SpiritBreaker
First time out of the vault
Hassknecht said:Fallout 3's main quest has one path and two outcomes, and even the evil variant has barely any effect.SpiritBreaker said:I don't what you're talking about. Fallout 3 is the least linear, most choice oriented game of the 21st century. And no two quests are the same. And every quest has multiple outcomes, and multiple quests can cancel each other out if one is completed instead of the other.
It is when I read comments like this I realize how biased people are.
Most side quests have two paths at most: Violent and non-violent, or good/neutral/evil at best. And the consequences of the quests are very miniscule at best, most of the time. Blowing up Megaton and changing the inhabitants of Tenpenny Tower is basically the most you can do.
And not even nuking a town in a post-apocalyptic wasteland is enough to fail that stupid Moira-quest or make you hated by absolutely everyone. Sure, you lose a bit karma, but you can regain that without any problems. The thing is, your actions have barely any consequences on a larger scale.
While Fallout 3 looks non-linear because you can always opt out of every quest, it's really very linear. You go from one main-quest-destination to the next and there's really not much to change in how you solve those quests.
Your choices simply don't matter. Destroy a whole town? Daddy's disappointed in you. Let's go on!
How is this different from any other Fallouts? Take Fallout 1, what world changing consequences did quests have? What rewards did they give other than XP, gold, or reputation? How did completing the linear quests in Shady Sands have any effect on the world?
Quests are certainly tied to each other in Fallout 3, for example when you've already accepted Mr Burke's proposal have you tried seeing what happens if you help the ghouls take over Tenpenny Tower (by murdering all the inhabitants) before you Nuke Megaton?
No nuking a town doesn't fail the Moira quest, but she does turn into a ghoul and you get a hilarious dialogue exchange with her after fast travelling to Megaton; but if you find her errands and experiments annoying, there are multiple ways to end the wasteland survival guide quest besides killing her, and they depend on what stats or karma you have, as does everything else in the game.
And isn't Karma easy to gain in Fallout New Vegas? I'm not that much into the game, but I found this: "You can go to free-side in the mormon fort and donate medical supplies you will gain good karma."