Is Bethesda baiting the console modding community with Remastered Skyrim?

Skyrim, sure, but Fallout 4? Apart from some hotkey mods I have not found a single mod that actually uses F4SE yet, but that may be because it's still pretty early.
Yeah, I think many of the modders are waiting for all the DLC to come out before they do anything complicated. That and the console community may drive most modders away from using F4SE in their mods. Although we know that Skyrim Remastered is going to be a different story. Hell at this point its pretty much self fulling prophecy. :whatever:
 
Replying to OP's post, Beth is probably baiting the console modding community here. Heck they even promoted the modding capability at E3 so they are using modding potential to sell what is essentially a re-release of Skyrim.

Yeah, I think many of the modders are waiting for all the DLC to come out before they do anything complicated. That and the console community may drive most modders away from using F4SE in their mods. Although we know that Skyrim Remastered is going to be a different story. Hell at this point its pretty much self fulling prophecy. :whatever:
:whatever: I'm already predicting the week of controversy when modding thieves raid Skyrim Nexus for incompatible mods and the sub-normal members of the console gaming community sending death threats to Skyrim modders. There are probably too many Skyrim mods needing SKSE to work so Fallout 4's modding controversy will be getting its sequel.
 
Bethesda is looking to squeeze as much juice out of their products as they possibly can so the only reason they are doing this is because it means they can get people to pay for Skyrim for a 2nd time or for some even a third time just for the sake of console mods.
 
Of course they're aiming this remaster at the console mod users. PC players already get just about all of the improved graphics by using existing mods anyway, so there really is no compelling reason for them to buy it. About the only reason for them to get it at all is the 64-bit .exe and DX11 support, and I highly doubt most PC players would rush out and drop 60 bucks on a brand new version of the same game they've been playing all along.

If Bethesda were planning to release any major changes to the game itself (new mechanics, quests, NPCs and such) they wouldn't be giving the PC version away for free.
 
They are giving the PC version for free so people can continue to make mods for consoles.
Although I think someone told me that Bethesda says Skyrim mods will work on Skyrim Remastered, if that is true it just proves that the remastered version is exactly the same as the original with just 64bit support and nicer graphics... No improvements or additions to gameplay, engine or anything else.

And to answer the OP, yes, they are only making this to get people to buy it because they will be able to have mods on consoles. I still think they will implement a way of getting money out of mods, so it would make sense getting the Bethesda game that was most modded ever to get included in that money making idea.
 
But now with Skyrim Remastered coming out and it being free on PC, I'm starting to wonder if Bethsoft is trying to bait people into buying it for the mods.

Of course they are.

The thing is, PC players have already had a "remastered" version of Skyrim since 2013, and some of the current builds are almost on parity with FO4 - with some give and take. Models are obviously lower quality, but the textures are far superior. There's really no reason at all for a PC player to upgrade to the Remastered version aside from the 64bit executable, but that will break 4+ years of previous mod development. Especially those that rely on SKSE, or who's authors have abandoned their work long ago. I don't see a whole lot of reason for PC players to upgrade, and apparently - neither does Bethesda.

Giving it away for free is their way of encouraging people to adopt it and build mods for it, in order to feed the console market - which is much bigger, and cannot provide their own content. The game itself is a low-effort cash-in, considering that Skyrim's engine served as the core for the development of FO4, so the hard work of porting it to new hardware and updating the effects was already done.

Bethesda desperately needs another pillar for BethesdaNet, and Skyrim will serve that purpose nicely - being both their most popular game to date - and the one with the most robust mod community. They need to have it offer as much as possible, as soon as possible, because I'm convinced that they plan to make another go at monetized modding. Either they are going to introduce banner ads and commercials, or they will winge about the cost of bandwidth and start charging a subscription fee. That's too much money for them to just leave on the table, and they WILL make another go at it - this time cutting out both mod authors and valve from the revenue stream. Setting up a walled garden is only first step.

Now, to be a bit conspiracy minded for a moment, I hear the authors of SkyUI have already stated that they refuse to port their mod to Skyrim Remaster. SkyUI is a major pillar of the mod community, and is required to make MCM work. I wouldn't be half surprised if Bethesda contacted SkyUI's author and convinced them to refuse to support Remaster and to not allow others to update it. The guy has a history of working closely with Bethesda on paid mods, and has shown that he's willing to throw the community under the bus. On Bethesda's end, they don't want mods being made which require SKSE, since script extenders are pretty much impossible on consoles. If they can knock out SkyUI, they can knock out MCM and everything that depends on them - lessening the importance of SKSE. This will gently encourage modders on Skyrim Remaster to make totally new mods - which just so happen to be more console friendly.
 
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