Impressions thread for positive impressions

I didn't really think it was flaming actually. I think you're being a little overly critical kxre.

I do think that you're asking us to be a little overly grateful for the existence of Fallout 3. I'm thrilled that a third one was made (it's the reason I started playing Fallout 1/2 this past summer), but that doesn't mean I have to be happy about the state it's in.

I do agree that the discussion that goes on in this particular section is probably off-putting to newer users. We should really have a warning or something at the top of this page when they go to this section.
 
k9wazere said:
Corvin said:
I liked the wasteland feel. I'm sorry you're unable to. I actually think that the uncanny valley would've kicked in had the graphics been 'better' in some ways. It was desolate and depressing. I enjoyed it.
FO3 suffered from invisible walls and other immersion-breaking effects.

Did it bother anyone else that you couldn't climb over a pile of rubble?

That the whole of inner DC was only accessible by metro, because the buildings had conspired to collapse in such a way that they formed a perfect, unbroken rubble ring around the city?

No? No?

Maybe I'm just lucky. I didn't get stuck anywhere. I liked the massive walls of rubble as a tool to force you into the subways (some of my favorite segments). I would have liked to have been able to do more sniper combat from up above (I really enjoyed sniping the Talon merc v Super Mutant battle by the Capitol) the walls of rubble and roofs of DC but I didn't mind. What came out to confusing to some folks I actually appreciated because it took some effort to get through.
 
BloodyPuppy said:
I didn't really think it was flaming actually. I think you're being a little overly critical kxre.

I do think that you're asking us to be a little overly grateful for the existence of Fallout 3. I'm thrilled that a third one was made (it's the reason I started playing Fallout 1/2 this past summer), but that doesn't mean I have to be happy about the state it's in.

I do agree that the discussion that goes on in this particular section is probably off-putting to newer users. We should really have a warning or something at the top of this page when they go to this section.

Again, I never said that Fallout 3 deserves our eternal praise as the next coming of God. I think it has some serious flaws, most of which it does indeed seem to be just Oblivion with Guns most of the time. But really, without it, you wouldn't have picked up Fallout 1/2, a LOT of people wouldn't've. And that alone would be a shame. I just think people shouldn't claim that Bethesda are the spawn of Satan for revitalizing interest in one of the most beloved RPG series of all time.
 
Ah, well I don't think Bethesda is the spawn of Satan. That's EA.

I just think Bethesda is focusing in on the wrong elements when they make games nowadays, namely graphics and mass appeal. But yeah I can sort of understand what you're saying.
 
Corvin said:
I liked the massive walls of rubble as a tool to force you into the subways (some of my favorite segments).
You actually liked subway dungeon crawling? What was so interesting in that? (not mocking, honest-to-god question)
 
DexterMorgan said:
Corvin said:
I liked the massive walls of rubble as a tool to force you into the subways (some of my favorite segments).
You actually liked subway dungeon crawling? What was so interesting in that? (not mocking, honest-to-god question)

Hmm, I actually want to join in on this one. Because every time I saw the rubble I was like "F#$%, another subway, here we go again....
 
Corvin said:
I liked the massive walls of rubble as a tool to force you into the subways (some of my favorite segments).
I found it extremely annoying and needlessly restrictive. Especially when the piles of rubble were visually not too high to climb over, but an invisible wall still obstructed the path. It's not an original way of constraining the gameworld, so I really don't see what there is to like about it. Shooters are full of such walls of rubble.
 
Can't say I like the subways either. Instead of rubble, they could've just made those areas full of supermutants that would be suicide to try and take on unless you were at a higher level, and that the subways were an easier, alternate path to take.
 
DexterMorgan said:
Corvin said:
I liked the massive walls of rubble as a tool to force you into the subways (some of my favorite segments).
You actually liked subway dungeon crawling? What was so interesting in that? (not mocking, honest-to-god question)

I pretty much resolved myself to use explosives and limit my use of VATs. I was entertained.
 
A lot of people are confusing the words "praise" and "burn" in this thread. Discuss aspects of the game that get brought up, don't just jump at every chance to say something sucks.
 
fedaykin said:
Corvin said:
I liked the massive walls of rubble as a tool to force you into the subways (some of my favorite segments).
I found it extremely annoying and needlessly restrictive. Especially when the piles of rubble were visually not too high to climb over, but an invisible wall still obstructed the path. It's not an original way of constraining the gameworld, so I really don't see what there is to like about it. Shooters are full of such walls of rubble.
Well one would think that in such a age with so much technology and a team (like Bethesdas) which has done their 20th s game now and hired a few people where some experience in design could be expected (like Emil) could come up with better things than invisible walls. I hated those already in Oblivion ... but in Fallout 3 it even feels more like an issue cause of the small size the world has.
 
Per said:
A lot of people are confusing the words "praise" and "burn" in this thread. Discuss aspects of the game that get brought up, don't just jump at every chance to say something sucks.

Well, when the threads were merged into two "burn" and "praise", a lot of threads that evolved into burning threads eventually made it here for some reason... Should maybe rename? "Thread where people burn FO3" and 'Thread where people smack FO3 around"??

=))
 
The problem isn't the size of the world. It's repetitiveness and lack of interesting content. I also don't have a problem with walls per se. It's quite normal to have boundaries in a gameworld. What boggles my mind is why Corvin singles out such an ordinary element as something likeable.
 
fedaykin said:
The problem isn't the size of the world. It's repetitiveness and lack of interesting content. I also don't have a problem with walls per se. It's quite normal to have boundaries in a gameworld. What boggles my mind is why Corvin singles out such an ordinary element as something likeable.

maybe it is the most likeable thing about FO3 to him.
 
Corvin said:
DexterMorgan said:
Corvin said:
I liked the massive walls of rubble as a tool to force you into the subways (some of my favorite segments).
You actually liked subway dungeon crawling? What was so interesting in that? (not mocking, honest-to-god question)

I pretty much resolved myself to use explosives and limit my use of VATs. I was entertained.


Lucky you for being easily entertained, to me subways were one of the most irritating parts of the game. Is similar situations In Oblivion (long pointless dungeon crawls) i would simply use invisibility spell and just run by the enemy. Too bad that F3 invisibility spell aka Stealth Boy is not that plentiful to be used in every Metro.
 
Subways weren't that interesting, in fact I felt "Oh damn not another one!". But thankfully I only had this problem in Downtown DC, the rest of the map I traveled outside, which was really nice.
 
Walls aren't unusual in a game world. Normally tho, those walls are... walls.

DC didn't have walls, it had piles of rubble. No one has explained what makes a pile of rubble an impassable obstacle.

It's not even a believable pile of rubble. It forms a perfect ring around DC and doesn't exist anywhere else.
 
failout said:
Today's average gamers are borderline illiterate morons whose attention spans can be measured in seconds. Go to places like Gametrailers and Steampowered and see for yourself. The original Fallouts would be a completely overwhelming challenge for them. Even something as simple as Counter-Strike is too much for a lot of people.

If Bethesda believes that their customers are idiots, they are absolutely right.
I don't disagree. Challenge is now akin to a taboo in modern gaming IMO. 'Oh my God..if little billy can't beat something/someone it might cause him anguish and frustration and force him to overcome the challenge and use his ritalin addled brain' instead of his mashy mash hitty thu button!! Now games are more like "where's my candy" when you play them. Remember kids challenge is "gay". If something REQUIRES anything more than clicking LMB the game "sux". I will make a separate thread.
 
My Impression on Fallout 3

First, if you did not play the game don't read this as it spoils your gaming experience.

Ok, after i finished the game for the very first time i have to say, i liked the whole gaming experience.
I am writing this, as someone who did not played the previous fallout games, but did play the other black isle titles.
Anyway, i have to say it was very intense and the sense of total destruction was all around. This is what you expect i guess if there was an atomic explosion.
My dog, shame on me, got killed very quickly so i parted alone to wander through the vast wasteland.
I really wished that the main character would've be allowed to meet Amata again through out the game, but i'll guess that did supposed to happen.
The ending was pretty nice, but i actually hoped to play further which wasn't to be happen from the stories point.

Some of the conversations you take, do not make any sense really. Especially the last one at the end, where you can ask your NPC (the mutant) to go in instead of you. He denies, but at the same time follows you inside. Does that make sense?

Overall it was a very good experience and i have to replay it at some point.

Some points about overcumbering. If the game tells you, hey you have to much on your back, it does not make sense either. Especially if you already carry dozens of weapons and other junk with no problem.

Also, some of the enemies just get stuck around the corner. Not sure if thats a bug, or if thats just bad programming. But a couple of enemies plainly weren't able to go around a corner to aim at you.

Thats what comes to my mind, after playing the game for awhile. Not sure even how long i played. Does the game tell that somewhere?

Now i start with the first fallout (what a switch from 3d to 2d.....ohm..)

Make the world a better place. Peace
 
What? You got the option of asking Fawkes to go in?

Maybe it's because I only had v1.0 installed, but I didn't even have a dialogue option to ask him. He just stood there tapping his foot with a grin on his face.

I chose to kill my character as a symbolic gesture. I was finished with the game, and I felt sorry for my character having to continue to live in such a world. Not the radiation... the lack of interesting characters and things to say to them, would have driven her insane. So she stepped into the reactor, as much to say "screw you guys, I'm outta here" as to save their miserable lives.
 
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