Impressions thread for negative impressions

Re: Just finished...What a waste of time.

Elric said:
LincolnOsiris said:
Again.. it is what you make it. Explore some more, read some more stuff, talk to some more people.. it all gets fleshed out if you put enough time into the game.

Aw, come on! Railroading from half (beginning?) of the main quest till the endgame is bad enough, it also shows there hasn't been the slightest effort to write a decent dialogue; the one with eden shold have been a climatic moment, insted they turned it into a surreal sketch: "hey bud, you're going wrong, don't kill people" "you know what? you're right! I better go kill myself"

LincolnOsiris said:
It explains that the super mutants in DC are made from a different strain of the FEV virus. They aren't the same super mutants from fo1 and fo2.

Yeah, being in dc also explains why vaults are different, why weapons are different, why armors are different, why bos is different, why enclave is different... just a convenient excuse to make things in a bethesda way (no work, just revamp!) with the fallout name.

I'm new, but I just wanted to respond to this. Look, it's obvious there's a predisposition to disliking Fallout 3. Fair enough. But that doesn't excuse some of the willful ignorance some of you folks are displaying here.

First off, some complaints about how the Enclave's plan was sound and it didn't make sense that it was considered evil. I don't know about you guys, but committing genocide on all mutated peoples across the Wasteland is pretty horrific. I mean, we've played Fallout 2. We know for a fact that it's not just ghouls and super mutants that are going to be wiped out with this virus. The virus was to purify the wastes, to kill everyone tainted by 200 years of an irradiated environment, which included pretty much everyone who wasn't in a Vault for that span of time. This would have been a horrific criminal act, and to handwave it, and to specifically ignore some information that the story provides in order to pretend it's not a bad thing, is not proving any point about how shit you think the game is. It's just being ignorant for the sake of pushing some inaccurate viewpoint.

Secondly, The BoS being 'ghetto'. I mean, how, having finished the game, can you even ask this? This is explained in the game. This is an offshoot of the West Coast Brotherhood, and due to the Elder actually putting the prevention of human suffering as a higher priority than collecting technological trinkets of the past, they've been cut off from resupply and support, and have been fighting a battle of attrition for 20 years. That's why they're ghetto. This stuff is explained in the game. This information isn't hard to come across at all. I mean, the OP supposedly finished the game, yet he asks this question. I don't believe for a second that this information could be entirely skipped over without some major determination on the part of the OP.

Also, the OP claims you never see any build-up of the Enclave. I'd argue that almost the very minute you first step out of the Vault, you'll run into an Enclave Eyebot floating around and spouting Enclave propaganda. You can turn on your radio and hear the Enclave channel with the caricature of all humble apple-pie American Presidents talking about his childhood in rural Kentucky. And you can wonder "what the hell is this, and what are they up to?". I certainly didn't know what their plan was, other than to know that they were the Enclave, so it was probably going to be something nasty. You might even say it was a mystery to me. It wasn't until I was down in the pipes under the Jefferson Memorial and I saw the Vertibirds going over that it dawned on me. But you hear it from GNR, from Nathan in Megaton... their influence is there from the beginning of the game. And after that point, you see them explode into the Wastes with a vengeance.

And finally, this one really annoyed me to read, I must admit. But the OP makes the statement about the finale, asking why we can't clean out the Enclave, take a breath, and ready ourselves for the ending. Um, no. We really can't. The plot doesn't allow for it. It's explained right there and then why that's not a possibility. Doctor Li says it over the intercom, you're standing right there, I refuse to believe you missed this. Sure, I was a little miffed because Fawkes was right there next to me, and I would not count this as being one of my favourite endings. But honestly, OP. You are seriously playing this game with blinkers on, and you're sticking so closely to your preconcieved notions of what you want to think about this game that you're completely ignoring blatantly obvious stuff in order to get across how much you disliked this game.

Look, you can hate the game, that's your prerogative. I understand that people are cut because this was a different team stepping up to the plate and I have no illusions about the fact that they were going to put their own spin on Fallout. Even I think the main quest seemed to be over fast. I know from Vault 87 onwards, I didn't do anything but follow the main plot, and it was not far from there till the end, and that grated on me. But what really grates on me is that people aren't actually bitching about the game.

The OP's post has some really legitimate complaints in it that I do agree with. But he also demonstrates some shocking examples of actual willful ignorance, of instances where some knowledge about the game that is clearly spelled out and not hidden in some skippable spot is ignored for the sake of promoting this viewpoint that the game has "zero plot, zero story, zero substance". I'm sorry, that's utter bullshit. You may not like the plot, the story, or the substance, but it's ridiculous to claim this. It's emotive hyperbole, and it demeans the legitimacy of your arguments. Make a fair point, and I have no problem agreeing with you, but this 'review' or final thoughts or whatever you want to call it is seriously compromised by your desire to twist the truth in order to promote a particular viewpoint.
 
^ The Master in FO1 was going to turn everyone into mutants. Yet he is not necessarily considered "evil". Neither is Enclave in FO2.
 
Forcibly abducting innocent people against their will is a reprehensible act, do you not agree? The Master's plan was to dominate the wasteland with a super mutant army, and his means of obtaining that army was to forcibly abduct people to dip in the FEV vats. That sounds pretty evil to me.

The Enclave was willing to commit genocide on all the peoples of the Wasteland in the name of genetic purity. That's not an evil act?

In short, lulz.
 
DeadEye001 said:
The Master's plan was to dominate the wasteland with a super mutant army
Because he sees them as the only species to survive in the wasteland, without realize his creation is the last generation of the species. 'His' view maybe consider 'evil' by some but the reason behind it is reasonable and a tragic story.
 
the ending was crappy. so unoriginal. they just stole the plot from F2. also i thought my choices effected the ending? seems to me i can only do it two ways. either i die or not...
 
zioburosky13 said:
DeadEye001 said:
The Master's plan was to dominate the wasteland with a super mutant army
Because he sees them as the only species to survive in the wasteland, without realize his creation is the last generation of the species. 'His' view maybe consider 'evil' by some but the reason behind it is reasonable and a tragic story.

I completely and utterly disagree. All who resist the Unity are executed, in the name of progress. His intentions, even if pure (which I don't agree with), did not allow for the personal freedoms of the people he was abducting and enslaving. He put his desires before their rights, and for that, he committed an evil act. He's also wrong. Humanity has survived for almost 100 years after the Great War at the time of Fallout, and shows no signs of dying out. In fact, the success of the Vault Dweller in defeating his 'superior' species is in direct contradiction to his beliefs. The Master is evil.

Please don't make me invoke Godwin on this one.
 
ian2000gsxr said:
the ending was crappy. so unoriginal. they just stole the plot from F2. also i thought my choices effected the ending? seems to me i can only do it two ways. either i die or not...

In response to your first point: Really? Who would have thought that the Enclave would continue to work towards using their modified FEV to wipe out the Wastelands so they could start over? I mean, who continues doing what they set out to do?

And your second point? You do change the ending. You either help the Enclave with their plan or you don't, and you either die to save the lives of a lot of people or Lyons does in your place. Different. Similar, admittedly. But different.
 
wow so i get a whole two choices. how about fallout 2 where it recaps what happened to all the locations? that gave real replay value just to see the different endings for different towns.

yes i agree it makes sense that they continue the FEV work, but it's just cheap. why not think of something new? or at least flesh it out a bit. the entire ending just felt tacked on.
 
ian2000gsxr said:
wow so i get a whole two choices. how about fallout 2 where it recaps what happened to all the locations? that gave real replay value just to see the different endings for different towns.

yes i agree it makes sense that they continue the FEV work, but it's just cheap. why not think of something new? or at least flesh it out a bit. the entire ending just felt tacked on.

It did. I missed it too. The only thing you get were some different shots of Megaton, or Tenpenny Tower if you blew up Megaton, but no dialogue. It's still different. It's less fulfilling, true. But it's different, and that's not what you said in your post. You were implying that your choices didn't affect the ending, and they do. Like I said previously, make a fair point, that's cool, I'll agree with you or at the very least I'll accept that you have a point. But don't make up shit. I dislike it when people bag something and make up shit to prove their point. It's completely dishonest.

And for the FEV thing, it's really what they do. I don't really know how many different directions you can take "fucking with Project Purity to expose everyone in the Wastelands to their modified FEV", but it tied in with the main storyline, and it was entirely in line with what the Enclave does. It is derivative, I suppose, but they're the bad guys and they have a certain plan, and they work towards fulfilling that plan. I'm sure that you could write a story about how the Enclaved nixed their 'genetic purity' policy and went in a different direction, but it's not like the FEV plan doesn't make sense. It's just working towards the same end as before. And you've got to remember the Enclave is a bunch of people who've been locked up for 200 years thinking that everything mutated is an abomination that must be slaughtered to make America right again.
 
He doesn't make up shit. Two little towns and you decided if 10 NPCs (with little to no background) life or die. Thats no choice and thats no freedom.
 
Roflcore said:
He doesn't make up shit. Two little towns and you decided if 10 NPCs (with little to no background) life or die. Thats no choice and thats no freedom.

I would point out that you make the choice whether they die or not. Oh, look. Choice. Right out of nowhere. I'm not playing semantics here, I'm arguing the facts as they stand. You want to argue that there's no choice, feel free to look completely idiotic, because it is there and you even admit it in your own words.

I have a better argument for you. You should argue that you found the choices available to you, or the results of those choices, unfulfilling.
 
^ Allright, there's ONE more choice. With total of three or four that actually affect the ending. Great. If this is your idea of in-game "freedom" then so be it.

As for :"His intentions, even if pure (which I don't agree with), did not allow for the personal freedoms of the people he was abducting and enslaving. etc/"

Oh pureeease, "personal freedoms"... It's post-nuclear wasteland! That's one, and two is: human rights were a) established by the strong and b) are highly subjective. I'd join the Enclave, they seem to have prety good chances of rebuilding the society. You might not agree with your methods, but maybe someone else accepts them. That's why they're not "pure evil". As for the Master, yes, he was wrong, but he believed in his role as the saviour of humanity. A sad mistake. The Devil from Diablo is "evil", FO1/2 antagonists aren't in the same cathegory.
 
Personal freedoms don't apply in the post-apocalyptic wasteland? It's perfectly okay to kill, steal, enslave, torture, abuse people? Nothing wrong with it? Nothing evil about it?

You understand that any rights that anyone has ever had, have been enforced by the strong, don't you? We had societies that practiced murder, genocide, slavery, all human rights abuses as we see them today. The rights we are entitled to today, we owe to the people before us, the strong people, who decided that the weak have rights too. They didn't have to make those rights available to us. They could have continued to let the world be as it was, where 'lesser' people didn't have rights. But they didn't. Because they believed that on a fundamental level, regardless of social standing, race, sex, belief... all that didn't matter. We are all equal. We are all entitled to the same rights.

Does that mean that, assuming the world turns to shit and we have no-one to answer to but our base instincts, that these actions become no longer reprehensible?

You do realize that you don't get to join the Enclave on personal preference, right? It's not like you go "sign me up" and they give you a big thumbs up, saddle you up in your power armor and send you on your way. They shoot you. They shoot everyone in their way, for whatever reason they choose. Sounds great, I'd imagine. I can see a lot of people, if given the choice, would pick the gun, the three squares a day, and the job of stepping on anybody they decided needs to get stepped on. But I don't think for a second that that's actually a reasonable position to take. Or a commendable one. And all of that rides on the ability to make that choice. What if you can't join? Sorry, you've been mutated. Can't take you. Would go against our policy of purebloods. 'Fraid I'm gonna have to shoot you now. No hard feelings, you just don't get to live anymore because we've decided you don't fit in. That's not evil. Right?

And to imply that wrongful acts done with a noble purpose are not wrong? It's okay, I just shot that guy because he didn't want to go along with my plan. My plan's right, you see. It's right because I believe it's right. He didn't agree, so I had to kill him. But it's okay, because I believe what I'm doing is right. That's not evil. Right?

You don't think imposing your will on others, impinging on their inalienable human rights... you don't think that's an evil act? Because the vast majority of our history as a global society has involved ensuring that those fundamental human rights count for everybody, irregardless of who they are, what they stand for, what they look like. But you know, who needs human rights? Better that we all fall in line, and let the strong decide to do whatever the hell they want to us. Right? Because they're strong and we're weak, right? So we don't get a say, because we're weak and they're strong. Right?

Give me a break. I can understand if you're playing devil's advocate. But to argue that in a legitimate sense is utterly rubbish.
 
Define "Evil" and "Good". Then we can talk. Labelling everything as either good or evil is just not feasible, not in the real world and especially not in a post apocalyptic wasteland.
The meaning of good and bad is highly dependent on perspective. Most people agree that killing people is bad. In some US states, the law permits it to kill people for crimes. Ask people if they find that good or bad and you will get different opinions from different people.
A battered woman kills her abusive husband, good or evil?
A poor guy steals because he or his child would starve otherwise, good or evil?
I could continue this list.
 
Buxbaum666 said:
Define "Evil" and "Good". Then we can talk. Labelling everything as either good or evil is just not feasible, not in the real world and especially not in a post apocalyptic wasteland.
The meaning of good and bad is highly dependent on perspective. Most people agree that killing people is bad. In some US states, the law permits it to kill people for crimes. Ask people if they find that good or bad and you will get different opinions from different people.
A battered woman kills her abusive husband, good or evil?
A poor guy steals because he or his child would starve otherwise, good or evil?
I could continue this list.

We can argue shades of grey, if you'd like, but killing in self defense is not what the Enclave are doing, for example. It was also not in the Master's plan. These acts were premeditated, planned in advance, and were to result in the deaths of hundreds, thousands, or millions of innocent lives. This is not a situation that can be explained away with the argument of perspective. By any rational perspective, these are evil acts.

It is all very well to argue that some acts that are potentially evil are possibly caused by circumstance, yes. There are some situations where acts that would reasonably be considered wrong can be dismissed due to the particular circumstances surrounding that event. But those types of situations are not the ones we are considering in regards to the acts of the Master's army, or the Enclave. They are not equivalent in any way, and it does not take an intricate detailing of the concepts and principles of what makes an act evil to determine that these acts are, indeed, evil. There is no grey here, these are very clear, very obvious examples of evil acts.
 
DeadEye001 said:
We can argue shades of grey, if you'd like, but killing in self defense is not what the Enclave are doing, for example. It was also not in the Master's plan. These acts were premeditated, planned in advance, and were to result in the deaths of hundreds, thousands, or millions of innocent lives. This is not a situation that can be explained away with the argument of perspective. By any rational perspective, these are evil acts.
How is it not self defence trying to make mankind survive in a hostile world? How is it not self defence once they have seen what will happend after mutation? Super mutants, insane cannibals and so on.
How was it not self defence for the master to make his species surive the barren landscape, kidnapping or not.
 
Re: Just finished...What a waste of time.

3rdRate said:
12) If you're going to make a game without a single likable NPC, can you at least give us the ability to kill them?

I really, really liked Brick from the Rangers outfit. I actually find her to be the only likable character in the whole game. Her and the kid from Oasis who speaks with Harold.
 
Why the f*** does anyone f***ing buy a game labeled as an RPG and not expect to sink 60-100 hours into it to get full satisfaction out of it.

BG1 I spent easily 120 hours playign through gettign every quest done seeing every sigth I could
BG2 90 odd hours, abnother 30 for the expansion
FO1 60 odd
FO2 90 odd
FO:T 50 odd
KOTOR 70 odd
KOTOR II 50 odd ( I was disappointed with this one for tehending)


Bottom line is you epxect to have a fulfilling game in 10 hours of play better RUN from anything labeled action adventure or rpg or even massive explorable worlds. It'll do the rest of us a favour. While your at it take a shot gun to every console you see, the factories and everything as retribution for the lobotmization of the PC Gaming industry.
 
These topics re something else then the topics I found at bethesda forum of fallout. Seems like not very much Fallout 1 & 2 fans out there who really understood how ingenious Fallout 1 & 2 were/are.

The topics on the front page there re something like this:
"What colour is your HUD / Map ?"

:shock: Who cares about that?

luckely there re still some Fallout fans out there

At first when I started playing I thought the game was awesome, that was at least until I finished the game. Then I felt like it s all pretty and all but were is the Fallout substance (maturity)?

"Little Lamplighters" were to me the biggest evidence of the crime against the Fallout legacy that Bethesda has committed. Immortal little kids that re the most powerful creatures in the Fallout world, couldn't find any comparison to the starved kids of Fallout. Fallout world: the dark world (anarchy?)? What a big joke !!!

Couldn't agree more with you guys, this is not worthy of the Fallout label.
 
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