In my opinion, Todd is what I would describe as very skilled salesman and entrepreneur, someone who can really enthuse people for ideas, but he does not strike me as someone who is a creative artist or visionary creator who is constantly coming up with new things. He is the kind of guy, that I want to give an already existing project and find a way how to sell it. He's pretty good with it, you have to give him that. But when you look at the people behind Fallout 1, they are not salesmen, they are creators. They love crafting worlds, lore, and thinking about every tinny detail here. I think it becomes very clear when you look at Todds and Boyarsky or Tim, and comparing their design principles. I don't think that the one is superior to the other, don't get me wrong, I just feel they can't be applied on everything. Fallout was never meant to be a prouduct for the masses for example.