If you could expand Fallout...

Well hear we go back onto the topic again...

I really don't like the idea of an online thing for fallout, it would only destroy the nature of the game.

Well I really can't respond to DrömmarnasStig ideas as none have been put up for a while...But some of your ideas were interesting and great to hear, just don't say anything about online crap...

A more in-depth Fallout as you previously mentioned, is an awesome idea, for those who can deal with it. Some people may see this extraodinary depth overwhelming and scare off new guys to the game...Buying and selling shops and bartering for merchandise is an awesome idea too...

DrömmarnasStig: Any more details of your expanded version of fallout??
 
Nice idea, but doesn't fit with the theme of the game.

Drifters don't own shops.
 
Ashmo said:
Nice idea, but doesn't fit with the theme of the game.

Drifters don't own shops.
Ha! Never thought of that!

But it would prove an awesome way to gain money (which is in abundance in FO2) and/or experience through different quests that somehow get to you through your shop...
 
I always found that it got annoying when traders ran out of supplies and bought complete crap off you for quite high prices.
I think a better supply and demand system should be set up within the game so that certain towns will pay lots for certain goods and almost nothing for others.
Also towns should be more productive (often the result of the PC's influence) and have certain goods that that town produces periodically.
People within towns should also update their stock especially cash wise. It is frustrating to return to a trader who only sells that bottles of beer and fruit that you sold him earlier.
This would encourage merchant characters that can get goods from certain towns and sell them for a high price somewhere else. For example after fixing Reddings mines you could trade the gold mined for jet at New Reno and make a lot of profit selling the jet back to the miners.
Equally you could sell to Vault City or NCR and encourage trade routes that imrove quality of life within the Den
 
Morpoggel said:
Brutulf said:
Oh yes, weapons and items too, of course. :)
Altough I'm quite content with what is already there. :)

(Talking of items, does the lighter actually have any use? :? )
It would be cool if you could use the lighter and that in a small radius around you, the map would be brighter.

It would be cool if you could buy a small house somewhere that you could stuff all your shit in and so on. I know you can just drop stuff if you're over burdened, but still... having a house would be cool...

I think the same..using a bit of sims in the game.
Would be interesting to mod the house too.

I would also like to interact with other vehicles.

There are just so many things i would like in fallout, and still the game still appeals me.
 
Roob said:
I always found that it got annoying when traders ran out of supplies and bought complete crap off you for quite high prices.
I think a better supply and demand system should be set up within the game so that certain towns will pay lots for certain goods and almost nothing for others.
Also towns should be more productive (often the result of the PC's influence) and have certain goods that that town produces periodically.
People within towns should also update their stock especially cash wise. It is frustrating to return to a trader who only sells that bottles of beer and fruit that you sold him earlier.
This would encourage merchant characters that can get goods from certain towns and sell them for a high price somewhere else. For example after fixing Reddings mines you could trade the gold mined for jet at New Reno and make a lot of profit selling the jet back to the miners.
Equally you could sell to Vault City or NCR and encourage trade routes that imrove quality of life within the Den

I agree with you there, Restocking should (and easily could) be a lot more realistic. I like the idea of goods being more in demand at some towns and less at others.

To reply on the being able to build towns thingy. Thats not something I missed while playing Fallout.


to improve fallout, more quests, more secrets more speech options!
 
I'd add some more locations, more uses for rope, radios and other items.

The ability to find small hidden locations, from irradiated cities to a small farm stead and maybe several raider camps.

Find more vaults and other military installations.

More party members, so allowing both good and bad players profit from help.

Alot more perks and more traits.
 
RPGenius said:
I think the same..using a bit of sims in the game.

I think other games may have featured houses, correct me if I'm wrong.
Fallsims is the last thing anyone wants.

Not exactly like sims.
Like, what's the thing of getting married in FO2? Just for fun, actualy the game will be harder if you hang out with your wife in your party.

Now imagine you could leave your wife in the house you bought, free meals and stuff.

Or if your playing the girl char you could leave your husband fixing stuff in the vehicles :)

just an idea sorry :roll:


Carib FMJ said:
I'd add some more locations, more uses for rope, radios and other items.

The ability to find small hidden locations, from irradiated cities to a small farm stead and maybe several raider camps.

Find more vaults and other military installations.

More party members, so allowing both good and bad players profit from help.

Alot more perks and more traits.

This too indeed.
 
For one, Put Fallout on maybe three CDs, or one DVD. Some of the missing things from the original concepts.


Able to actually collect and play Tragic card.

Ability to modify and construct your own weapons.

More enemies....

No Bugs!
 
I would have liked to have seen more of a connection between F1 and F2, such as when you head to the Military Base, finding a holodisc or talking about the VD's assault, or talking to more people who were involved or had dealt with the VD. Reason I say this, is because I have just started playing Icewind Dale 2, and it's cool to find a book in there talking about some of the minor details and history of the adventurers from Icewind Dale 1.
 
I'm starting to dislike this discussion on changes to Fallout, as they are all now detracting from what Fallout truly is, an RPG...

Don't get me wrong though, these ideas seem to have some decency in them, but all refer to other games, which in all truth, are relatively boring...ie the sims...

the house you bought

Please no houses, all coming away from the true Fallout, it is no real time-strategy game, or simulation. Stick to RPG type things...

I'd add some more locations, more uses for rope, radios and other items.

The ability to find small hidden locations, from irradiated cities to a small farm stead and maybe several raider camps.

Sounds fair enough. Some items were redundant after a few uses (eg the radio), but what else could it be used for?? Hidden locations can work too, as the several that are in the game originally can get quite bothersome to defeat once you know the weaknesses of the base and all...

Find more vaults and other military installations.

More vaults?? Any more vaults that would be present would detract the eeriness of the original Fallout setting. I think that it is eery due to the fact that questions pop up in your head: Why aren't there anymore vaults in the Fallout 2 area?? I mean there are at least 15 vaults we know of, but there could be more. If there were more vaults, they would become easily available to get stuff from them and initially end your quest for the GECK, as the whereabouts may be known for v13...

Alot more perks and more traits.

True, a Fallout veteran may find the traits/perks limiting once played through several times, but I think they are great the way they are.

Now imagine you could leave your wife in the house you bought, free meals and stuff.

Food isn't necessary...

I would have liked to have seen more of a connection between F1 and F2

There is a very strong connection there, but anymore of a connection would just become a sequel type of thing, which no-one really wants.

Reason I say this, is because I have just started playing Icewind Dale 2, and it's cool to find a book in there talking about some of the minor details and history of the adventurers from Icewind Dale 1.

Connections like that are very cool indeed... That would be awesome if backtracks like that were in Fallout...
 
DrömmarnasStig said:
Roshambo said:
So you might want to explain yourself a bit better than that crap.

Now you just went for unbelievably retarded. Take your piddling about FOOL elsewere, please.

When will newbies learn to lurk and read the forums apropos to netiquette before they post this kind of crap?

What's your excuse?

What's my excuse?

Do I need to ask again for your benefit, or are you just this fucking slow all of the time?

I seriously hope the admins take their job seriously here.

Yes, we do. Apparently, you don't care to post seriously here, so why should we care about your whining? Since you don't take your posting around here seriously, I can reward that. See how that works?

I don't think there should be any tolerance towards insults like that.

Insult is exactly what you have done to this forum by scrubbing your brain shit upon it without any care. Funny that you like to quote my own words and put them into bold, especially that part about netiquette. Too bad you weren't bright enough to READ them.

Netiquette doesn't say that all flames are misplaced, only those that are unwarranted shouldn't be posted. You have more than earned the flames. Check it if you must, cockroach.

And now if you can't be bothered to look around before wondering why you are getting this treatment, which is the effect to your cause, then you DO fit the definition of a retard as you are too mentally incompetent to cognitize your own actions. To put it in deference to you, you're acting quite a bit "DEE! DEE! DEE!"
I have nothing against those who were born retarded.
I have problems with those who were born, and THEN decide to act retarded.

Again, for the slow, what is your excuse?

Being called a "retard" is no insult, okay...
What you are doing is about the same.

No, not until THIS post did I ever refer to you, personally, as a retard.

Great reading ability, RETARD.

I thought "Fallout" was a game for adults and well-mannered ones as well.

So let me get this straight, you claim to be a well-mannered adult and yet don't bother to follow simple forum courtesy, and instead try to give me attitude when I make a point of saying that you are NOT following forum guidelines and you are posting the same imbecilic crap we have had posted non-stop here. Hence why the topic is explicitly banned from the Fallout 3 forum, so people would wake the fuck up before posting stupid shit about it elsewhere.

Are you too fucking retarded to understand THAT, even?

Yeah, and moronic FOOL ideas are "adult" as well. You're not bullshitting anyone, kid. Spin-off gameplay is not a particularly bright way of "expanding Fallout". I can think of many things, from the skill system to the combat system, to add to Fallout, and HAVE explained it before in depth, that would effectively make it a sequel in both design and in the eyes of the fans. I am currently trying to put them together in full to show that no, "modernizing the combat" by using RT+P is not "expanding the game" (it didn't do any favors for Ultima when it went through the same), neither is turning it into a spin-off like FOT, and using the same stupid viewpoint as everything else, just because, does nothing but detract from the style and setting of the game. Really, I would guess that maybe only one Bethesda dev might have an idea that Fallout is designed around pulpish styles in combination with a classic tabletop CRPG construction, and conclude the hex movement and combat grid used in that viewpoint and art style.

And yet you post something about how Fallout should be more sim-like, like many other trendy pieces of crap out there, that rely on shallow features instead of good design. So how are superficial desires supposed to make me believe that you are an adult, or deserving to be in discourse that involves such individuals?

Interesting policy of a forum to have rude admins insulting people.

Let's see...someone does something stupid like track mud into the living room as a guest of my house, and then we're supposed to be happy, smiling, and coddle your stupid ass? What the fuck are you on, kid?

I don't know how old you two are and what your educational background is, but I am used to more niveau than this forum obviously provides.

I think you mean "nouveau", as nobody with any real brains or experience could consider this Fallsims bullshit of yours. Don't even fucking try to say that you have any "higher class" preferance, since you have proven that you can't follow the same rules and guidelines as the rest of the members on this forum. You think you're special because you have posted some half-baked bullshit onto these forums. I can fix that. Really, this has been all noobie garbage that is basic game concept rehashing, and there's already a few wasteland survival sims out there. There is no purpose discussing it in context with Fallout because it doesn't suit the gameplay style, at least not in the way you nor others have described it. It is perhaps one of the stupidest ways of "expanding Fallout" mentioned yet, that I will in fact add it to the "Lamest Fallout 3 Ideas" thread on principle alone, just because you didn't have enough of a clue of Fallout's design, that you unintelligently blathered at how it should be skullfucked into something it isn't.

PS: The only pain is the waste of time

Indeed. Waste our time any more, and it'll simply be a ban. I have no patience for people too stupid to learn when it has been explicitly explained to them. Welcome to a forum that doesn't tolerate childish stupidity, and welcome to adults that expect others to be able to read and conduct themselves maturely. If you can't, enjoy the ever-so-eruditely atmosphere of the triple shitpile of IGN/GameSpy/GameShats, as you seem to be quite their target audience of mindless concept whore. In fact, go play F:POS a while and enjoy what lame whorings like your idiotic idea lead to.
 
How about various skills finding more use...

-Like the outdoorsman skill is not just for navigation but also a chance of finding small things, be it a small abanandoned house or maybe some unique things in the wastelands.

-Able to buy land and housing.

-Vehicle Options, if any.

-More exploration. Finding other vaults in various states. (but this would be extremely hard) Explore dead cities.

More depth, less pulp culture references.

More traits to choose from.

Less or no bugs

Able to visit the locations from Fallout 1...

Better Random Encounters


Wider flexibility from Fallout Editior.
 
Carib FMJ said:
Able to buy land and housing.
Vehicle Options, if any.
nooo

Carib FMJ said:
less pulp culture references.
Are you mad?! One of the coolest things of fallout!

Carib FMJ said:
Less or no bugs
Agree with you there, though bugs are annoying, they never kept me from playing.

Carib FMJ said:
Wider flexibility from Fallout Editior.
The map editor was never designed to be used by the public, I dont think its needed to make a well working fallout editor (people who dont know how to use it will prolly make boring/crap stuff anyways.)
 
Alright and also more titles... Like if you become Captain of the Guard it should be shown.


-Ability to join the raiders, so you can help raid Vault City.

-More uses for items, such Lighter, Radio, and other cool items.

-Wider uses for the rope.

-Add-Ons

-More NPC party members...

-Fix Miria and Davin, so if you marry either they too can evolve. I mean even the inexperienced can learn over time.
 
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