Fallout: A Post Nuclear Role Playing Game
Set in the aftermath of a world-wide nuclear war, Fallout will challenge you to survive in an unknown and dangerous world. You will take the role of a Vault-dweller, a person who has grown up in a secluded, underground survival Vault. Circumstances arise that force you to go Outside -- to a strange world 80 years after the end of the modern civilization. A world of mutants, radiation, gangs and violence.
Your immediate task is to find a replacement for the broken water purification controller chip. Without that chip, your fellow Vault dwellers are doomed to dehydration or be forced to leave the safety of the Vault for the Outside.
The core of the game revolves around your character. When you start Fallout, you can choose or modify one of three pre-made characters, or create your own from scratch. The character creation system allows you to make a vibrant, unique character. We use a skill-based system to allow you to fine tune your character.
As you gain experience (roughly half from combat, the other half is from solving adventure seeds and non-combat based events), your character will grow as you determine. No classes here!
Combat in Fallout is tactical turn-based. You can take as much time as you need to make decisions. Choose from different types of attacks, with a variety of weapons and attack skills. Weapons include: shotguns, flamers, chain-guns, rocket launchers, sledgehammers, brass knuckles and more.
Fallout 2
You are the Chosen One, the direct descendant of the Vault Dweller. The village elders have selected you to wear the sacred Vault-suit of your grandsire and, in time, to ascend to the leadership of your people. First you must prove your devotion to your people. Your tribe needs help.
If you are truly the Chosen One, then you alone are capable of claiming the heritage of the Vault Dweller, to take back your birthright. Among the many wonders described in hallowed yellow pages of the Vault Dweller's Survival Guide is the Garden of Eden Creation Kit. The GECKTM is said to have the power to turn the harsh Wastes into a fruitful paradise. The Vault Dweller's Survival Manual promises the redemption of the GECKTM to all Vault Dwellers.
Your tribe has survived over ten-years of drought but now their reserves are at an end. You must find Vault 13 and claim the technology that your tribe needs to survive. If you fail in this quest—your tribe will surely die. You must travel the perilous Wastes on a holy quest to find Vault 13. The same Vault that cruelly cast your grandsire out into the Wastes 80 years ago. The Vault owes you. The Vault owes your tribe. Now it's time to collect.
Fallout 3
Set in a near-empty post-apocalyptic world much unlike the one in the first two games of the series, the player finds himself running from place to place for endless hours completing pointless quests and meeting uninteresting people, who, in honor of Morrowind (Fallout 3’s predecessor), have monotone voices, shallow and repetitive dialogue and seem to hate you for no reason. Having to read countless books and datapads to progress in the game, the player will also be challenged by random treasure caves all over the world, a choppy map and a primitive journal system. The plot will only be revealed in the last few hours in the game, leaving the player in total ignorance for the first few days of playing.
Changing on the previous installments of the franchise, Bethesda is aiming to add a superb new First-person viewpoint, replacing the perfect isometric camera. This new view will allow the player to see absolutely nothing of what is going on around him, challenging him to swing around with the mouse like crazy. For all the fans, this will all take place in the shitty mess of realtime, creating total chaos and removing all sorts of strategy and tactics from the game. The S.P.E.C.I.A.L system, adored by all the fans, has now been replaced with a more shallow, and of course less functioning lame ripoff of the DnD stats system, which we hope will ruin the game even more.
Fallout 3 PC will feature generally dumbed down mechanics to suit the needs of Xbox, PS2 and Gamecube gamers.
The Fallout franchise evolves into something better with this chapter, for all the munchkins have been pleased, ensuring $$$, £££ and €€€. With the broader spectrum of fans this new game will have, maybe even ¥¥¥.
Thanks to NMA, and subsequently Interplay, for descriptions of Fallout 1 and 2.
PS
Who the crawling fuck voted ”it’s too early to tell” in the poll?
DS