If you could expand Fallout...

Too bad you didn't read the parts where it was shot down, repeatedly, and then had a .45 put through its head, because you apparently thought that Breath of Fire 2 has more relevance to Fallout 3 than Fallout.

Yes I did see that, except as you might notice, my idea was a bit fixed up. And No, I dont think BoF has more relevance to FO3 then FO, I just thought of how it was done in BOF while reading the previous posts, and though a simmilar system might work. Hell, BoF had ABSOLUTELY nothing in common with Fallout.
 
I don't know how this could be engineered, but one thing that bugs me (and not just about Fallout, but all CRPGs I've played) is that, with the exception of punching and kicking, physical interaction between characters is impossible. I always thought it would be neat if the whores in New Reno could walk up and hug the PC, or if your character could shake an NPC's hand. Right now the closest you can get to those kinds of things is dialogue text.

I suppose I'm talkling about unthinkable numbers of animation frames here...

On the other hand I would settle for FO and especially FO2 being less Monty Hall. I'd be happy if guns and ammo were really rare, so you had to be careful about using your shots most of the time. Whenever I'm driving around with tens of thousands of rounds in the trunk, I remember the scene in Road Warrior where the Great Humongus opens the case for his pistol and you see he has about four or five cartriges left. Meanwhile Mel is scrounging everywhere for shotgun shells.
 
UniversalWolf said:
I don't know how this could be engineered, but one thing that bugs me (and not just about Fallout, but all CRPGs I've played) is that, with the exception of punching and kicking, physical interaction between characters is impossible. I always thought it would be neat if the whores in New Reno could walk up and hug the PC, or if your character could shake an NPC's hand. Right now the closest you can get to those kinds of things is dialogue text.

I would have thought that with this "wonderful" AI of theirs, Bethesda could have designed a body language algorithm into their reflex heuristic routines, to accomodate reactions of the NPCs to the player or others of note, with inclusions for the presence of multiple dignitaries, etc. should all be quite possible.

It wasn't really that hard to code in a group of soldiers to salute when a PC general walks by their post, this really isn't that different.

I suppose I'm talkling about unthinkable numbers of animation frames here...

Pfft. With modern 3d and engines, you should be able to simply plot out where you want the limbs to go and with what turn/twist/bend, and a variety of animations can be plotted. Afterwards, you can go back and fine-tune the movements, style them up with fine finger movement and other animations, and go from there. You can afterwards plot in body language that should be logical to how they are feeling to the PC or their surroundings, as in crossing their arms defensively or curling their arm into their escort for protection.

Triggers, reactions, logic gates. That's all it really takes to make a lot of this work. If 3d is going to be a given, they might as well USE 3D.

On the other hand I would settle for FO and especially FO2 being less Monty Hall.

I rather agree in parts, though I have always argued that difficulty or a different setting should determine how much of a "wasteland" you want to play in.
 
Back on topic...

Interaction with your NPCs. There was a little bit of this in Fallout 2, I remember one conversation you have with Vic about halfway through the game, but more of it. Something along the lines of BGII, where you develop complex relationships with the other characters (with which you have branching options). Or dare I say it.... along the lines of Torment. Just something to flesh out the characters a bit more.

Also if you could tell Dogmeat to "stay." I felt so bad letting him meet the cruel realities of the force fields... but I needed to be solo confronting the Master.
 
Interaction with your NPCs was shallow at times to say the least.

Too much depth with them however, would just turn the game into some kind of soap opera trying to fix their lives... ie Vic and his daughter.

But in saying that more depth wouldn't go astray.
 
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