I believed this thread was more centered on the plot of the two games and the items not the fucking light meters and next generation game "bells and whistles" that we expect to find today.
If you want to tell us what kind of new shit Bethesda should, or could pack into FO3 then go to the FO3 forum.
For their day those games were advanced, and that included gameplay.
A zoom out to be a able to use the sniper rifle would have been cool, I admit, but I really do not know how that could have been implemented since it already took your enemies a long time to close in on you anyway and you could kill them long before they got to you without being able to shoot them from a thousand yards away. Still, I must admit I often thought of that myself.
I really would have liked to be able to have some idea where Sulik's sister went. Also it would have been cool if that tribal in the mercenaries' cave would have been developed. I heard that originally he was supposed to be a major character like Sulik. In fact he was supposed to be Sulik's nemesis, like an evil counterpart. I guess you could have recruited him instead of Sulik if you were evil.
I would also have liked to be able to somehow depose Lynette in VC so that councilman McLure would have been able to take over maybe. That way if you optimised the Gecko reactor then maybe they could cooperate with VC instead of getting taken over.
I really would have liked to have a talking head for Cassidy which was my favorite NPC, and maybe some sort of Mutant armor for Marcus so that he wouldn't get ripped apart so easily.
that is for FO2, I'll post for FO1 later if I feel like it.
If you want to tell us what kind of new shit Bethesda should, or could pack into FO3 then go to the FO3 forum.
For their day those games were advanced, and that included gameplay.
A zoom out to be a able to use the sniper rifle would have been cool, I admit, but I really do not know how that could have been implemented since it already took your enemies a long time to close in on you anyway and you could kill them long before they got to you without being able to shoot them from a thousand yards away. Still, I must admit I often thought of that myself.
I really would have liked to be able to have some idea where Sulik's sister went. Also it would have been cool if that tribal in the mercenaries' cave would have been developed. I heard that originally he was supposed to be a major character like Sulik. In fact he was supposed to be Sulik's nemesis, like an evil counterpart. I guess you could have recruited him instead of Sulik if you were evil.
I would also have liked to be able to somehow depose Lynette in VC so that councilman McLure would have been able to take over maybe. That way if you optimised the Gecko reactor then maybe they could cooperate with VC instead of getting taken over.
I really would have liked to have a talking head for Cassidy which was my favorite NPC, and maybe some sort of Mutant armor for Marcus so that he wouldn't get ripped apart so easily.
that is for FO2, I'll post for FO1 later if I feel like it.