Impressions thread for negative impressions

rcorporon said:
Guess what... as an evil character, your experience will be exactly the same as a "good" character.
I don't know...

Personally, my experience with entering a town, killing it's leaders, and high-tailing it out of there - killing everyone in my way - was drastically different from walking into town and making peace. Meeting everyone with a blank slate and alienating them along the way, it made for some challenging gameplay on Very Hard. At least until I got my hands on the Xuanlong.

Or you can try playing on Nuetral. Give yourself 1 Charisma and never increase your speech. Take the impartial negotiator perk to give you incentive to stay neutral. Just staying nuetral in such a black and white world is challenging enough.

Anyone with any amount of imagination can easily get 100+ hours out of this game.
 
Shattering Fast said:
rcorporon said:
Guess what... as an evil character, your experience will be exactly the same as a "good" character.
I don't know...

Personally, my experience with entering a town, killing it's leaders, and high-tailing it out of there - killing everyone in my way - was drastically different from walking into town and making peace. Meeting everyone with a blank slate and alienating them along the way, it made for some challenging gameplay on Very Hard. At least until I got my hands on the Xuanlong.

Or you can try playing on Nuetral. Give yourself 1 Charisma and never increase your speech. Take the impartial negotiator perk to give you incentive to stay neutral. Just staying nuetral in such a black and white world is challenging enough.

Anyone with any amount of imagination can easily get 100+ hours out of this game.
I think he was more talking about the outcome and peoples reaction.

Youf father for example I think mentiones only a few times that youre "not" a good boy or something.

Take Megaton for example ... which is a pretty big climax in the game (or at least supposed to be such one). If you blow it up ... you would expect now a big thing to happen! Guess what ... its nothing. In the wasteland it has no meaning. You can even still finish the quests mora gives to you, so much to "choices" and "consequences". There are no one. No NPC ever will refer to you for blowing up the thing. Once I was bored with the game and tried blowing up Megaton, cause well I thought letz see if people notice it! I was wrong, and the best was the Outcast I seen 2min. away from megaton on patrool were still there after I fast traveled from Tenn penny to them! Yaaay! Did they cared about that this town was now in ruins? Did Lyons? Or anyone in Rivet City? No one ... how awesome. The issue is that when you play a character with low carma people dont react to you like you have really low carma and thus are a bad person.

The only difference when you kill everyone is that at some point the only people around you will be the kids and the invincible NPCs ...
 
Hey, did I mention how cool it is that they have included those effective Big Guns in the game? At final battle I had maxed my BG skill with 2 perks and rest skillpoints, having an epic Gatling Laser at my disposal, with tons of ammo. Of course, there weren't a whole lot to shoot at, because the big robot did 95% of the job for me, but when I eventually got to leave it outside the Gift Shop and were ready to do some Enclave pounding, I fired it up (in VATS mode, LOL) only to have the game crash at first burst. After restarting my PS3 I had a go at it again; FATALLY INEFFECTIVE WEAPON. I had to use my Hunting Rifle (3 shots to the head and they explode) at the rest of the soldiers. GG.
 
I must've gotten a curiously unbuggy copy. I destroyed stuff with big guns fairly frequently. There were occassional ammo shortages but I found hitting stuff that held hand weapons with missiles quite entertaining.
 
Especially if those towns include Vault City :twisted: .

This is the problem with a karma based system. If you blow up Megaton and no one knows it was you, why do people treat you differently? A reputation system like Fallout 2 had is vastly superior to ANY type of karma system. If you kill 100 people in cold blood, leaving no evidence or witnesses, people should treat you fine, but they don't.
 
TheRatKing said:
Especially if those towns include Vault City :twisted: .

This is the problem with a karma based system. If you blow up Megaton and no one knows it was you, why do people treat you differently? A reputation system like Fallout 2 had is vastly superior to ANY type of karma system. If you kill 100 people in cold blood, leaving no evidence or witnesses, people should treat you fine, but they don't.
I would not say that.

A karma system can make sense. Just not for every kind of game. In a game with D&D systems and RPG elements as nature some form of karma based system were you aligment can be chagned or altered by your actions or even spells is very usefull and good.

The thing is just that I dont see any realy benefits of a Karma system in a world like Fallout. It was already one of the things I dissliked about the past Fallout games, but its now even more simplified in Fallout 3 and thus makes the game worse in my eyes. By the way thx to your water-throwing-karma-bot you get either in Tenn Penny or Megaton Karma is loosing its meaning completely in Fallout 3. I can not see how anyone really can like the Karma system of Fallout 3 with this.
 
TheRatKing said:
Especially if those towns include Vault City :twisted: .

This is the problem with a karma based system. If you blow up Megaton and no one knows it was you, why do people treat you differently? A reputation system like Fallout 2 had is vastly superior to ANY type of karma system. If you kill 100 people in cold blood, leaving no evidence or witnesses, people should treat you fine, but they don't.

I actually agree. I love Fallout 3 but I think they'd be better off ditching the Karma system and having people only know of the crimes people have witnessed you do/ that have long lasting effects. Makes murder much more fun.

I think it'd be better if they added in a jail sorta system or something rather than murdering anyone just makes the whole town hostile. I guess they're trying to keep some mechanics from the previous games but some just seem dated tbh.
 
I think it'd be better if they added in a jail sorta system or something rather than murdering anyone just makes the whole town hostile. I guess they're trying to keep some mechanics from the previous games but some just seem dated tbh.
Maybe jail could be added for some more advanced cities, like NCR, but really, in the Fallout setting, getting attacked on sight for murder really isn't overkill. It adds a lot of believability to the world and makes you think before you make a decision. One of the staples of the rpg genre is choices and consequences. If you choose to kill someone without care, you should pay the consequences.
 
TheRatKing said:
I think it'd be better if they added in a jail sorta system or something rather than murdering anyone just makes the whole town hostile. I guess they're trying to keep some mechanics from the previous games but some just seem dated tbh.
Maybe jail could be added for some more advanced cities, like NCR, but really, in the Fallout setting, getting attacked on sight for murder really isn't overkill. It adds a lot of believability to the world and makes you think before you make a decision. One of the staples of the rpg genre is choices and consequences. If you choose to kill someone without care, you should pay the consequences.

Yeah I agree but I think like Rivet City could do with a dungeon or something and maybe Megaton could be settled with a duel or something. It really annoyed me that when I fought the sheriff in Megaton it made the entire town hostile. Also, what's with the bug where if you kill someone their bed is still owned? I swear that wasn't the case in Oblivion.
 
I think killing someone should be based really on who they are, not who is near them. Fallout 1/2 used a faction based system that worked well. In the Den, if you killed Tubby, a merchant, his friends would attack you, but no one else cared in the town. It was an every man for himself town where you could kill junkies and no one would respond, it was part of life. That said, in more advanced towns, there were guards and killing had major consequences.

A duel in Megaton, eh, I don't really like the idea. I think everyone fighting you is realistic. If you start shooting up the sheriff, the inhabitants are going to fight back. IIRC he is generally well liked, and he is their best protector against the enemies of the wasteland. Now, group fighting isn't what Bethesda does best, so it ends up a little funny, but it is IMO the best approach.

Now I haven't been to Rivet City yet in my playthrough, so I have no idea what the themes of the city are. If it has a strict government like NCR, I could see a jail system, maybe. Simply put, why would the town put you in a jail instead of just protecting themselves? I think that the guards would more likely shoot you up as soon as you became a threat.
 
Kwiz said:
Hey, did I mention how cool it is that they have included those effective Big Guns in the game? At final battle I had maxed my BG skill with 2 perks and rest skillpoints, having an epic Gatling Laser at my disposal, with tons of ammo. Of course, there weren't a whole lot to shoot at, because the big robot did 95% of the job for me, but when I eventually got to leave it outside the Gift Shop and were ready to do some Enclave pounding, I fired it up (in VATS mode, LOL) only to have the game crash at first burst. After restarting my PS3 I had a go at it again; FATALLY INEFFECTIVE WEAPON. I had to use my Hunting Rifle (3 shots to the head and they explode) at the rest of the soldiers. GG.

Just thought I'd point out... I'm pretty sure that the Gatling Laser falls into the energy weapons category.
 
TheLastOutlaw said:
Kwiz said:
Hey, did I mention how cool it is that they have included those effective Big Guns in the game? At final battle I had maxed my BG skill with 2 perks and rest skillpoints, having an epic Gatling Laser at my disposal, with tons of ammo. Of course, there weren't a whole lot to shoot at, because the big robot did 95% of the job for me, but when I eventually got to leave it outside the Gift Shop and were ready to do some Enclave pounding, I fired it up (in VATS mode, LOL) only to have the game crash at first burst. After restarting my PS3 I had a go at it again; FATALLY INEFFECTIVE WEAPON. I had to use my Hunting Rifle (3 shots to the head and they explode) at the rest of the soldiers. GG.

Just thought I'd point out... I'm pretty sure that the Gatling Laser falls into the energy weapons category.

No I think it was Big Guns. I'll check wiki in a min.

Yeah the end of the main quest felt so rushed it was lame. I've never had the game crash though (on PC) and I played it for almost 24 hours straight (my wrist ached from moving the mouse at the end). I've never been so addicted to a game, it's such a great game!
 
it's such a great game

It could've been much better without those ugly animations, and a decent combat system.

Why enemies dont use vats? Why the combat is so chaotic? why can't you cycle through your allies to give them orders? all that things could be done in the same time you spent in watching those slomo cinematics.

Combat mode with Vats for enemies and player, based on initiative rolls of some sort could've made of this game a MUCH better experience.

Just my two cents. : D
 
My experience with Fallout 3 is a bit strange. I started off loving the game. I really liked the character customization, the post apocalyptic feel, and the amount of material to explore. I played it nonstop for several hours until I finally reached over 60 hours of playtime. I beat the game, explored most locations of interest (didn't bother with all the tunnels, radio towers, or bobbleheads) and finally stopped playing for a day or tow. Then I got to thinking, "Why am I still playing this game?"
It was a good question.
When I thought about the previous RPG's in the series Fallout 3 paled in comparison. Sure Fallout 1 and 2 had their faults. Those faults didn't ruin the game like Fallout 3 did.
Fallout 3 has a horrible story. Plain and simple. Some might counter with :
"But Toront...Fallout 2 had a very simple story that had glaring setting issues..."
Your right. These issues have been discussed countless times all over this site. No one at NMA really disputes that. The problem is that Fallout 2 still managed to entertain and Fallout 3 does not.
Even if you attempt to play through Fallout 3 a second time your second play through will not be that different. You may choose to kill someone or sneak around rather than kill, but these changes are minuscule when compared to choices in previous games.
Fallout 3 was supposed to be the all encompassing "IMMERSIVE" experience that Fallout fans desired....Instead we get a buggy, nasty looking mutant offspring that looks no better than games from 5 years ago.
Did the graphics even improve over Oblivion?
To say that some elements in Fallout 3 fuck canon over is a understatement. Some elements are acceptable ( to me) like the BOS and the BOS outcasts. Some are a bit overused Enclave and Mutants. Some are retarded The Treehuggers, Megaton, Slavers with no slave trade, 200 year old food, no farms....etc.
These issues have also been talked about over and over.....
The gameplay is shallow at best and boring at worst. Neither of these are very good. I found myself running form battles just because I didn't feel like blowing them apart with one hit.
Fallout 3 posed little in the ways of challenge. The previous games were fairly difficult in my opinion.
I guess I forced myself through to truly get a feeling of the game as a whole. I didn't want to be accused of "not playing" like many people say NMA is guilty of. The notion that no one here gave the game a chance is crazy. This has also been talked about countless times so I won't rehash it.
The 50's sci fi/retro setting was carried over well. I am the first to admit that. The robots looked very true to the style as well as the giant ants and radroachs. The ads and literature were fairly entertaining to read and look at. I found myself desiring more content though.
The needless rehashing of Fallout 2's plot was a let down though. Find the Geck and save everyone gets pretty boring. The Water Purifier was just as boring.
The upcoming DLC is supposed to add 5 hours per update. Wow! 5 whole hours. Don't be overachievers now Bethesda. Just another example of Bethesdas half assed design philosophy.
Throw in some Dogmeat armor and cool houses and you have yourself a game!
I might add that I liked the references to Fallout Tactics.
I could honestly go on all day about the parts I hate in Fallout 3. My list of likes is way to short.
 
Crni Vuk said:
I think he was more talking about the outcome and peoples reaction.

This is exactly what I meant.

If you're bad, you get bounty hunters after you.

If you're good, you get bounty hunters after you.

If you're bad, you blow up megaton and get an apartment.

If you're good, you don't and get a house.

If you're bad you collect fingers and turn good.

If you're good you kill people (with no consequence) and turn bad.

Seems like the same game experience to me.
 
TorontRayne said:
I didn't want to be accused of "not playing" like many people say NMA is guilty of. The notion that no one here gave the game a chance is crazy.
I didn't give the game a chance because I've never played the damn thing! I don't usually judge something fully until I've tried it good and well but in this case I made an exception based on my past experience with bethesda (morrowind) and the plethora of videos and reviews which said far more through what they DIDN'T mention than what they did. Did I make the wrong choice? I don't think so. I might get it used if an incredible mod is made that makes the game something worth my time but barring that, nope... I'm not bethesdas target audience and unless they drastically change I never will be.
 
Holocausto, in this case be thankful! Ignorance REALLY is bliss! MY urging is that you wait unlike me and all the other poor suckers here until they make the obligatory 'Gold' edition with all the expansions and then this version is repackaged as a bargain bin 'super hit' or whatever title. Then you won't feel so hard done shelling over 10 dollars(20 zloty, whatever) for it.

If you hated Morrowind, then this is more or less the same, with an uninteresting world, crap story and even more dumbed down RPG elements.
 
well even if one has never played the game, he still can somewhat jugde pretty acurately its quality or what it wants to achieve. There are enough videos, trailers and fan made videos out there so everyone can get a rough impression.

To say it that way:

Even if one can not "see" it directly, he still can guess what it is, no?
horseshadow.jpg


Just as you dont have to really "play" Fallout 3 to know that its a action RPG with light dialogues and probably not the game you like.
 
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