IGN interviews the Hines

Brother None

This ghoul has seen it all
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IGN. Interview.<blockquote>IGN: Was anyone from the original game's developer Black Isle Studios consulted?

Pete Hines: We've talked to some of the guys from the original – there's pretty much two different teams – we have talked to some of those folks from a casual standpoint.</blockquote>I should note here, as I always do, that NMA is still in contact with most of the important original developers of Fallout 1 and 2, and we can't for the life of us figure out who Bethesda talked to.<blockquote>IGN: Fallout's got a massive following and quite a vocal community. Have you at any point consulted the fan-base to see what they want from a Fallout game?

Pete Hines: Back when we first announced we were doing it in 2004, there was tons of feedback with people saying here's what we want and here's what we don't want. We're not really into consulting, in that we've got 75 people who spend all day every day working on this game, so we look for information and feedback for the kinds of things the fans are looking for, and feedback from the last game that we made. Even though it's an Elder Scroll game, we've looked at the things they liked or didn't like from that, and we have our own opinions about what we liked and didn't like, and look at what things may be applicable to Fallout. Whether its how fast travel works, or for example how we've changed the way leveling works, so it's very different from Oblivion.</blockquote>Fair enough.<blockquote>IGN: Has it been restrictive working with a canon as well defined as Fallout's?

Pete Hines: It's more just a pleasure to be able to work in that fantastic universe, and the canon is not that restrictive to work with. We obviously took it to a different coast for a number of reasons, but the canon itself is a lot of fun and there's still a lot of opportunity to play and we're pretty used to that with the Elder Scrolls, with the canon that we ourselves have created.</blockquote>Created? I'm sorry, but last time I checked Christopher Weaver and his compatriots created the Elder Scrolls lore, and none of them are around anymore. Hell, I know some Elder Scrolls fans who aren't happy at all with how ZeniMax-owned Bethesda has treated the canon.

And once again, Pete Hines tries to clear up the 500 endings thing.<blockquote>IGN: How's that going to work? Is it going to be permutations of different elements?

Pete Hines: It'll be like in the original games, where the ending that you got was a compilation of different things that you would have done along the way, main quest related or not main quest related, you piece it all together so it's custom tailored to what you did. We want player choice to be meaningful, so anything that you get will be based upon what you chose to do – did you save this town, did you blow it up – and taking what you did and retelling it back to you so that it's meaningful to you as opposed to having one generic ending. </blockquote>To repeat what Per Jorner said, Fallout had 360 permutations, Fallout 2 has 1,105,920. 500 is nice, but it's not "a lot".

Now, honesty bids me to say I like this answer:<blockquote>IGN: Moral choices play a large part of the Fallout experience – how does this compare to games such as BioShock?

Pete Hines: I thought BioShock was terrific. It obviously draws some amount from Fallout, which is part of the reason why I like it, in that they borrowed the holo-tapes and stuff like that. I think the thing about Fallout that's unique is that is very much open-ended and up to the player in that there's moral choices and they're not in linear fashion, so you feel you have a lot more choice in terms of where you're going to go and what you're going to do. BioShock is very much a linear experience, you can harvest the little ones or you can save them, but still at each point you're going point to point and making that decision. To that end, that's where the difference in ending comes about. If you harvest the first little sister but save the rest of them, you still get the bad guy ending, and there's no ending for the guy who started harvesting little sisters but then had a change of heart and decided to save them as the story went on – where's that ending? That's where the 500 endings of Fallout come into play, we want to take into account if you started playing the game really evil and then turn into a good guy, then the story that you told is very different. Those endings are all different flavours to how you played the game, as opposed to whether you were good or you were evil.</blockquote>Link: Fallout 3 Q&A on IGN.

Thanks Specialist and Lingwei.
 
Yeah, good answer from Hines on that question about choices. I'm still skeptical about *how* this will play out since it's a new avenue for Bethesda, and the main example so far has been Megaton (which doesn't really tickle my fancy).
With the 500 permutations for the ending, this might be what could save the game for me (if the rest of the game is not *to* annoying that is) though. I think it's probably a key thing from Fallout that Bethesda has brought over, choices and its effects on the game/ending.

But yeah, it will depend on *how* it will play out. Hopefully it'll be good.
 
Yeah, I also like that answer in regards to BIOSHOCK. First person in the biz (for me) that I have read that sounds honest about Bioshock and its major short comings. Almost makes me want to believe he "gets it".... almost, but not quite.
 
Well, this is probably the most significant interview from Pete Hines regarding Fallout 3 so far. I also agree about the moral choices bit being good news.

Somehow I doubt the positive comments on this thread will stop reviewers from using the 'rabid fanbase' smear, but oh well, I do think that the game will be decent, just not really Fallout.
 
So Pete is saying he talked to members of the Fallout dev team, but you've talked to those guys and they've said no? That is seriously weird. I thought I recalled Bethsoft saying they hadn't and weren't going to talk to anyone from FO1 or 2 because they were making "their game". Are they now changing their tune to appear in a better light to the fans?
 
Zaptoman said:
So Pete is saying he talked to members of the Fallout dev team, but you've talked to those guys and they've said no?

Whoa whoa whoa, I didn't say that. I've asked a few of them about it, and those that I asked went "nope, nothing", but I did not ask every single Fallout dev I've ever talked to if they've spoken to Bethesda.

Still, I suspect one of them would have mentioned it. It's not like there's an NDA on casual talk.

Zaptoman said:
That is seriously weird. I thought I recalled Bethsoft saying they hadn't and weren't going to talk to anyone from FO1 or 2 because they were making "their game". Are they now changing their tune to appear in a better light to the fans?

No, they've gone with the "we've talked to a few, but on casually"-line right since the start.
 
Zaptoman said:
So Pete is saying he talked to members of the Fallout dev team, but you've talked to those guys and they've said no? That is seriously weird. I thought I recalled Bethsoft saying they hadn't and weren't going to talk to anyone from FO1 or 2 because they were making "their game". Are they now changing their tune to appear in a better light to the fans?
I could swear I remember a similar quote from Hines - it came off as a bit defensive and slightly arrogant, like "No, it's our game, and we're making it our way, so there's no reason to talk to those guys, and fuck you for asking that question".
 
Forhekset said:
Zaptoman said:
So Pete is saying he talked to members of the Fallout dev team, but you've talked to those guys and they've said no? That is seriously weird. I thought I recalled Bethsoft saying they hadn't and weren't going to talk to anyone from FO1 or 2 because they were making "their game". Are they now changing their tune to appear in a better light to the fans?
I could swear I remember a similar quote from Hines - it came off as a bit defensive and slightly arrogant, like "No, it's our game, and we're making it our way, so there's no reason to talk to those guys, and fuck you for asking that question".
They said they wouldn't get any of them to work on the game or officially consult them, they've said since the beginning that they've had casual conversations with one of the developers.
 
That's where the 500 endings of Fallout come into play, we want to take into account if you started playing the game really evil and then turn into a good guy, then the story that you told is very different. Those endings are all different flavours to how you played the game, as opposed to whether you were good or you were evil.

Sounds promising, but it'll take a lot of convincing for me to believe that's any more than something like:

Shady Sands: Evil Ending
Junktown: Evil Ending
Hub: Good Ending
Necropolis: Good Ending
Etc: Good Ending.
 
Is it possible that, someone actually bothered to play the game? Is the world going to end soon?

I liked that interview too. That 'little sisters' thing . . . is it just me, opr does that mean, that there will be kids in FO3?
 
patriot_41 said:
opr does that mean, that there will be kids in FO3?

Yes, there will be kids in the game. You can see them on the vault 101 birthday party screen.
 
Sander said:
Forhekset said:
Zaptoman said:
So Pete is saying he talked to members of the Fallout dev team, but you've talked to those guys and they've said no? That is seriously weird. I thought I recalled Bethsoft saying they hadn't and weren't going to talk to anyone from FO1 or 2 because they were making "their game". Are they now changing their tune to appear in a better light to the fans?
I could swear I remember a similar quote from Hines - it came off as a bit defensive and slightly arrogant, like "No, it's our game, and we're making it our way, so there's no reason to talk to those guys, and fuck you for asking that question".
They said they wouldn't get any of them to work on the game or officially consult them, they've said since the beginning that they've had casual conversations with one of the developers.
My bad. I guess I mis-remembered. I was focusing more on the "it's our game and we're making it our way, for ourselves" part of the quotes - which, at the time, incensed me.
 
Sander said:
Forhekset said:
Zaptoman said:
So Pete is saying he talked to members of the Fallout dev team, but you've talked to those guys and they've said no? That is seriously weird. I thought I recalled Bethsoft saying they hadn't and weren't going to talk to anyone from FO1 or 2 because they were making "their game". Are they now changing their tune to appear in a better light to the fans?
I could swear I remember a similar quote from Hines - it came off as a bit defensive and slightly arrogant, like "No, it's our game, and we're making it our way, so there's no reason to talk to those guys, and fuck you for asking that question".
They said they wouldn't get any of them to work on the game or officially consult them, they've said since the beginning that they've had casual conversations with one of the developers.

The gist of that conversation

Bethesda FO3 developer "So you worked on the Fallout games huh?"

Former Black Island developer "Yeah, Fallout 1 and Fallout 2."

Bethesda FO3 developer "Swell, now we are making Fallout 3."
 
Bethesda FO3 developer "So you worked on the Fallout games huh?"

Former Black Isle developer "Yeah, Fallout 1 and Fallout 2."

Bethesda FO3 developer "Swell, now we are making Fallout 3."

Bethesda FO3 developer "Hey, remember that one time you guys were going to make Fallout 3?"

Former Black Isle developer "We WERE bloody making Fallout 3"

Bethesda FO3 developer "Haha! But not anymore! We stole it, and now you can't make it!"

Former Black Isle developer "Grrrrrr."

Bethesda FO3 developer was critically hit to the groin for 630 points. His baby making days are over.
 
Zaptoman said:
Bethesda FO3 developer "Haha! But not anymore! We stole it, and now you can't make it!"

Actually, it is more like, "We bought the licence, because Black Isle no longer exists due to catastrophic mis-management of Interplay which saw Fallout 3 cancelled in the advanced stages of production, when the entire PC development team was laid off..."

Bethesda didn't steal anything, and were it not for some frankly baffling business on the part of Interplay, we would have all been happily waxing lyrical about that classic Balck Isle game, Fallout 3 (Van Buren).

If you want to be bitter about the sale of the Fallout licence, then blame Herve and Interplay, because it was they who cashed the chips. They certainly didn't have to sell Fallout to Bethesda, who were never the greatest contenders for producing a faithful sequel...
 
Brother None said:
patriot_41 said:
That 'little sisters' thing . . . is it just me, opr does that mean, that there will be kids in FO3?

Sure. But they're unkillable.

If you do have kids models, you should be able to kill em. The harder part is done. Why would they be marketing the game as Mature otherwise? I cannot think of anyone else that sane grown-up people, who'd love to kill kids with a mini-nuke launcher. And me and Maddox.
 
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