Sander said:Well, the same was true for Wasteland, and look how that turned out? The key to surviving for small game companies is to find niches and appeal to those people, not to look for the lowest common denominator.
Ah, fair enough, though I'd guess Wasteland is a bit more of a legend.
It'll be curious to see how this develops, compared to, say, Project Eternity. Two almost completely opposite marketing strategies.