were starved for a new installment in their favorite series. Because of the long wait for a sequel, and Black Isle's eventual disbanding, that talks of FO3 ever seeing the light of day would eventually become jokes of, "Yeah, JUST like Duke Nukem Forever, right?" (Which ironically came true...) Upon hearing it would be released, though under the auspices of Bethesda, and using entirely new material rather than anything from the canceled Van Buren, FO3 was given the benefit of the doubt by most, so most fans of the series were going to be getting the game, anyway.

3) The Average Gamer. Gamestops and Gamecrazys and Best Buys and every gaming kiosk in any Target or Walmart made up a sizable portion of all gaming sales at the time of FO3's eventual release. Whether or not you purchased a game was largely reliant on your exposure to what was beyond the locked glass case, and how hard the person with the keys would try to pitch it to you. Gamers were probably going to get FO3 because at the time of its release, it was going to be a new game, and new meant "better", and so a large number of them were going to buy it.

Had their roles been reversed, not much would have been different, though several key differences would be noted. The loyal fans would still have been interested, but the Bethesda fans would not. Rage didn't get any popular attention from fans of Bethesda, despite being produced by them, so it's not much of a stretch to assume that merely being produced by Bethesda that they wouldn't have cared so much about FONV, if it came in FO3's place. Gamers who were neither loyal Bethesda fans nor fans of the Fallout franchise would still have been a mixed bag, though they'd also be influenced by how many of those sellers with the keys were or weren't Bethesda fans. I know that many who tried to tell me the virtues of games to buy from their store were blindly parading around Oblivion as the pinnacle of immersive gaming experience, so "those kinds" wouldn't have been trying to hard sell FONV to me, if it came in FO3's place.

I suppose it is true that both titles would sell somewhat fewer copies than they actually would have, if their roles were reversed, but then, like you specified, if FONV had the benefit of the 3 years Bethesda had to work on FO3 granted to Obsidian, I imagine one key difference would be the grand satisfaction and delight to the fans of the series of essentially being delivered the Van Buren we had been expecting. It wouldn't have made much of a popular difference, but we'd get the game we'd wanted, and if that didn't make Bethesda rich off its ass with more success from blind fans, and it was the last in the series, I'm sure we would have been perfectly content.
 
SnapSlav said:
To some degree, I feel like I CAN understand it... if only a tiny shadow of it. I believe it's the same as Blizzard gets for their..... "efforts".

I LOVED Blizzard for the majority of a decade, because I was such a huge fan of Warcraft II: Tides of Darkness and Starcraft. Those were pretty revolutionary games, both as far as their function for pioneering the genre, as well as their efforts in storytelling. BOTH games either portrayed or followed up in the portrayal of "The good guys lose", which was a concept very absent from stories in the 90s. Stories weren't as ridiculously "Justice will prevail!!!!! Just kidding!" (my hats off if you know the reference) in the 90s as those from the 80s, but showcasing full-blown "evil" prevailing was pretty remarkable. The Orcs won. Azeroth fell. The Zerg won. The Queen of Blades is the most powerful, nefarious, dangerous power in the entire sector, and even Earth's forces fell to her wrath. The bad guys won, and won handily. Blizzard was more interested in weaving cohesive, emotionally powerful (I seriously tear up when I recall the fall of Anduin Lothar; dude was a badass) stories than quick pay-offs for the sake of money.

But Starcraft (particularly it's viral success in South Korea, establishing itself as a key cog in an industry) left Blizzard in such an influential and powerful state, that I felt like their works from then on suffered from being "too pardonable". Oh, from the same company that made that awesome game? Then it must be good! Warcraft III: Reign of Chaos was a mess, but that went so strongly overlooked because memories of Blizzard's accomplishments were still too strong and overriding basic logic. Blizzard COULDN'T be responsible for a title that betrayed its series canon! The Orcs weren't always evil, they were corrupted! That's not retconning, and it's good storytelling! I won't say that WC3 was a shitty game, but it had serious issues, not the least of which was that it was a stepping stone in the creation of Blizzard fanboys that would pardon Blizzard for anything, and it was those fanboys that gave WoW the momentum it needed to become a gaming juggernaut. WoW came out during a period of MANY great MMORPGs, and it was completely outclassed in almost every category by its contenders. WoW had shameful graphics, bested by L2, by CoH, by SWG, and so on and so on. WoW was tiny compared to the likes of EQ and EQ2. WoW had laughable PVP compared to L2 and CoH. WoW was not a great MMORPG by any stretch, but Blizzard had enough loyal fans that it was destined to do well. Gamers who had NEVER played MMORPGs before were introduced to the genre BY WoW, so WoW became their measuring stick; not titles who had done everything else better.

Now, riding on the unstoppable success of WoW, Blizzard can do anything they want, and it'll sell well. Starcraft II was a disaster, but it sold extremely well. The multiplayer was atrocious and broken (Terran OP!) for years, but that didn't affect its sales. The story demolished all of the remarkable and original canon of the first game, retconning it into oblivion, and ending on a cheesy note of the good guys winning, just because.... Well that's good storytelling? They'd forgotten what made SC such a remarkable title. They just remembered what it took to be successful; pretty cinematics and cathartic gameplay. Diablo III followed in that tradition, and that's recent enough of a blunder that I don't need to point out exactly what it did wrong. Suffice it to say, "Error 37" is enough of a warcry.

I feel like Bethesda just gets the same treatment as Blizzard, although I didn't have AT ALL the same history with their earlier titles as I did with Blizzard, but I keep hearing from those that have that they used to make some really awesome games... but now no longer. It's growing up feeling like they can do no wrong that's perhaps at the heart of Bethesda having such a loyal, blind fanbase. At least that's certainly how Blizzard gets away with their butchery.



I know I am making a comment that has absolutely nothing to do with the thread itself, but I loved your post here and felt like I had to reply.

I'm referring to your comment on how Blizzard's story writing has gone for worse over the decade. Specifically referring to WC3.
I haven't played WC2 much to know it well, but I've read the plot a long time ago. Although I will believe when you say that when it comes to canon of the franchise, WC3 was a mess, I still have to say that the plot was, similarly like older installments and StarCraft, far from a fairytale with an happy ending.
Arthas became a mass murderer and a Lich King. Lordaeron fell. Human population was largely eliminated (or so it seemed). Burning Legion destroyed a large portion of the world. Elves lost their immortality (if I recall correctly), and High Elves lost their home.
The ending didn't seem all that positive, even though "good guys" won.

In short, WC3 still kept the legacy of denying their fans a full happy ending, even though it was sometimes at the cost of retconning the canon (whether this was a good or bad call, I won't discuss).

However, the whole nonsense really begins with WoW, which effectively kills the franchise and the lore. It may have 7 million subscribers, 15 million at its peak time (or higher, I am not actually sure about the number), but I still think it drove the real "world of" WarCraft franchise down to the ground.

Now, although the WarCraft was mercilessly bludgeoned to death, only to have its corpse devoured and spat out to be preyed upon again and again later on, I believe a greatest lament should probably go to StarCraft series.

StarCraft II was, gameplay wise, still largely similar to the original game. The whole Terran OP problem aside (yes, it is a problem, and a big one since it is, after all, a game with a heavy MP focus, but there still were/are workarounds, and most players could get behind it), it was mostly faithful to the original game.
Technically, it was almost flawless - well balanced, largely bug-free and great-looking. WC3 has an almost timeless feel to its graphics, and I believe a similar thing will be with SC2. Hard to put a finger on what is the exact reason for it, but it just is.

However, the biggest flaw was its story, and by far probably the most horrible one, if you ask me (I am a person who likes to have a good story in the game, good world, characters, lore and history - Blizzard games usually had that done well).

The characters were awful, cliched, one-dimensional with awful dialogues (which had a great voice over mostly, but that's far from enough), and I'd think twice before saying that these characters are the same as those in the original StarCraft - their names might be right, but the feel is wrong. Story was that of a Saturday morning cartoon, with a stereotypical "save the world" theme, all the prophecy bullshit and a whole B movie feel to it (it may work with C&C, but not with StarCraft).

Whenever I look at the SC2 box sitting on my table, I think about one simple thing - how the hell did this happen?
Blizzard has been cooking this game in their dungeons for over a decade. I find it hard to believe that the best they could come up was this.
I blame WoW mostly for this - Blizzard was under an influence that now, after selling millions, as you say, they could do anything. So they chose the lesser line of resistance, and instead of making a solid sequel which would be a proper continuation of the original's storyline, they instead made a more light-hearted story which is very easy to follow, ridden with "cool" cutscenes, typical plot "twists" which are all but expected, and thus, easy to chew-up and swallow...no, scratch that, just swallow, since the story and characters are already chewed-up beyond recognition.

And don't get me started on level design...

Long story short, easy plot, appeal to bigger audience, bigger sales, bigger profit, less work.
 
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