My main gripe with this would-be sequel is the inescapable fact that fights are meaningless and get repetitive. You simply cannot lose, and there are a lot more enemies in locations like vaults to compensate. I even went toe to toe with a deathclaw at a fairly low level and came out on top, albeit with 20 stimpacks less than before but so what? There are simply no armed force you cannot overcome without contemptous ease in this game after reaching a certain level. The opposition doesn't get harder as you level up, it's more like it's a little hard at the start when you're up against raiders with your puny 10mm pistol, and then it gradually gets annoyingly easy. Being able to instantly use 10 stimpacks completely removes challenge from firefights. It's like if you could carry around 200 healthpacks in Quake and just use them as you screwed up. Furthermore, close combat would frequently knock you down before, taking away action points to get back up, and thus making you either unable to strike back effectively, or unable to heal with stimpacks for 4ap or whatever it was to acces the inventory. Making fights DIFFICULT! One unlucky critical hit could completely ruin your day, or if it was a critical burst... That simply doesn't happen at all in F3
As you might guess I also miss the turn-based combat horribly. Why make this a bad shooter instead of a great "tactical" rpg in the sense that your charachter determines if you hit or miss, evade or die? I guess it's kicking a dead horse by now, many of you have already expressed your feelings about that there are good shooters out there that you can play if you want to play shooters, but not very many games like Fallout. VATS is a halfassed attempt to retain some type of thing where the charachters skill determines your chance of success, and goes from being something only viable at point-blank range, to an instant death for everthing in sight button.
It also feels like the weapon condition and reapir thing was brought in to justify the repair skill more, but somehow the old use for the repair skill just went out the window. I think I repaired perhaps one broken machine in all the pointless dungeoned abandoned factories with a few different sections all inhabited with different monsters. I don't think I've encountered a single building that was not infested with rad-roaches, ants, ghouls, super-mutants (though there's not a single one outside for miles) or raiders. The weapon condition is a good idea, but it feels like it has robbed this game of a balanced variety of weapons. For example, there is no Gauss rifle or similar end-game the gun to end all guns. If there was one, you could either find it in too many places and not only in that crate in the enclave base (another dissapointment btw) or you wouldn't be able to repair it because yours is the only one and what other gun would it use parts from? This could have been bypassed easily by having items that represented spare parts for a weapon. I also miss the different kinds of ammo you could use, and the upgrades like speedloader for the revolver, scoped hunting rifle etc. I also miss the H&K G11e and the Bozar, but even more I miss the large variaty of early game piece of crap weapons that you had to get by with up until Vault City or so.
I also feel the locations in the game are unrealistically close to each other. In a minute or two you can run from a mutantinfested area to the BoS base or from a town full of cannibals to another village with 2 inhabitants. Wouldn't shit happen? Yes, I realise I wouldn't want to run across more wasteland than necessary because that would be boring, and I DO LIKE the portrait of the wasteland in F3, I think it sets a great tone and I was really hooked by the game at the start. I guess i can't be constructive here because I don't know how you could get the best of two worlds with great wasteland scenery but still large distances between settlements.
And since this already is a spoiler thread, what the hell happened to the end-boss? Five shots three kills game over? With the grim reaper sprint it's just silly. Why didn't they build their water purifier by a large sweetwater lake or something instead of where a river meets the sea?
I'm not going to put a grade on this game. It's a great game in many ways, it starts out great, I don't think they failed to get the feeling right so much as they failed in making it a challenging game. You level way too fast and get good gear way too fast, and then when you get the high-end gear it's two retardedly simple missions from the end? I also think the inclusion of at least one vault where the inhabitants hadn't gone crazy somehow would have been interesteing...
I guess we are all judging it harshly because we're comparing it to Fallout 2, but hey, it claims to be a sequel doesn't it? It's pretty cozy to run around the wasteland with your sniper rifle, the ambient music is pretty good, though not quite as sad as the San Fransisco music in F2. The ruined freeways and the empty husks of houses are also very nicely done. If they could have kept up the feeling of need to scavenge every bullet and joy over finding a better weapon/armor, removed the level cap (ffs?), and reduced the amount of xp dramatically, it would have been even better.
I got some kind of substitute for fallout 3 out of this game, it wasn't what I've been waiting for, but it was a good experience for a while, then an increasing disappointment.
Phew, I just had to vent all this somewhere. Sorry :p
P.S. That IGN review is full of fail