MajorDanger said:
How isn't it? Turn based combat stopped the game and allowed you to choose which parts of an enemy you wanted to attack. You then accepted your actions, exchanged fire, and waited until your next turn to do it all over again.
Boring.
With VATS you can do all the things turn based combat let you do in Fallout 1 and 2, but instead of waiting another turn for your AP to restart you can stem the tide by engaging in some real time combat. Then, if the fight isn't over yet you can go VATS again. It really isn't *that* different. The only difference is choice, and I like to think choice is important for us to have.
Turn-based combat is called turn-based combat.
This is so because people take turns. Sequentially. It's: Player 1 goes, Player 2 goes, Player 3 goes, repeat.
In Fallout 3 it's: everyone goes, wait the player presses the VATS key and lines up some shots, everyone still goes at the same time *since all VATS does is let you choose shots*. Even the shots are then played out while your enemies move and shoot at you.
Hell, the difference is super obvious: you can move while your enemies are moving, and vice versa. This is not turn-based. It isn't. At all. It doesn't even come close.
Look, I can't help it if your attention span is so short that you can't understand how a game like chess (turn-based) is strategically very interesting. But don't try to claim that you can 'fix' the game of chess by letting everyone move at the same time without it changing a thing about the game.
MajorDanger said:
You're looking at all the stories in a very linear way
Fallout 1, find a waterchip so we can survive. Oh, since that was too short here is your second mission: go find and destroy the super mutants. Fallout 1 gave you both a short and long term goal to achieve. You could also logically argue that the second half of Fallout 1s quest was to 'save the entire wasteland' since if you didn't they found your vault and killed you all anyway.
No, because the backdrop and reasoning was always entirely different. Fallout 3 is about saving the entire wasteland. Fallout was about saving your vault.
MajorDanger said:
And how is Fallout 3's linear main quest more so than Fallout 1? In Fallout 1 if you didn't snap to and find the waterchip you lost. Game over. In Fallout 3 you can choose to absolutely ignore the main quest with no consequences save for not being able to wear power armor without first advancing the main plot a little. And if you think time limits in video games are a good idea you're proveably wrong.
I am 'proveably' wrong? I haven't even claimed that time limits are a good idea, but I'd like to see you prove something that is based almost entirely on taste (time limits give you a sense of urgency, which can add greatly to a game's suspense).
Second, did you even play Fallout? You could do everything in that game in any order. You could destroy the mutant threat before finding the water chip (which, by the way, counted as ending the game), you could make significant choices at multiple paths in the storyline, you were never locked in any place or forced to go through one part of the storyline before continuing.
The *only* limit Fallout 1 put on you, was a time limit of 150 days to find the water chip (which isn't usually much of a problem, and can further be extended to 250 days).
Moreover, Fallout's main quest wasn't involved in a very big narrative which tries to establish family ties, personal relationships and forcing you through a load of dungeon crawls.
MajorDanger said:
It would appear that everyone here is jaded beyond the point of accepting Fallout 3 for being a decent game because we all had to wait so damn long for it (10 years).
Yes, we hate the game because we had to wait for it.
What?
Also, most people aren't claiming it's a horrible game of itself, they're claiming that it's a bad Fallout game.