inXile acquires Torment license. Stuff in the works?

Sander said:
Well, the same was true for Wasteland, and look how that turned out? The key to surviving for small game companies is to find niches and appeal to those people, not to look for the lowest common denominator.

Ah, fair enough, though I'd guess Wasteland is a bit more of a legend.

It'll be curious to see how this develops, compared to, say, Project Eternity. Two almost completely opposite marketing strategies.
 
I also think that you underestimate the general market value of an old but successful IP. Just look at Fallout 3 and all of the positive attention it got for using the fallout IP. Buying the license will generate hype with publications if they play it right. Granted, they aren't a Bethesda with a golden PR department but it certainly won't hurt them with a general audience. Now does it help them with the fans of PS:T? That all depends on what they do but it certainly perked up some of our ears.
 
^ Well, it really isn't the same as FO3, since they apparently aren't making a sequel or even a game set in the same universe. So it's fairly empty hype for something almost completely unrelated to the IP. Somewhat useful as publicity, but that's about it. I'm guessing they bought it cheaply precisely for this purpose.
 
Did they actually buy anything? All I have seen is a Trademark application that was filed on May 8th and just recently opened up to opposition on November 27th.
 
Published for opposition means it is theirs unless someone comes up with a valid reason to challenge it this month. Which is really unlikely to happen. But you're right, technically they don't own it yet.

Didn't buy it, no, just registered it when it became free.
 
I know that, but Trademark is different from copyright. They simply can not make a derivative work without the Planescape: Torment rights. So they are just going to use Torment as a theme?
 
Oh, that's what you mean.

Yeah, there's no setting or story elements involved in this purchase. They got the Torment name, and planning to use it in a new setting to make a new Torment game that shares similar design goals and themes as PS:T did: a dense, heavy narrative, a personal story with philsophical underpinnings, an unusual setting that plays with your expectations, turning RPG tropes upside down.

That's the plan! Planescape isn't available for licensing, as Colin McComb explained, WotC just isn't interested.
 
Planescape doesn't even exist in DnD any more as of 4th edition. Sigil is still around as a demiplane but the Great Wheel cosmology has been changed to the World Axis cosmology. So even if they could make a deal with Wotc they would have to use World Axis(if they want plane jumping) and 4th edition or Dnd Next.

Still I do feel there has been a opportunity lost by not being able to use DnD, Ravenloft is built for torment as well as things like Age of Worms and Underdark.
 
4th Edition would be great for a video game but there is a lot of freedom in not using another company's IP, especially for PS:T. The question isn't whether or not they can make a spiritual successor in theme but whether they can make a good gameplay system to underpin it.
 
UncannyGarlic said:
I also think that you underestimate the general market value of an old but successful IP. Just look at Fallout 3 and all of the positive attention it got for using the fallout IP. Buying the license will generate hype with publications if they play it right. Granted, they aren't a Bethesda with a golden PR department but it certainly won't hurt them with a general audience. Now does it help them with the fans of PS:T? That all depends on what they do but it certainly perked up some of our ears.
Making the game a first person dungeon crawler with the nameless one looking for his father (spoken by Liam Neeson no less!) who left him in between the planes.
 
Crni Vuk said:
UncannyGarlic said:
I also think that you underestimate the general market value of an old but successful IP. Just look at Fallout 3 and all of the positive attention it got for using the fallout IP. Buying the license will generate hype with publications if they play it right. Granted, they aren't a Bethesda with a golden PR department but it certainly won't hurt them with a general audience. Now does it help them with the fans of PS:T? That all depends on what they do but it certainly perked up some of our ears.
Making the game a first person dungeon crawler with the nameless one looking for his father (spoken by Liam Neeson no less!) who left him in between the planes.

Sounds good, where do I send my money to?
 
Crni Vuk said:
Making the game a first person dungeon crawler with the nameless one looking for his father (spoken by Liam Neeson no less!) who left him in between the planes.

If by "planes" you mean "corridors", then I'm sold!
 
its a game for the masses, of course Liam left him at the airport between the planes.

*Edit
Also! Diablo 3 10 Million sold copies! Pretty obvious in which direction a new Planescape should go :mrgreen:

10 million flies cant be wrong!
 
Why wouldn't WotC be interested? It's not like they'd *lose* money or something, right?
 
Maybe what Kilus said about the cosmology of DnD having been changes has something to do with it...
 
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