If you could make one change to the Fallout Lore, what would it be?

Everything was done dirty; cherry picked for sake of brand recognition, and re-imagined for market trends. If I could make one change to the lore, it would be the removal of Bethesda's influence upon it.
The kids love their laser-gun wielding Iron Man club.
 
Harold & Talius are not ghouls, they are FEV mutants.

The ghouls of the Necropolis came to be during the Great War, after their vault failed. Typhon describes himself [ghouls] as, "There ain't any ghouls but old ghouls. We're all sterile, see, but we're incredibly long-lived. We're the first and last generation of ghouls".
Now that I think about it, that Typhon quote never said they all came from Necropolis, just that all ghouls are old. Bethesda or Interpmau could just say Ghouls were only created in the direct aftermath of the war.
 
Why should it have to?

He says, "There are only old ghouls". That means it only happened once—else there are some new ghouls.

Bethesda does whatever they want to; they paid for the assets, they will smear them all over everything whether it ever makes sense or not.
 
Why should it have to?

He says, "There are only old ghouls". That means it only happened once—else there are some new ghouls.
It could mean “it only happened at one time” like that ghoulification could only occur during a specific period, likely in the immediate aftermath of the war.

Remember, Typhon is saying all this in 2241 (161 years after the Great War) so all the Ghouls could’ve been created within a 20 year span and they’d still be pretty old
 
That's not implausible, but Necropolis is where the ghouls are in Fallout; Typhon is the son of Set. Ghouls are not a race, they are people suffering a unique condition—like remnant lepers.

I know there are some who think of ghouls as being like the TES Argonians, but it truly destroys any importance of the event if they are made commonplace. This is similar to how some of the developers didn't get the setting; they assumed it was an anything goes madhouse of a world setting, instead of a harsh aftermath world with some very specific twists to it.

By making ghouls cause and effect, they lose their impact (all poignancy). Bethesda screwed up the supermutants the same way. They got power from the FEV deformity, but they were lumbering and infirm. Bethesda ignored all of it, and made them cannon-fodder clones of the Hulk—they don't even have the dental problems of teeth falling out—those leather straps to hold up their pallets. The world of Fallout was not a nice place where FEV granted superpowers; it was an horrific place where almost the entire world is dead and blasted, where people are sick, and irradiated. Some are cursed with ever regenerating rot.
 
It seems like you could write ghouls in a way so as to not ruin them. If they can be in Necropolis surley they can be elsewhere too, just exceptionally rare. Even to the point that you'd be both famous and infamous for it. Maybe only have around 3 in a game. One of them could even be an old one from Necropolis.

I'd really like to see how ghouls who managed to have children before turning deal with seeing generations of their family be born, have a childhood, mature, have children of their own, grow old, and die. Would they just seppuku their way out, or find a way to live with it and possibly be a genuine family elder centuries old and with a lot of insight? Seems like that would possibly position a family very well if the ghoul ancestor was smart and had connections. A type of royal family fallout style?
Maybe mix some ancestral issues in a la Dune?

Seems like ghouls who survive that long would have to be smart, filling the role of thinktank, or resaercher for a settlement. Ugly, frail and very rare maybe, but very potent in other ways.

That's how I'd write ghouls at least.
 
If they can be in Necropolis surley they can be elsewhere too, just exceptionally rare.
There is no reason they can't be anywhere at all at this point; they have had centuries to wander away from their personal ground-zero. The important thing is their living memory of the world before the war.

I'd really like to see how ghouls who managed to have children before turning deal with seeing generations of their family be born, have a childhood, mature, have children of their own, grow old, and die.
Typhon was a child when turned to a ghoul. He had stuff to say about his dad, but [obviously] not the other way around.
 
If you all were to write a ghoul character, or just ghouls in general how would you write it? You guys got any ideas for'em? See above for how I'd do it.
 
If you all were to write a ghoul character, or just ghouls in general how would you write it? You guys got any ideas for'em? See above for how I'd do it.
I notice that all the ghouls we see (or most of them) are either filled with Old World Blues or at most go “well this is the world now I guess“. I would LOVE a ghoul written like Set, who recognizes that the world is different and not just accepts but EMBRACES its new, more violent form.
 
Would Roy Phillips and Ahzrukhal count towards that? Most ghouls really do reminisce too much.

I can't remember any like that in NV, but it's been so long now.

Pre war ghoul dipped in fev maybe? Not unless it doesn't work on them.
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Would Roy Phillips and Ahzrukhal count towards that? Most ghouls really do reminisce too much.

I can't remember any like that in NV, but it's been so long now.

Pre war ghoul dipped in fev maybe? Not unless it doesn't work on them.
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Roy Philips and Ahzrukhal were just assholes to begin with. Maybe the case could be made that Roy Philips, being a cop originally, was changed by the world he lives in, but that’s a stretch to explain his wanton murder of everyone in Tenpenny Tower.

The problem is we don’t really see how he acts around other people, besides the ghouls in the metro. And they’re just GLOWING with praise for the man.

I feel like if Roy seemed more calculating from the start, rather than SUDDENLY FLIPPING THE SWITCH TO MANIAC AAAAHHHH, then he’d have been a much better character.
 
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