UniversalWolf said:
I don't know how this could be engineered, but one thing that bugs me (and not just about Fallout, but all CRPGs I've played) is that, with the exception of punching and kicking, physical interaction between characters is impossible. I always thought it would be neat if the whores in New Reno could walk up and hug the PC, or if your character could shake an NPC's hand. Right now the closest you can get to those kinds of things is dialogue text.
I would have thought that with this "wonderful" AI of theirs, Bethesda could have designed a body language algorithm into their reflex heuristic routines, to accomodate reactions of the NPCs to the player or others of note, with inclusions for the presence of multiple dignitaries, etc. should all be quite possible.
It wasn't really that hard to code in a group of soldiers to salute when a PC general walks by their post, this really isn't that different.
I suppose I'm talkling about unthinkable numbers of animation frames here...
Pfft. With modern 3d and engines, you should be able to simply plot out where you want the limbs to go and with what turn/twist/bend, and a variety of animations can be plotted. Afterwards, you can go back and fine-tune the movements, style them up with fine finger movement and other animations, and go from there. You can afterwards plot in body language that should be logical to how they are feeling to the PC or their surroundings, as in crossing their arms defensively or curling their arm into their escort for protection.
Triggers, reactions, logic gates. That's all it really takes to make a lot of this work. If 3d is going to be a given, they might as well USE 3D.
On the other hand I would settle for FO and especially FO2 being less Monty Hall.
I rather agree in parts, though I have always argued that difficulty or a different setting should determine how much of a "wasteland" you want to play in.