If you had to choose TWO things Fallout 4 did RIGHT, what would they be?

The dialogue wheel is replaced with QTE sequences where dialogue choices would of been. Now you press one key and it does all the talking for you because you might fatigue yourself trying to figure out what choice you're going to pick.
 
Yeah, the choices & concequences could be to play or not play the game!

Spec Ops The Line had this and was a good game...

Not excusing Beth tho, SOTL is a different game that does different things, Bethesda really should start trying to move off the whole cinematic bullshit...
 
Spec Ops the line was an RPG?

Of course not, I said it did different things, it was a third person shooter meant to be satire and dark reflection on the nature of military gung-ho FPS like Call of Duty. Read up about it sometimes, it's considered an under appreciated piece of art in gaming culture, it was made to start off like a generic shooter deliberately so as to trick Call of Duty fans into playing them and then fucking with their minds.
 
Collecting magazines. I love finding a new magazine. The minor perk they give are neat, but I get more jazzed by the cover art. The fact that no two magazines are the same is wonderful. The Wasteland Survival Guides never cease to give me a chuckle with their crude, almost zine-like cover art. And there's so many of them. Who needs Bobbleheads?

The game world is fun to explore: beaches strewn with driftwood and debris, gloomy swamps, shanty towns, hidden bunkers, the larger places like Diamond City and Good Neighbor, raft forts, sinkholes, highway bases, raider strongholds like Libertalia, all the nooks and crannies that hold silly things like teddy bears propped up like people, and more. However, I am rather let down that exploring under water is so boring. So much sea and nothing to do down there.
 
Yeah the magazines were well done and looked better then most of the game. Here Bethesda chooses the wrong things to focus on.
 
Collecting magazines. I love finding a new magazine. The minor perk they give are neat, but I get more jazzed by the cover art. The fact that no two magazines are the same is wonderful. The Wasteland Survival Guides never cease to give me a chuckle with their crude, almost zine-like cover art. And there's so many of them. Who needs Bobbleheads?

The game world is fun to explore: beaches strewn with driftwood and debris, gloomy swamps, shanty towns, hidden bunkers, the larger places like Diamond City and Good Neighbor, raft forts, sinkholes, highway bases, raider strongholds like Libertalia, all the nooks and crannies that hold silly things like teddy bears propped up like people, and more. However, I am rather let down that exploring under water is so boring. So much sea and nothing to do down there.

This is the painful part. Bethesda is good at building a physical world but absolutely terrible at putting any depth or flavor into it. I would actually have 0 issue with Bethesda making the next Fallout but hiring competent people to flesh it out and make it a "smart" franchise again.

Also I'm still convinced some sneaky graphic designer sneaked those magazine covers into the game without the suits knowing :P
 
They did good with magazines besides these ones
image.jpeg
must of ran out of budget after spending it all on marketing.
 
First time poster here, so hello everyone!

So safe to say I was quite disappointed with this new installment to the Fallout series, to be honest I don't think it has much to do with Fallout at all. It feels lazy compared to FNV, and while Bethesda had 7 years to develop this..ahem 'gem', Obsidian made a better and more immersive game in just a fraction of that time. Still, one thing I believe is an improvement over FO 3 is that it runs relatively stable, as in the game doesn't crash every 2 hours or so just because. However, this is something I would actually expect from any game at full price so I'm not sure that even counts.

For the second thing I suppose the companions were okay, I liked hanging around with Nick, he really looked like a washed up private investigator. At least I find them more memorable than the FO 3 ones and the voice acting is solid, despite their constant commenting on my looting habits getting old fast. What I don't get though is why only a few of them have quests available, as I found that a good opportunity to flesh them out for the players.
 
*Howdy!
*I'm WUK
*WUK the WUKSTER
*Hmm ...

*You're new to
NO MUTANTS ALLOWED, aren' tcha?
*Golly!
 
I think I'm going to take back the things I said Bethesda did right. Their weapon customisation was surpassed by both New Vegas modders and MGSV PP. I didn't realise it sooner, but it seems even less impressive now, considering more than half of the mods don't even change the aesthetics. Some mods are just advanced double-stat variants with no other differences.

As for the soundtrack, I guess in relative to the game tracks like the Minutemen and Railroad themes were fantastic. But in terms of considering the entire soundtrack, compared with both the theme of what Fallout should be, and also with the soundtrack of other games released shortly before Fallout 4, I think it also falls short, with certain tracks being dreary (in the boring way) and some even repeating whole halves of other tracks. Then there's the ones that just sound generic with no unique twist to it. They had a motif worked out (see OST tracks Dominant Species and Enough is Enough) but they didn't bother to put them in more than two tracks.

So overall, when looking with depth, I have to take back the two good things and think of something else. I suppose I should stop looking at Fallout 4 already. Maybe I'm just attached to disappointment and depression?
 
I think I'm going to take back the things I said Bethesda did right. Their weapon customisation was surpassed by both New Vegas modders and MGSV PP. I didn't realise it sooner, but it seems even less impressive now, considering more than half of the mods don't even change the aesthetics. Some mods are just advanced double-stat variants with no other differences.

As for the soundtrack, I guess in relative to the game tracks like the Minutemen and Railroad themes were fantastic. But in terms of considering the entire soundtrack, compared with both the theme of what Fallout should be, and also with the soundtrack of other games released shortly before Fallout 4, I think it also falls short, with certain tracks being dreary (in the boring way) and some even repeating whole halves of other tracks. Then there's the ones that just sound generic with no unique twist to it. They had a motif worked out (see OST tracks Dominant Species and Enough is Enough) but they didn't bother to put them in more than two tracks.

So overall, when looking with depth, I have to take back the two good things and think of something else. I suppose I should stop looking at Fallout 4 already. Maybe I'm just attached to disappointment and depression?

It's like how the original trilogy fans (like me) are obsessed with dissecting the prequels.
 
It's like how the original trilogy fans (like me) are obsessed with dissecting the prequels.

It is much better in the long run to never take rose-tinted nostalgia glasses off, lest you ruin decent memories. This goes for music, movie, games, books. Unless they're timeless gems, in which case feel free to look at them with any form of sight you would like.
 
It is much better in the long run to never take rose-tinted nostalgia glasses off, lest you ruin decent memories. This goes for music, movie, games, books. Unless they're timeless gems, in which case feel free to look at them with any form of sight you would like.

I don't attack the prequels for shit like they ruined the originals, or stuff like that. Some of the things they added was brilliant, they just handled it badly.
 
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