Is Dead Money Unfair?

Discussion in 'Fallout: New Vegas Discussion' started by xXxKillaHDxXx, May 3, 2016.

Is Dead Money Unfair?

  1. Yes

  2. No

Results are only viewable after voting.
  1. Brivoo

    Brivoo Powered by Radiant AI

    384
    Jan 20, 2016
    I suppose it depends on what you mean by "unfair". If you mean that it's inherently broken or too hard, then no, definitely not. My first playthrough was exhilarating for the same reason most people said here; it was a welcome increase in difficulty after my character became God incarnate.

    It's not like it's set up in any way that could be considered misleading; all the mechanics are laid out for you and even the speakers, which most people seem to identify as their major gripe with the add-on, weren't all that hard for me. I've never played New Vegas on any setting other than on hardcore mode, so I also enjoyed the constantly draining health, but it wasn't even that debilitating; with an endurance score of 4 I only lost something like a third of my health while outside.

    I enjoyed the Ghost People and how you had to make sure they were dead; it adds to the atmosphere of desperate survival and the fact that I was killing them with spears, for the most part, reinforced that even more. What I enjoyed less were the holograms, and that was mostly because I'd somehow convinced myself that the holorifle was meant to be able to damage them and my game was bugged.

    Honestly, my second playthrough with a combat-oriented character made Dead Money almost trivially easy, even on the hardest setting. Once I found the .308 ammo holotape for the vending machines, I was swimming in ammo. Having to keep survival in the back of my mind even when I was basically the king of the Sierra Madre still made it fun, however, it made it feel earned.



    However, if you meant for any build that isn't combat or stealth oriented, then yeah, the DLC is kind of unfair. That said, companions in the game are ridiculously strong, especially at Charisma 10, and the ones in Dead Money are specialized in dealing with the Sierra Madre, so you shouldn't really be having any trouble even then; just run like hell during sequences like the Gala and when finding Christine in the suites and you'll be golden.

    On a side note, the Sierra Madre was where I first found out how easy it is to win at Black Jack in this game; the maximum payout in something in the region of 10,000 caps and I basically consider it an exploit.

    In fairness, you don't actually get any confirmation that they were lovers.
     
  2. Spacemunkey

    Spacemunkey Vault Senior Citizen

    Dec 4, 2015
    Veronica is directly involved with Dead Money though, you can't say that about the other companions. Even if they had Elijah keep her isolated and her and Christine had a moment at the end I would have been satisfied with that, I even brought her my second time through thinking I may have missed out, but no. The whole thing felt very unresolved for me just getting a note, and it turned me off of what was otherwise a great DLC.
     
  3. Black Angel

    Black Angel Grand Inquisitor of the Ordo Hereticus

    Mar 21, 2016
    Eh, I thought the radios were fine. Not saying they were fair, it's just..... well, might have been because of my playstyle and because I tend to pay as much attention as I could to the surrounding without rushing first. Coupled with me relying on stealth (that was broken because of Gamebryo) I really enjoyed the DLC.
     
    • [Like] [Like] x 1
  4. R.Graves

    R.Graves Confirmed Retard

    Apr 21, 2016
    No, dead money was designed to be difficult for any character build. Like a good survival horror game it's not designed in your favor but it certainly isn't unfair. The difficulty and inhospitabilty of that location all ties into the story of that DOC and it's themes. It was necessary to tell that story well.
     
    Last edited: May 4, 2016
    • [Like] [Like] x 3
  5. Chud

    Chud Still Mildly Glowing

    251
    Jun 8, 2015
    It's a huge credit to Dead Money, that all of the new characters are so well written. I loved learning to speak with Christine, and then talking her down near the end. Dog/God was interesting as a concept a character. Finding the pathos and humor in Dean. And Father Elijah, such a great antagonist. The more I think about it, the more Dead Money rises to a three-way tie between Old World Blues and Lonesome Road. Great balance of challenge, story, choices, and reward.

    The upgrade ED-E gets from Lonesome Road's nuts. He becomes pretty much a floating Swiss Army Knife.
     
  6. Radiosity

    Radiosity Writiosity

    464
    Sep 9, 2015
    Writing a mute character is a challenge, but a hugely satisfying one. Done it myself (twice, once with two characters who couldn't speak the same language, once with a clown who never speaks and only communicates in sign language). Finding ways to get meaning across without speech in a written work is fun/frustrating in near-equal measure lol
     
    • [Like] [Like] x 1
  7. Izak

    Izak I Shot The ALBATROSS

    Jan 29, 2016
    I'm trying as hard as I can to imagine this, do you mind linking me to it?
     
  8. Mr Fish

    Mr Fish ...The pain of being dead...

    Sep 11, 2010
    Not the clown you were looking for but eye-catching non the less.

     
  9. Izak

    Izak I Shot The ALBATROSS

    Jan 29, 2016
    I...I... I can't process this, I feel like I've just stared into the abyss, man the human race really deserves to end.
     
  10. mrchaos

    mrchaos Super Orc

    478
    Nov 14, 2015
    The damn speakers. Can´t get rid of them like the radios and to make matters worse you have to deal with the holograms at the same time.
     
  11. xXxKillaHDxXx

    xXxKillaHDxXx First time out of the vault

    13
    May 3, 2016
    the DLC lacks of new weapons and armor which really dissapointed me :(
     
  12. Radiosity

    Radiosity Writiosity

    464
    Sep 9, 2015
    Blame Bethesda. Know the main reason Dead Money (and the rest) were the way they were? Budget constraints. They had to do a hell of a lot with a hell of a little money, hence why they found interesting ways to reuse existing assets, and created something as amazing as Dead Money, which features a mere 4 NPCs, one of whom you only interact with via a hologram or speakers until right at the end.

    There's a lot to be said for having a limited budget or technical constraints, it forces people to be incredibly clever and innovative. Take the original Star Wars movie. Constant problems, loads of technical limitations, no major studio backing. That led to a better movie. Now look at the prequels, or even Bethesda's games, where money basically isn't an issue and a small group of people have total control with no real oversight: shallow, boring, plain, lacking any sort of coherency, and wholly focused on VISUALS and RULE OF COOL and SPECTACLE.

    If you think I just compared Emil to Lucas... you're right, I did. I consider Lucas to be one of the worst writers in human history, and Emil is right up there alongside him.
     
    • [Like] [Like] x 1
  13. Radiosity

    Radiosity Writiosity

    464
    Sep 9, 2015
    Context helps lol. He's a character in my favourite show. There are brands that create various outfits and each has their own style and a top designer. Marcel is top designer for a brand that specialises in modern interpretations of clown and circus-themed outfits and the like. He never speaks because it's part of his character. Anyway, easiest to just copy-paste the scene itself:

     
  14. The_Guide

    The_Guide First time out of the vault

    73
    Sep 30, 2015
    Actually I love Dead Money for its challenge. Lonesome Road feels like Mothership Zeta with those tunnelers. There are a lot good puzzles in Dead Money. However, Dead Money is more like a single linear quest than an area to explore, so OWB is still my favorite.
     
  15. Dr Fallout

    Dr Fallout Centurion

    Aug 17, 2015
    It was too easy and frankly a weak attempt at survival horror. The story, characters and dialogue were brilliant, and stood out well. I had fun, but it could have been so much more. Blame the game engine.
     
    • [Like] [Like] x 1
  16. R.Graves

    R.Graves Confirmed Retard

    Apr 21, 2016
    Blame the engine, budget contstraints, time constraints, bottom line, blame Bethesda.
     
    • [Like] [Like] x 1
  17. Dr Fallout

    Dr Fallout Centurion

    Aug 17, 2015
    Hey, what else?
     
  18. R.Graves

    R.Graves Confirmed Retard

    Apr 21, 2016
    Uhhh, ... no that's all I got.
     
  19. R.Graves

    R.Graves Confirmed Retard

    Apr 21, 2016
    Is this real? Well... she is pretty hot.. I'll show my self out
     
  20. Mr Fish

    Mr Fish ...The pain of being dead...

    Sep 11, 2010