One of Interplay's 5 founders, Bill Heineman, wrote a little spot in his LiveJournal about the current falling of Interplay and the memories he has of the place. Some bits:<blockquote>The titles kept coming. Borrowed Time, Tass Times in Tonetown and then our breakthrough title, The Tales of the Unknown: The Bard's Tale. In the office with 12 people, it was a joy to come into the office, have fun making games you want to play and everyone knew each other on a first name basis.
This was paradise.
Interplay grew, adding more people, starting more projects yet it kept the small developer feel throughout. Politics were almost non-existant. The projects were ones you would almost kill to get to work on like Bard's Tale II, Wasteland, and Bard's Tale III.
(...)
Is the company dead? As a corporation, it's very much alive. But without millions of dollars sunk into the firm just to pay off debt that's due today and millions more to fund operations until a new management team could be found and turn the place around, it's not likely that it will recover.
So, even though I may be premature in saying this, Farewell Interplay. You were the source of many happy memories for me and thousands of current and former employees. May the games that were created there live on forever in the hearts and minds of gamers everywhere. Bard's Tale, Descent, Battlechess and Wasteland were classics that the games of today still try to duplicate their fun factor, but may never do.</blockquote>Link: Bill Heineman on Interplay in his LiveJournal
This was paradise.
Interplay grew, adding more people, starting more projects yet it kept the small developer feel throughout. Politics were almost non-existant. The projects were ones you would almost kill to get to work on like Bard's Tale II, Wasteland, and Bard's Tale III.
(...)
Is the company dead? As a corporation, it's very much alive. But without millions of dollars sunk into the firm just to pay off debt that's due today and millions more to fund operations until a new management team could be found and turn the place around, it's not likely that it will recover.
So, even though I may be premature in saying this, Farewell Interplay. You were the source of many happy memories for me and thousands of current and former employees. May the games that were created there live on forever in the hearts and minds of gamers everywhere. Bard's Tale, Descent, Battlechess and Wasteland were classics that the games of today still try to duplicate their fun factor, but may never do.</blockquote>Link: Bill Heineman on Interplay in his LiveJournal