Impressions thread for negative impressions

The Mudcrab 2.0 and the creature from the black lagoon... What. The. Fuck. are those doing in a Fallout game? They looked like out-takes from Oblivion in there, and they problably were.

Black Lagoon creature I'll agree with, but having been a resident of the DC Metro area years ago, crabs are a major part of the culture there. Personally I wanted to see a giant motherfucking blue crab with a pincer the size of a king sized bed. Seriously, they crab fish both in the bay and in the waters close off shore.

If a Fallout game was set in Maine, I'd fully expect lobster monsters to be around. Florida would have aligators (they event planned that idea for FO:T2). Canada would have moose and beavers.

To me it was a no brainer and perfectly acceptible as part of the exaggerated wildlife of the region. I'm more surprised they had radscorpions there instead of mutated deer.
 
Dragula said:
Why is Eden evil? I thought he's plan was sound. Giving mankind a second chance by erradicating the threats to it.

its the same modified FEV that the enclave was planning to use in fallout 2, as in it killed mutants but the radiation has slightly messed around with people's genes to the point that the virus would kill every living thing in the wastes
 
shinymans said:
Dragula said:
Why is Eden evil? I thought he's plan was sound. Giving mankind a second chance by erradicating the threats to it.

its the same modified FEV that the enclave was planning to use in fallout 2, as in it killed mutants but the radiation has slightly messed around with people's genes to the point that the virus would kill every living thing in the wastes

Yeah so? The unaltered humans would still thrive?
 
Dragula said:
shinymans said:
Dragula said:
Why is Eden evil? I thought he's plan was sound. Giving mankind a second chance by erradicating the threats to it.

its the same modified FEV that the enclave was planning to use in fallout 2, as in it killed mutants but the radiation has slightly messed around with people's genes to the point that the virus would kill every living thing in the wastes

Yeah so? The unaltered humans would still thrive?

Yes but the slightly altered would die... thats like genocide and stuff.
 
Barbalute said:
The problem I see is that far too many people define the term RPG as "My character has stats, and an inventory." That's not what an RPG is. And RPG is a Role Playing Game - that is, you play the role of someone. One could nitpick then that any game is an RPG, because you're always the role of someone but the biggest defining feature of a cRPG is choice and interaction with the world around you.

Fallout (1/2/3) are RPGs because you can shape the way your character is - he can interact in different ways with the environment and people around him, and they reflect those different interactions. The early dungeon crawlers, not so much. You were a collection of stats that ran though a dungeon slaughtering stuff. It really is much more a strategy game than a role playing game, when going by the actual words used, at least.



True the differences/definitive features between PnP RPGs and board war-games were in the people who decided to add characterization and social interaction, purpose outside of the combat and dungeons, multiple players had only 1 character each.

If you were unfortunate to have a shitty GM that didn't bother with social interaction then you weren't playing an RPG you a tactical/strategical game.

When the switch to the electronic environment was done, there wasn't any true RPG (impossible without true AI) or even something with RPG elemets.
These so called rpg videogames where actually electronic
board-wargames (dungeon crawlers) not rpgs.

The japanese got totaly confused to what an rpg is all about, and kept churning strategy-adventure-micromanagement-amine games like Final Fantasy and its clones ever since (although there are exceptions and things are starting to change).

In the west, games like Fallout, TES, BG series and Planescape: Torment started to put the RPG elements into the so called RPG games.


Ultimately the difference between F1/2 and F3 is this:

Fallout 1&2: TBS-adventure-micromanagement-RPG
Fallout 3: action/shooter-adventure-micromanagement-RPG
 
There isn't just one idea of what an RPG is/how to play an RPG. Some people stress the "it's like a movie where you are the hero" aspect. JRPGs obviously emulate this. Some people stress the "it's like a world where you can do whatever" aspect. Fallout emulates this. Distressingly many people attempt to stress both these things at the same time, and need to make up their minds.
 
I cant help but realise that as I was playing (only moments ago) I wasn't thinking, "ooh must help (insert forgotten woman's name here)" or even "hmm I wonder what will happen if I do X Y or Z" I had instead switched brain firmly into -FPS guns boom ratatata- mode to the point where I happily beat the vault guards (whom were shooting me) to death with my fists, followed by headshot-boom killing the vault overseer.

Shortly after being killed and 'restarting from last autosave' I realised that unlike previous fallouts even death is no deterrent, (ever been playing FO2, done like all the quests in NCR and gained 3 levels, but having not saved for some hours of play, usually because too engrossed. to then be killed and realised the HUUUGE feck up of not saving? harsh yes, but it made me want to get back in and play more!) with my new found immortality I began randomly walking the wastes finding either;

A: things to kill
B: things to run away from
or
C: things to stop me from being killed or assist in the killing of other things.

so with about 30 mins real play (after the initial bout of crashing) I've realised I so far have no connection to the game's world other than the tenuous connection of right mouse button = trigger.

V.A.T.S is ok
General GFX is ok (my machine refuses to use anything but the lowest settings)
Camera angles repeatedly piss me off
Dialogue pisses me off
Dialogue options piss me off
Still really waiting for the 'massive expansive role playing game'
(and that's after looking in several post box's for it)

I will go back and play more, but it sure aint Fallout Ma.
 
cratchety ol joe said:
so with about 30 mins real play (after the initial bout of crashing) I've realised I so far have no connection to the game's world other than the tenuous connection of right mouse button = trigger.

That's exactly how I felt from the moment I started. I felt no real connection to these characters that I supposedly knew all my life. Amata said Jonas had been my friend, and then she told me he was beaten to death. All I could think was, "damn, and I missed it?" The game has been one bloodbath followed by the next because I can't seem to get interested in the main quest at all. I just can't be eff'd to care.
 
Barbalute said:

Well, an RPG is a combination of role-playing and a stat system. There are various diferent ways to go about it though.

Per: I think asking the RPG to have a good story with a choice/consequence system is not trying to have two things at once but rather is asking for a good European-style RPG.
 
Re: Just finished...What a waste of time.

Yeah its my first post but I guess its a good one to start on. I am going to play devil's advocate for the devlopers here for a minute, just for perspective. Keep in mind here it is all in good fun and I'm not trying to flame anyone.

While I don't agree with every point that will be made here they are still valid in my opinion. That being said, I do think you were a little harsh.. considering the game is pretty special in its own right; and I think you overlooked some things in your criticism. Though you made some really good points, I don't think you put enough time into the game to get out of it what you were expecting.

3rdRate said:
This game has zero plot, zero story, zero substance. It's not like an open-ended game that seems to have an infinite number of possibilities - this game has nothing close to that. What is the story again? Something about purifying water? It's about as interesting as Indiana Jones final revelation: "The treasure is knowledge! Knowledge is the treasure!" And an evil computer that's taken over an army to eradicate the wastes? And put the trusty ol' recycled FEV in the water supply? That's it? After all this, just a recycled F2 plot? I just careened through the end of the game post-Vault 87 in about 30 minutes or so - what a miserable act 3.

The story is more of a mash-up of fo1 and fo2 stories. It has elements of both and elements of originality, but all all three pertain to the same central ideas. It is supposed to be like that. It is following the same structure of the first two games. In terms of open-endedness, it is as open as you choose to make it. Also, "Act 3" is what you make it. That is the point where developers are giving you a clear opportunity to explore before finishing up the main quest.

As a shooter, this fails. There are a billion better dumb mindless shooters out there whose game mechanics, graphics engines, and AI are far superior to this. So obviously I'm not playing this for a shooter. There must be something more to it, perhaps some level of intelligence?

Well.. yeah. Thats why its an RPG and has VATS. What game has done something cooler or better than VATS for RPG-shooter combat?

Complaints:

1) No towns larger than the starter, Megaton (don't even try to suggest DC is a town) (Things that make you go "huh?" #1)
There was a nuclear apocalypse. You think there would be more than a handful of towns with large numbers of people? Also, Rivet City is bigger.

2) Why do I have to find an unowned bed to keep going back to sleep? Why can't I just [censored] sleep anywhere? And why, when I "wait," doesn't it count?? (Things that make you go "huh?" #2)
So you can't just fully heal everywhere in the game. There is a bed in or somewhere near every location in the game. What would be the point of stimpaks or food if you could sleep in every bed in the game?

3) If this is so open-ended, why can't I kill everyone I feel like? For example, in real life, when that douchey little kid tells me I can't come into the Lamp Light caves, I'd blow his f8cking head off.
Well.. while I do agree with this point I will tell you why you can't kill kids in Fallout 3. In Fallout 2, you could kill kids in the game. It caused people to react negatively to you and made it so some people wouldn't join your party. But.. it screwed up international releases because they just completely removed kids from the game and it caused a lot of bugs. Also because it is considered more fucked up to kill kids than it is to have slaves and full-on nuclear apocalypses. The MPAA is a strange beast.

4) Why do quests seems SO unfulfilling?

Most quests are very fullfilling, clever, well written, and make perfect sense in their conclusions and dialogue. You named one of the few quests that has a strange and "what the..." ending.


5) Religious fanatacism that's NEVER fleshed out. Those worshipers only exist in Megaton? Wow, creative. Just like the cults in F1 and F2 that presented a major adversary in addition to the main enemies.

They only exist in megaton because thats the only place theres a Nuclear Bomb in the middle of the city. How would peaceful religious fanatics play a major adversary? Are they going to systematically eliminate the enclave and brainwash the wastes using white noise transmitted over GNR?

6) Major, major PC version problems. The dumb game crashes all the time.

Get a better PC. It freezes on Xbox 360, though, and that sucks.

7) Was anyone really surprised when the president turned out to be a computer? I was waiting for my character to wake up and go "What a horrible nightmare!"

No I wasn't surprised. I don't think you were supposed to be. It sure does seem to make sense to me in context of the story.

8) Horrible horrible AI. My favorite experience was when the ultimate major huge enormous Super Mutant outside the radio station couldn't figure out how to get me as I shot him from under the platform, and just kept running at me like a runner on a treadmill. His expression was almost one of anguish at having to follow the terrible coding.

The AI fits the game. I don't ever remember a pulling point for the game being that it had amazing life-like AI that would revoltionize RPG AI. I would say the AI is damn good for being a RPG. Sure, it is dumb AI, but it is still a "fun" AI to play with. It isn't like they stand still in one place shooting at you like in many many games.

9) A main plot that is thoroughly 1st draft. You're game is only as interesting as your antagonist. I have no idea why the Enclave is bad. Oh, sure, if I played F2, I'm fully aware how horrible and xenophobic they are, but in this game, you're basically asked to assume that the guys kidnapping you are bad. It's sort of like in Tomb Raider the movie, when the Illuminati want that bizarre clock-slowing-down device, but it's never explained why it would be bad if they get it. Oh, sure, they're they're Illuminati, and we know from past experience that the Illuminati generally want to do bad things. But is it that difficult to remind us how evil they are? Frankly, the Enclave doesn't seem to bother anyone but me throughout the entire game, and I can be pretty annoying at times.

Again.. it is what you make it. Explore some more, read some more stuff, talk to some more people.. it all gets fleshed out if you put enough time into the game.

10) What the hell happened to thinking mutants? Besides Fawkes, the game is devoid of them.

It explains that the super mutants in DC are made from a different strain of the FEV virus. They aren't the same super mutants from fo1 and fo2.

11) Could anything be more mindnumbling boring than the DC run? Ground level, random supermutant attack, enter subway, random ghoul attacks, exit subways, run three blocks, random super mutant attack, down in the subways, random ghoul attacks, up above again, random supermutant attack....REPEAT TIL YOU SNAP GAME DISCS IN HALF.

The game never ever forces you to continue to do the same thing over and over. If you get bored of Downtown DC then leave and do somethig else for a while. There is also a lot more than just super mutants downtown. Mercenaries, Robots, Raiders... you name it they are there. You just have to explore.

12) If you're going to make a game without a single likable NPC, can you at least give us the ability to kill them?

This is a matter of personal opinion. I found a lot of NPC's that I liked, thought were funny, or downright made me laugh.

13) Zero mystery. There is no mystery in this game whatsoever. You never get hints that something insidious is going down. You don't see the enclaves effects slowly building up across the wastes. Every single boring, mindless shoot-and-loot quest could have been made infinitely more interesting if there had been a connection to some greater whole. If the slavers were afraid of the enclave, for example, and were being hired to round up people for tests. Or if the supermutants were progressively getting more perfect as you get closer to the source. Nope, instead, it's a stationary world where nothing changes. Even the random tidbits on computers were generally boring. Never thought I'd say this, but the computer entries you occasionally read in Doom 3 were insanely more intriguing than anything in F3.

You seem to have missed a lot of the plot and game world development. You should talk to more of the people scattered around the game and listen to the radio every once and a while.

14) I die at the end? Wow, nice and cliched. I don't even fully understand why I ran in and turned on the purifier. I mean, couldn't this wait? Couldn't we just take a breath, kill off every one in the enclave, make sure the water purifier is secure, get a decent radiation suit, and turn the thing on WITHOUT dying? And if this is the case, why couldn't I just send Fawkes in? He owes me one, right? What a dumb, dumb ending.

A video game with an ending? WTF??? OMG I KNOW!! Seriously man? The game does have an ending, but after one playthrough, you can choose to avoid it and play as long as you want. The world will continue on as long as you want it to. It gives the option of "closure" for people who like to play a game and be done with it, but also gives you many ways to continue playing, or replay. Maybe in DLC we can see what the game is like for the wasteland after the end?

15) Why is the BoS so ghetto? They feel like a group of stragglers who seem to have slightly better tech than other people. Boring.

Different sect of the Brotherhood. They aren't as strong or as organized as the Brotherhood is back west. If you ever stubled upon the Brotherhood Outcasts or tried to find out a bit more about Lyons, you would know why they are so ghetto.

Fallout 3 reminds me of a low budget movie that was written around a location. For example, let's say a bunch of students are given a warehouse to shoot in. The movie's OK, and the warehouse looks great, but after a while, you start to realize that the whole reason the movie exists is because of the warehouse. In the same way, the whole reason Fallout 3 exists is the art design. It's like the writers were handed a bunch of amazing conceptual drawings and told to write a story. It's hard to do this, which is why you come up with silly water purifier plots. So much of the game was wasted, from the History and Tech museums, all presidential monuments...

Games should not be written by the art department; it generally results in beautiful vistas and amazing landscapes with zero narrative substance.

Ok.. maybe if you were watching a movie like..Willy Wonka.. and you fast forwarded through all the conversations and watched only the songs and visual montages.. then yeah. Or for that matter, watching any action movie and fast forwarding through all the dialogue and watching only the action scenes and montages.

This game really killed me. It has nothing to do at this point with it NOT being F1 or F2. Frankly, when the game started up through when I left Megaton, I was actively looking forward to Fallout 4. Screw it. Bethesda did the same thing with Call of Cthulhu: Dark Corners of the Earth (beautiful environment, horrible horrible story), and they should be ashamed.

There is NO reason why this game wasn't Half-life 2. Frankly, Doom 3 was a way better sequel. It's sort of like when President Eden (or was it Autumn?) says "The good guys won..." except we all know that by "good," he actually means bad. The bad guys won on this one, and it's pretty depressing.


In closing, it sounds to me like the game was either hyped up way too much for you or you hyped it up way too much for yourself, and you didn't put enough time into the game to get out of it what you were expecting.

Again, not flaming anyone or anything, just playing devil's advocate. Now feel free to destroy me, the first time poster.
 
Re: Just finished...What a waste of time.

LincolnOsiris said:
Though you made some really good points, I don't think you put enough time into the game to get out of it what you were expecting.

Well, if I have to put 40+ hours in the game to start enjoying it, let me be honest, it's a crappy game. Especially since it's been going downhill ever since I was forced to do the "exploration" crap.

The story is more of a mash-up of fo1 and fo2 stories. It has elements of both and elements of originality, but all all three pertain to the same central ideas. It is supposed to be like that. It is following the same structure of the first two games. In terms of open-endedness, it is as open as you choose to make it. Also, "Act 3" is what you make it. That is the point where developers are giving you a clear opportunity to explore before finishing up the main quest.

I'll have to agree here. My only issue is that references to old Fallouts are poorly implemented. As if they're there as some form of weird fanservice.

Well.. yeah. Thats why its an RPG and has VATS. What game has done something cooler or better than VATS for RPG-shooter combat?

If it really wanted to have a full RPG system, it'd force you to use VATS. As it is, there's not much benefit in using VATS, nor incentive to use it. Besides, VATS is almost as broken as the RT combat. I still hold true to my belief that they should've gone with just one combat system not two.

There was a nuclear apocalypse. You think there would be more than a handful of towns with large numbers of people? Also, Rivet City is bigger.

It's been over 200 years ago. It's sad that the residents of DC area are just so much dumber and so much less adaptive than the guys from West Coast, unable to build communities with more than 20 people. I mean, dam, there's many more raiders than people in towns.

So you can't just fully heal everywhere in the game. There is a bed in or somewhere near every location in the game. What would be the point of stimpaks or food if you could sleep in every bed in the game?

I agree here, although the process is quite bugged. Oftentimes, even if the owner is dead, you still can't use the bed. It could've been done better too: make it a crime so that you're fined if you're caught, like in Fable, allow rest anywhere in town. I don't see why it should be easier to find a place to rest in the Wasteland rather than in Megaton.

Well.. while I do agree with this point I will tell you why you can't kill kids in Fallout 3. In Fallout 2, you could kill kids in the game. It caused people to react negatively to you and made it so some people wouldn't join your party. But.. it screwed up international releases because they just completely removed kids from the game and it caused a lot of bugs. Also because it is considered more fucked up to kill kids than it is to have slaves and full-on nuclear apocalypses. The MPAA is a strange beast.

Then don't frigging put the kids in at all. And especially not a whole town of them, with so much incentive to kill them.

Most quests are very fullfilling, clever, well written, and make perfect sense in their conclusions and dialogue. You named one of the few quests that has a strange and "what the..." ending.

Yeah, aside from all the "go there kill/bring that" quests. I also disagree on the writing. It's all decent though, your average RPG quest system and writing. It does feel like it's been transferred from a fantasy RPG though, and the writing is nowhere near "superb" or "good", just mediocre.


They only exist in megaton because thats the only place theres a Nuclear Bomb in the middle of the city. How would peaceful religious fanatics play a major adversary? Are they going to systematically eliminate the enclave and brainwash the wastes using white noise transmitted over GNR?

I think you're missing the point. I think he's comparing them to the FO1/2 cults and their influence. The Children of the Atom is an obvious reference to the Children of the Cathedral. However, their ideology in nothing but whacky, and their impact is nil.

Get a better PC. It freezes on Xbox 360, though, and that sucks.

From what I've read in reviews, the game has many crashes and freezes on all the platforms, maybe least of all on XBOX as the primary platform.


The AI fits the game. I don't ever remember a pulling point for the game being that it had amazing life-like AI that would revoltionize RPG AI. I would say the AI is damn good for being a RPG. Sure, it is dumb AI, but it is still a "fun" AI to play with. It isn't like they stand still in one place shooting at you like in many many games.

Actually, they do behave silly quite a bit, take cover in the wrong places etc etc. I think a better bet for Beth would be to use an FPS AI instead, as it would better fit the game.

Again.. it is what you make it. Explore some more, read some more stuff, talk to some more people.. it all gets fleshed out if you put enough time into the game.

Two things here. First, as I said, if it is the MAIN QUEST, then you should get it fleshed out regardless of whether you choose to do certain side-missions or not. I shouldn't have to be a power gamer to enjoy it. Second, all the irrelevant one-liners from the dialogue don't really flesh out anything. Notes and pip-boy discs are OK though, some of them were pretty good.

It explains that the super mutants in DC are made from a different strain of the FEV virus. They aren't the same super mutants from fo1 and fo2.

Yeah, it makes them all look like orcs from Oblivion and behave in the same stupid way. Yah.

The game never ever forces you to continue to do the same thing over and over. If you get bored of Downtown DC then leave and do somethig else for a while. There is also a lot more than just super mutants downtown. Mercenaries, Robots, Raiders... you name it they are there. You just have to explore.

1) I thought you HAD to do the DC run to proceed with the main quest? I may be wrong, I didn't manage to get that far;

2) What a colourful set of choices:
a-go shoot mutants
b-go shoot mercs
c-go shoot Enclave guys
d-go shoot Mudcrabs /sarcasm.

You seem to have missed a lot of the plot and game world development. You should talk to more of the people scattered around the game and listen to the radio every once and a while.

Can't comment on the people, really. The radio though, keeps repeating same few tracks over and over.

A video game with an ending? WTF??? OMG I KNOW!! Seriously man? The game does have an ending, but after one playthrough, you can choose to avoid it and play as long as you want. The world will continue on as long as you want it to. It gives the option of "closure" for people who like to play a game and be done with it, but also gives you many ways to continue playing, or replay. Maybe in DLC we can see what the game is like for the wasteland after the end?

They could've allowed the game to continue after the end. They could have offered a set of reasonable choices for the ending. If all failed, they at least could've made it more sensible. "A hero who sacrifices himself for the good of the people" fits a medieval fantasy game much more than it does Fallout.

Ok.. maybe if you were watching a movie like..Willy Wonka.. and you fast forwarded through all the conversations and watched only the songs and visual montages.. then yeah. Or for that matter, watching any action movie and fast forwarding through all the dialogue and watching only the action scenes and montages.

Same comments as to the "main storyline" apply. And it certainly has a low-budget feel because of the bad writing. It feels almost as when comparing "Cradle of Fear" to a blockbuster thriller like "Silent Hill"

In closing, it sounds to me like the game was either hyped up way too much for you or you hyped it up way too much for yourself, and you didn't put enough time into the game to get out of it what you were expecting.

'Course there was hype! Look at all the ads and reviews!!

On a more serious note, I expected the game to suck, but it had a good start. The whole boring exploration and dungeon-crawling was what killed it for me. I will never beat it for pretty much the same reason I never beat Dungeon Siege on Neverwinter Nights original campaign.

And, once again, I don't feel like I need to spend hours and hours to be able to enjoy the game. I'm not a power-gamer. If I don't like the game after 10 hours, I assume it never gets better.
 
Re: Just finished...What a waste of time.

LincolnOsiris said:
The story is more of a mash-up of fo1 and fo2 stories. It has elements of both and elements of originality, but all all three pertain to the same central ideas. It is supposed to be like that. It is following the same structure of the first two games. In terms of open-endedness, it is as open as you choose to make it.

Liar liar, your pants are on fire... You did finish the game right? NO WAY you can consider it an open ended affair, it always end the same way!


LincolnOsiris said:
Get a better PC. It freezes on Xbox 360, though, and that sucks.

First part, unpolite; second part, kill all consoles, they have destroyed the quality of videogames.


LincolnOsiris said:
Again.. it is what you make it. Explore some more, read some more stuff, talk to some more people.. it all gets fleshed out if you put enough time into the game.

Aw, come on! Railroading from half (beginning?) of the main quest till the endgame is bad enough, it also shows there hasn't been the slightest effort to write a decent dialogue; the one with eden shold have been a climatic moment, insted they turned it into a surreal sketch: "hey bud, you're going wrong, don't kill people" "you know what? you're right! I better go kill myself"




LincolnOsiris said:
It explains that the super mutants in DC are made from a different strain of the FEV virus. They aren't the same super mutants from fo1 and fo2.

Yeah, being in dc also explains why vaults are different, why weapons are different, why armors are different, why bos is different, why enclave is different... just a convenient excuse to make things in a bethesda way (no work, just revamp!) with the fallout name.


LincolnOsiris said:
The game never ever forces you to continue to do the same thing over and over. If you get bored of Downtown DC then leave and do somethig else for a while. There is also a lot more than just super mutants downtown. Mercenaries, Robots, Raiders... you name it they are there. You just have to explore.

Ah, so the game is completely different on the xbox! must be because you're in DC! seriously though... no, sorry, that's it.

I totally disagree, if oblivion-like games is the only thing beth can do why not stick to it? Why ruin the fallout franchise? Just for money?!?!?! Well, seems a good enough reason.
 
Re: Just finished...What a waste of time.

Elric said:
First part, unpolite;

~~~~~~

Elric said:
second part, kill all consoles, they have destroyed the quality of videogames.
Elric said:
just a convenient excuse to make things in a bethesda way (no work, just revamp!) with the fallout name.
Elric said:
I totally disagree, if oblivion-like games is the only thing beth can do why not stick to it? Why ruin the fallout franchise? Just for money?!?!?! Well, seems a good enough reason.

El-oh-fuckin'-el.
 
In response to Ausdoerrt:

As it is, there's not much benefit in using VATS, nor incentive to use it. Besides, VATS is almost as broken as the RT combat.

I disagree. VATS gives you a huge advantage. When used at the ideal times, increases accuracy and gives you the opportunity to choose your shot location. How is choosing where to shoot the person while they can't attack you not an advantage? It has been said that it is basically cheating. Definitely an advantage to using VATS.

Well, if I have to put 40+ hours in the game to start enjoying it, let me be honest, it's a crappy game. Especially since it's been going downhill ever since I was forced to do the "exploration" crap.

I for one WANT to put at least 40 hours into the games I play. I don't like buying new games all the time and like to have the option to explore and try out different options within the same game world. That being said, your overall point is well taken. You don't like to explore.

I like to explore in the games I play. I don't want a linear experience, or a solidly set, predictable plot where the game tells you exactly where to go and when to go there. I liked the same elements about the first two Fallouts. Being able to explore is what made the games for me.

It's been over 200 years ago. It's sad that the residents of DC area are just so much dumber and so much less adaptive than the guys from West Coast, unable to build communities with more than 20 people. I mean, dam, there's many more raiders than people in towns.

I was definitely playing devil's advocate hardcore on this one. I really wish there were more towns, more people, more raiders. Hell.. where is my Bartertown and Thunderdome?

Then don't frigging put the kids in at all. And especially not a whole town of them, with so much incentive to kill them.

Children of Men was badass indeed, but in the Fallout scenario reproduction is obviously still possible. There is probably no more birth control. I don't see any condoms lying around.. so.. lots of kids. That being said, I personally found the overabundance of kids kind of weird for such a serious game, but it made perfect sense. As for being able to kill them.. see my first post.

I think you're missing the point. I think he's comparing them to the FO1/2 cults and their influence. The Children of the Atom is an obvious reference to the Children of the Cathedral. However, their ideology in nothing but whacky, and their impact is nil.

Yeah, but what would be the extent of their impact? It just didn't make sense to do anything more with it than what they did.


As for the rest.. Yes the game should have continued after the end, I agree. I also think that there should have been a much higher level cap and higher level enemies to account for the large amount of exploration. A huge part of the motivation to keep going is leveling and I understand that. I am slightly impartial to the lvl 20 cap because there is still enough to keep me exploring, but I definitely see how a higher level cap and higher level enemies would make it much more appealing.

I don't really consider myself a power gamer. I don't play more than one game at a time, and usually stick with the same game for an extended amount of time. I don't rush or "power" through the games, I take my time with them and explore them. I have spent countless hours with FO1 and FO2 and plan to do the samr with FO3. I hope that the MOD community on the PC and the DLC for 360/PC can improve the game enough to satisfy the people who were not happy with the initial product, but I for one am happy.
 
LincolnOsiris said:
In response to Ausdoerrt:
Well, if I have to put 40+ hours in the game to start enjoying it, let me be honest, it's a crappy game. Especially since it's been going downhill ever since I was forced to do the "exploration" crap.

I for one WANT to put at least 40 hours into the games I play. I don't like buying new games all the time and like to have the option to explore and try out different options within the same game world. That being said, your overall point is well taken. You don't like to explore.

I like to explore in the games I play. I don't want a linear experience, or a solidly set, predictable plot where the game tells you exactly where to go and when to go there. I liked the same elements about the first two Fallouts. Being able to explore is what made the games for me.

This isn't devil's advocacy, it's willful ignorance. Just take the strawman down, Lincoln.
 
This isn't devil's advocacy, it's willful ignorance. Just take the strawman down, Lincoln.

Nit-picking with semantics to take a shot at me? Ok.. I'll bite =P

That was in my second post, which wasn't me playing devil's advocate anymore, it was me speaking my real opinion. And what part of my quote exhibits willful ignorance? All I see is an opinion on game lengths in general; not on any specific title. I was also stating my opinion that one who doesn't like games that require exploration to get the most out of them might not like the franchise as much as I do. Willful ignorance? Naaaaah man.

edited to sound more civil, haha.
 
Just finished the main story line. Some points...

-Weird emotional connection to Dogmeat. It was as if we were both suffering through it together.

-Running around aimlessly and stumbling across non-main story stuff is fun for a while.

-Art looks good. I love the depressing gray environment (I live in DC and drive through all this stuff everyday, so I'm a little biased).

-Really easy, especially after level 10 or so. Not just combat. There are no puzzles, no mysteries to figure out. Dialog is super simple, everything is very obvious.

-Low replay value. Atleast not as a dif character, as someone else pointed out in another thread, my character could pretty much do everything by the end of the game. And I don't feel like I missed anything that exciting enough to go through it all again and start a new character. Most likely I will go back before the final quest and do side quests.

I don't even know why I'm posting this as everything has already been said. And said. And said a million times.

All in all, I'd give it a 6 or 7 out of 10. My expectations were unrealistic, but I enjoyed seeing Fallout again.... weeellll....., it was bittersweet, like being stoked to go to your highschool reunion to see your long lost crush/first love, only to find him a sad, ugly ass pimple of a man-- then again that would imply a bit of morbid satisfaction... maybe that applies.

-I do like the bobblehead.
 
Well , I also finished F3, second time ... as a "bad" character ... and ive made maybe 10 different decisions (installing fev,blowing megaton,killing ghouls etc.)
...at lvl 20 (so after around 15 hours if u know what to do) i actually couldnt use all skill points becouse i already maxxed everything :>

and Lincoln, alot of people just simply dont enjoy vanilla F3 and its dumbed mechanics, also its quite simply boring after youre done with exploring, and You completed those maybe 10 (totall) side quests...nothing more nothing less

I enjoyed my first run through game, it wasnt that bad ...but it could be way better

second run was meh
 
LincolnOsiris said:
This isn't devil's advocacy, it's willful ignorance. Just take the strawman down, Lincoln.

Nit-picking with semantics to take a shot at me? Ok.. I'll bite =P

That was in my second post, which wasn't me playing devil's advocate anymore, it was me speaking my real opinion. And what part of my quote exhibits willful ignorance? All I see is an opinion on game lengths in general; not on any specific title. I was also stating my opinion that one who doesn't like games that require exploration to get the most out of them might not like the franchise as much as I do. Willful ignorance? Naaaaah man.

edited to sound more civil, haha.

There's an implication in your post that Aus doesn't want to play a game for 40 hours. He stated that he didn't want to suffer through 40 hours of gameplay to start enjoying a game at 41 hours in. The way I read your post was, "Unlike you, I want a game with greater than 40 hours of content." If you don't want to look like you're setting up a strawman argument, don't word it like one.
 
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