If Fallout: New Vegas was developed by Bethesda

Hassknecht said:
SpiritBreaker said:
I don't what you're talking about. Fallout 3 is the least linear, most choice oriented game of the 21st century. And no two quests are the same. And every quest has multiple outcomes, and multiple quests can cancel each other out if one is completed instead of the other.
It is when I read comments like this I realize how biased people are.
Fallout 3's main quest has one path and two outcomes, and even the evil variant has barely any effect.
Most side quests have two paths at most: Violent and non-violent, or good/neutral/evil at best. And the consequences of the quests are very miniscule at best, most of the time. Blowing up Megaton and changing the inhabitants of Tenpenny Tower is basically the most you can do.
And not even nuking a town in a post-apocalyptic wasteland is enough to fail that stupid Moira-quest or make you hated by absolutely everyone. Sure, you lose a bit karma, but you can regain that without any problems. The thing is, your actions have barely any consequences on a larger scale.
While Fallout 3 looks non-linear because you can always opt out of every quest, it's really very linear. You go from one main-quest-destination to the next and there's really not much to change in how you solve those quests.
Your choices simply don't matter. Destroy a whole town? Daddy's disappointed in you. Let's go on!

How is this different from any other Fallouts? Take Fallout 1, what world changing consequences did quests have? What rewards did they give other than XP, gold, or reputation? How did completing the linear quests in Shady Sands have any effect on the world?
Quests are certainly tied to each other in Fallout 3, for example when you've already accepted Mr Burke's proposal have you tried seeing what happens if you help the ghouls take over Tenpenny Tower (by murdering all the inhabitants) before you Nuke Megaton?

No nuking a town doesn't fail the Moira quest, but she does turn into a ghoul and you get a hilarious dialogue exchange with her after fast travelling to Megaton; but if you find her errands and experiments annoying, there are multiple ways to end the wasteland survival guide quest besides killing her, and they depend on what stats or karma you have, as does everything else in the game.

And isn't Karma easy to gain in Fallout New Vegas? I'm not that much into the game, but I found this: "You can go to free-side in the mormon fort and donate medical supplies you will gain good karma."
 
If you don't complete the Shady Sands Quest you get different endings for it, not fixing the water pump in Necropolis actually causes the town to physically get destroyed later same with other settlements. Completely different fro mFallout 3 were the Ghoul quest really has no meaning or reward later, enpenny Tower is the most useless place in the Wasteland, has no impact on the pot and neither does destroying Megaton despite it being one of the supposedly bigger settlements in the Wasteland.
And basically nothing really matters because you get the same 3 endings no matter what you did anywhere, you get like a little image in the slideshow for a couple of quests but they don't even state any of the effects any of them had.

THe Karma in New Vegas is not even importan wereas Reputation is, donating to the Followers increases your reputation but at lower chunks and at the cost of very useful chems like Radaway, Fixers and Rad X. And you get more rewards for it after a certain number of donations.
 
woo1108 said:
you can fix that shit with mod dude :lol:
but can't fix horrible faction quests

And i thought the faction quests were one of the better parts of Oblivion from what i remembered :oops:

And mods can fix everything!

Walpknut said:
If you don't complete the Shady Sands Quest you get different endings for it, not fixing the water pump in Necropolis actually causes the town to physically get destroyed later same with other settlements. Completely different fro mFallout 3 were the Ghoul quest really has no meaning or reward later, enpenny Tower is the most useless place in the Wasteland, has no impact on the pot and neither does destroying Megaton despite it being one of the supposedly bigger settlements in the Wasteland.
And basically nothing really matters because you get the same 3 endings no matter what you did anywhere, you get like a little image in the slideshow for a couple of quests but they don't even state any of the effects any of them had.

THe Karma in New Vegas is not even importan wereas Reputation is, donating to the Followers increases your reputation but at lower chunks and at the cost of very useful chems like Radaway, Fixers and Rad X. And you get more rewards for it after a certain number of donations.

Most of the times i do agree with you! But for once i have to dissagree on something! Reputation is NOT so important since it is way to easy to get by turn ins and if you have bad rep you can just use a set of armor and bam you are back in with the group.. ish.

And the ending in F3 changes for some parts depending on what you did. Like the slaves etc but obviosly nothing big happens.
 
Faction armor only prevents people from shooting at you, and that is if you don't get close to a ranger, or a dog. It doesn't give you the benefits of good rep because it just defaults it to Neutral.
 
Makta said:
s way to easy to get by turn ins and if you have bad rep you can just use a set of armor and bam you are back in with the group.. ish.
No it isn't.
once I get bad rep with NCR and sided with Legion, it is really hard to get reputation of NCR even with faction armor.

it isn't GTA2 which can earn reputaion easily by killing other mafia.
 
woo1108 said:
Makta said:
s way to easy to get by turn ins and if you have bad rep you can just use a set of armor and bam you are back in with the group.. ish.
No it isn't.
once I get bad rep with NCR and sided with Legion, it is really hard to get reputation of NCR even with faction armor.

it isn't GTA2 which can earn reputaion easily by killing other mafia.

Killing legion members. Turning in ears.
Doing quests that doesn't involve talking to people that can see trough your disguise.
During a part of the main quest you rep goes back to neutral if you have bad rep.

And with LR you can allways nuke the legion.


For me this is NOT hard but maybe we have different views on what is hard or not :)
 
did you really tried it?
once I tried but it raises tiny amount of rep.
and it ends when you give 30 ears.
 
You know, you're obviously new here.

Here is a fact: NMA dislikes Fallout 3, not because of Bethsoft. There is no arbitrary biase against the company, no matter how much you say there is one.

I for one liked Oblivion (and I'm pretty alone on that), we dislike the game because it's just not good. Need clarification? fo3 forums. go there, read the dozens of threads we've made on this subject.
 
Wumbology said:
Here is a fact: NMA dislikes Fallout 3, not because of Bethsoft. There is no arbitrary biase against the company, no matter how much you say there is one.

I for one liked Oblivion (and I'm pretty alone on that), we dislike the game because it's just not good. Need clarification? fo3 forums. go there, read the dozens of threads we've made on this subject.

Actually most of the older members seems to hate anything that comes from Bethesda and only a handfull says anything good about anything they ever done.. Ever! It is kind of a bandwagon regarding hating F3 Bethesda etc.

woo1108 said:
did you really tried it?
once I tried but it raises tiny amount of rep.
and it ends when you give 30 ears.

Yes i've tried it both ways. Sure the ears are not everlasting but the ammount of NCR quests even it out!
Or actually NCR is the easiest to get rep with anyways :P
 
you can't remove your infamy though.
and if your infamy is high enough, you can't get quests from NCR.
 
Makta said:
Wumbology said:
Here is a fact: NMA dislikes Fallout 3, not because of Bethsoft. There is no arbitrary biase against the company, no matter how much you say there is one.

I for one liked Oblivion (and I'm pretty alone on that), we dislike the game because it's just not good. Need clarification? fo3 forums. go there, read the dozens of threads we've made on this subject.

Actually most of the older members seems to hate anything that comes from Bethesda and only a handfull says anything good about anything they ever done.. Ever! It is kind of a bandwagon regarding hating F3 Bethesda etc.
I'd rather think that the parts that most of those people dislike about Fallout 3 happen to very common parts of Bethsoft's game designs. Open world hiking simulators with quests serving as an excuse to get loot. So it may sound like they hate Bethesda, but they just hate their games.
Although there are a few gewunners around who hate absolutely everything, but they're a very small minority.
 
If it was exactly the same game but made by Bethesda, then of course I would like it. I would have the same complaints I have now.

But the thing is, Bethesda has proven three times in a row to me (Oblivion, FO3 and Skyrim) that they don't have it in them. While I have loved the writing of every Obsidian game I have played. It's really two completely different ways to go about things. If Bethesda's FO4 lives up to NV I will be very happy and I will give Bethesda the praise they deserve. Especially if they keep a lot of the things that made NV so much better (ammo types, crafting, traits, iron sights, skill magazines and a whole lot of other things), because that'd prove me wrong in thinking that they have stubborn fools that don't listen to anyone and think they know how to make a game better than anyone else.

I don't dislike Bethesda and love Obsidian based on anything other than the quality of their games. That's all that matter, and it's all that should matter. If Obisidan makes a horrible game, I will call them out on it. If Bethesda make a terrific game, I will praise them for it.
 
aenemic said:
Especially if they keep a lot of the things that made NV so much better (ammo types, crafting, traits, iron sights, skill magazines and a whole lot of other things),

Most of these were not something Obsidian thought of but fans of F3 that made mods and they later implemented it! So Beth took it for a test and then Obsidian used a lot of their work *Not complaining!" and ides from fans to make something you praise them for!
So if lucky the next game even if it's made by Beth could be better then NV..

Obviously depending on story/VA and quests :shock:

Feels like i'm going off topic here >>

pyroD said:
Makta said:
And with LR you can allways nuke the legion.

When I did this it didn't affect my reputation at all with them. (Unless it was already that bad)

Boomer and Powder Ganger fame (both targets only)
NCR fame and Legion infamy (targeted Legion)
Legion fame and NCR infamy (targeted NCR)

^ From the wiki
 
By my exoerience with Bethesda Games, if Bethesda does Fallout 4 there will be n obvious nose dive in terms of writting. Also, Skyrim had crafting like New Vegas, but the system was better implemented in NV. Cooking stuff in Skyrim is a pointless endeavor when you can just either buy or make potions, crafting armors and weapons is more an easy way of exploiting the game for money.
 
Walpknut said:
By my exoerience with Bethesda Games, if Bethesda does Fallout 4 there will be n obvious nose dive in terms of writting. Also, Skyrim had crafting like New Vegas, but the system was better implemented in NV. Cooking stuff in Skyrim is a pointless endeavor when you can just either buy or make potions, crafting armors and weapons is more an easy way of exploiting the game for money.

A lot of things in NV didn't really have any use either. And they should make material much harder to get for crafting wich is really broken in Skyrim but besides that there is nothing that stops you from making a suit of armor yourself if you have the crap needed.

Or just make the games much harder so i don't have to mod the living shit out of them just for some kind of difficulty :evil:
 
but I don't think any mode of fo3 uses faction system nor non-linear quests.

craftable ammo, food, drink, sleep and other POS is just accessory. NV did it but don't think it's good or bad.
but it is obious NV did better job for crafting than skirim(BTW don't you think ski should be exist in skyrim?) since skyrim's crafting is worse than POS. funny thing is that Daggerfall and Morrowind did far better job on enchant and oblivion did far better job on alchemy.

I used much of NV's crafting system.
since stimpack is expensive, I usually use meat or healing powder to heal. make strong drugg to fight with strong enemy, make jhp ammo to fight easily with cazador etc. they don't break except for turbo but useful.
 
Makta said:
Most of these were not something Obsidian thought of but fans of F3 that made mods and they later implemented it! So Beth took it for a test and then Obsidian used a lot of their work
If it was done by fans, then you can't claim "Beth took it for a test". Beth didn't care, the fans fixed it. Also, you assume it's F3 fans and not plain Fallout fans trying to make a better game, while both are equally possible.

On the bias thing, I liked NV better before knowing how publishers work on USA. I'm from Argentina, and until I hitted this forums I thought Obsidian was just a subdivision of Beth.
 
woo1108 said:
but I don't think any mode of fo3 uses faction system nor non-linear quests.

craftable ammo, food, drink, sleep and other POS is just accessory. NV did it but don't think it's good or bad.
but it is obious NV did better job for crafting than skirim(BTW don't you think ski should be exist in skyrim?) since skyrim's crafting is worse than POS. funny thing is that Daggerfall and Morrowind did far better job on enchant and oblivion did far better job on alchemy.

I used much of NV's crafting system.
since stimpack is expensive, I usually use meat or healing powder to heal. make strong drugg to fight with strong enemy, make jhp ammo to fight easily with cazador etc. they don't break except for turbo but useful.

I honnestly don't think i've seen any real faction mod in F3. And i can't say anything for crafting in any of the TES games besides skyrim since i never played all and even in skyrim i did not abuse crafting skills!

Oppen said:
If it was done by fans, then you can't claim "Beth took it for a test". Beth didn't care, the fans fixed it. Also, you assume it's F3 fans and not plain Fallout fans trying to make a better game, while both are equally possible.

On the bias thing, I liked NV better before knowing how publishers work on USA. I'm from Argentina, and until I hitted this forums I thought Obsidian was just a subdivision of Beth.

Beth took the FPS/Gameplay for a test and then modders fixed most of what was missing and Obsidian added the "best" parts to their game.
And i never said it was "F3 fans" but if you check these forums most of the old farts put the game on the shelf quite fast and the game attracted a lot of new players wich i guess are the big part of the modders. Especially since they could have come from modding Oblivion etc.
 
Makta said:
aenemic said:
Especially if they keep a lot of the things that made NV so much better (ammo types, crafting, traits, iron sights, skill magazines and a whole lot of other things),

Most of these were not something Obsidian thought of but fans of F3 that made mods and they later implemented it! So Beth took it for a test and then Obsidian used a lot of their work *Not complaining!" and ides from fans to make something you praise them for!
So if lucky the next game even if it's made by Beth could be better then NV..

Obviously depending on story/VA and quests :shock:

I'm aware of this and of course the modders deserve credit for that. But if we're nitpicking... ammo types and iron sights are nothing new to fps-style games, rather they're such a basic thing it really baffles me that Bethesda left them out. Traits were in FO1+2 and was a part of the SPECIAL system, which Bethesda took out to simplify it. All the more reason to dislike Bethesda, in my opinion.

And it was Obsidian who decided to bring these things into the game, along with a lot of other minor and major changes that made the game a lot better. But the one and most important part was the writing. In the end, that's what makes NV a great game for me. And that's all Obsidian, no matter how you twist and turn it.
 
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