orionquest
First time out of the vault
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Brother None said:Morbus said:Dilute shares altogether? What do you mean, they make them void? I don't understand. :\
If your share value is sky-rocketing, you can issue new shares - kind of to represent your company's growth - which dilutes the value of existing shared but also puts a lot more money in the company's coffers.
Morbus said:The bold part is the heart of the matter, and something I did not quite get up until now. That's actually the very heart of the thing: Interplay is not Bethesda's competitor: they are they partners, and Bethesda, by trying to take them down (well, they try to take everyone down as far as I know, unless they are licking their butts constantly), they're basically saying they can't be trusted and they don't act in good will. If the press covers this "just right", Bethesda may find it very difficult to find partners in the future.
Bethesda is a media darling, though, and nothing that has been revealed has been particularly shocking or incriminating.
orionquest said:Glutton creeper rights were inherent.
How so? The argument presented above is specious at best, and would probably not hold up in court.
According to court filed documents, Interplay stated that Bethesda knew of the Gluton creeper license and did not object to it when they signed the contract.
Interplay's lawyers are using it to show that its rejection after the contract was signed was the first step of multiple contract violating moves Bethesda enacted.
Interplay is showing the systematic contract violating steps taken by Bethesda almost immediately after they got hold of the rights.
By disallowing Glutton Creeper from going ahead and threatening Interplay's partners against allowing for the distribution of Interplay's Fallout games, Bethesda violated its end of the deal and in doing so, prevented their partner Interplay from reaping the full contract benefits that they were entitled to.
Basically, Bethesda lied about what Interplay has rights to.
Bethesda knew of the existence of various Fallout collection games that Interplay had released prior to the sale of Fallout IP.
Bethesda bought a product that already had the Fallout Trilogy, Fallout Collection and Fallout Saga released prior to their purchase.
This sets a precedence that these products were grandfathered into the deal since it specifically states in the contract that Interplay has the inherent right to sell these games without even contacting Bethesda and notifying them about them as long as they are not modified to new platforms and such.
Interplay continuously re released the games in question and when Fallout Trilogy finally became a top 10 selling computer game for an extended period of time, Bethesda objected and claimed intellectual property violation based on "possible confusion" by gamers/and or consumers who do not bother to read the box cover descriptions of games.
Bethesda is not allowed to do that since these were inherently allowed games per the 2007 contract that was signed between the contract partners Bethesda and Interplay.
Bethesda proceeded to defame Interplay when they told Interplay partners that Interplay did not have the right to sell the games when in fact Interplay did have the right to sell them as the contract states.
Bethesda lied in stating that these were "new" titles that they needed to approve and used this lie to disallow Interplay partners from either licensing the games or using the existing game world licenses.
They filed a fraudulent lawsuit claiming Interplay is detrimentally harming them when in fact they were the ones who were detrimentally harming Interplay in several ways and we'll get to the Fallout MMO way of harming them.
What Interplay is showing is actual proof that Bethesda has detrimentally harmed Interplay financially and its image and ability to conduct business with certain business partners.
Interplay sold the Fallout IP for peanuts knowing full well that they could piggy back the success of Fallout 3 into a successful Fallout MMO.
The Securities and exchange commission filing done by Interplay in the November of 2006 stating that they intended to raise funds to work on Fallout MMO caused their stock to skyrocket from a death bed market cap of 2 million to a market capitalization of over 30 million dollars.
Then Interplay began to earnestly work on the Fallout MMO( game design specs and concept art that was submitted in the counter lawsuit they filed)
Interplay also tried to but were unsuccessful in getting the approval of Bethesda to announce on their website and through press releases that they were indeed working on the Fallout MMO.
Bethesda's lawyers did not allow Interplay to post any new Fallout MMO art anywhere, leaving much doubt within the large Fallout fanbase as to whether or not Interplay was really working on Fallout MMO or pulling the fans' chain.
This doubt among the fanbase was even greater among the more important investor community since it is the investors who actually partook in paying a large portion of Interplay directors salaries via stock option grants which dilute the value of the investor shares by increasing the amount of shares available.
Investors skyrocketed Interplay's value to ~30 million dollars on the mere mention of the SEC "intent to develop Fallout MMO" filings.
Had investors known for sure that Interplay was actually under a gag order by Bethesda in that Interplay was not allowed to even discuss anything Fallout related, Interplay's stock would have gone through the stratosphere since investors would have bid up Interplay shares to around ~100 million market cap knowing the tie in to a blockbuster selling game like Fallout 3 will generate revenue of at least 50 million in its first year and would garner the typical 2X revenue valuation that most public companies are usually granted by investors especially in today's generous valuation environment.
People who are not privy to the structured finance that is generated by Wall Street which greases the engine of the machine that is the United States need to understand something about why the US has lead the world in most innovations:
#1. The diversity of the cultures of the human beings working in the US.
#2 The amount of work put in by most of the population exceeds most other populations per capita.
#3. The financial innovation on Wall Street aids in the fulfillment of the creative productive output capacity of #1 and #2's combination
The side effect is an advanced Military Industrial Complex structure and its toll on the soul of human beings working in this Matrix and the bodies and souls of the real/perceived enemies of this Matrix.
If It wasn't for the #1,#2,#3 working hand in hand, the Country of Holland would have been under the oppressive control of the German Nationalist Socialist Party and website hosting/game playing and generally freedom loving individuals such as Brother None would probably not exist due to the Genocidal tendencies of the Global Hegemony seeking German NAZI( for short) party.
Instead we have an Allied based Global Hegemony but the Allied based Hegemony does not destroy human lives at the horrific rate that was being output by the NAZI party and Stalin's Goons.
For those that are unable to connect all the dots, we return to the Bethesda vs Interplay situation:
Bethesda is the Hegemony seeker in this case and they are using lawyers backed by wads of cash to twist contracts to their favor with the added flavor of outright 100% verifiable lying so they can continue to exterminate all creativity within the gaming world.
Following the bullet point modern day implementation of Joseph Goebbels' ideas, Bethesda is also using the cash starved gaming,retail and TV media as its propaganda tools and from the sales results, if you brainwash a multitude of average human beings enough, they will believe all your propaganda while mostly overlooking the bug infestation and the lipstick piggy paint job cookie cutter clones and hand over their cash for the pleasure of having your game crash over and over again until the next patch fixes one crash and created another.
This kind of Evil, in all its deceptive forms, must be resisted.