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Discussion in 'Fallout: New Vegas Discussion' started by xXxKillaHDxXx, May 3, 2016.
Exactly, Mr House has no chance against Big MT, the Nukes/Tunellers and red cloud.
Well he can pretty much hole up forever but his plan relies on the courier way more than he realises.
Agreed, pretty much everything he does relies on the courier.
He's literally the only faction that is completely fucked without the courier. Btw Aaron Kimball is probably the NCR's worst president to date.
Agreed... when you think about that's true. The Legion is probably the only faction that doesn't need the courier at all. Think about it, they've already made allies with local groups such as the khans, they're already weakening the NCR supply lines and they're ravaging Mojave cities.
Yeah the legion definitely could have used more flaws than just the whole morally questionable part. Then again if the NCR didn't have such a shit prez in sure they wouldn't stand much of a chance.
The Legion is the only faction that kicks ass without the courier.
Eh, if the dead money cloud ending is any sign then the NCR hold onto the dam unless the courier fucks them over.
You know what? I'm planning for a Genocide playthrough that wraps up with the Cloud Ending of Dead Money. First, I will wipe the slate clean in the Mojave, leaving only the Vendortron and Yes Man standing. Then, I will trigger the Chaos in Zion quest for Honest Hearts. Then, I'll kill everything in Big MT for Old World Blues. Then, I'll kill Ulysses in Lonesome Road and nuke both the NCR and the Legion. Finally, I'll conclude it by killing Dog/God, Dean, and Christine, and then join Elijah. This wraps up for my next playthrough, which would be Fallout: Dust, to explain how all of those shit from each of the DLCs made it to the Mojave. It's too bad the creator of Dust didn't consider the alternate ending of Old World Blues, or at least make the Robobrains to occupy Helios ONE like the ending with Stealth Suit.
You should leave Dog alive, that way an insane, depressed and, cannibalistic Super Mutant and a genocidal, crazy old man are the last two (organic) survivors of your playthrough.
In worst case, what if the vault dweller joins the master's army? What if the chosen one becomes the president of the enclave? My evil characters are forced to save the world in original games.
You could join the Unity in Fallout 1, though; it's a shame you couldn't betray Arroyo and leave them for dead though, that'd have been cool.
If only there was an added stage where you could PLAY as a super mutant.
I played DUST. The lore you suggest is actually a tiny bit similar to yours. Although there's...
The Fall in DUST occurs like this, pretty much: The Courier wins the battle of Hoover dam, (Independent/House ending) but the NCR apparently oust him or something and take over Vegas. They evict the people of Vault 21 and they do some deep experiments there. A worker sabotages the place, and the experiments escape. But the NCR dump radioactive waste to prevent them from getting out/people knowing what happened. After that, they occupy the Lucky 38, conduct more experiments. While that's happening, the Freeside Kings decide to rebel against the NCR, this leads to violent uprisings which ends with NCR victory. The Kings and the other rebels hide in the sewers though. Later, they escape to Boulder City, and the sewers are occupied by cannibals which lure survivors in by saying they got food, etc and eat them. The King gets shot and dies in Boulder City. Pacer and the rest apparently get mutated to Ghost People after they wear the suits in Boulder City.
Meanwhile, they (the NCR) discover the Sierra Madre, but Elijah is hiding there. They use tribals to scavenge tech. Elijah manipulates the tribals and gives the NCR only what he wants them to have. After a while, he decides to give them the cloud.
Shortly after that, a sandstorm hits the Mojave. A really bad one that also brings plagues. (one of those plagues wiped out Goodsprings entirely) A while later, the Cloud explodes in the Lucky 38 and the entire Strip area becomes Sierra Madre V 2.0, but with Marked Men, Ghosts and Feral Ghouls. Also Centuars, but those were made by the NCR. (one Centuar has a note which says he was a NCR soldier)
The BoS are killed when the NCR drops off radioactive barrels, killing them all Camp Searchlight style. Some people who were out (led by Paladin Ramos) took a new base in Camp Searchlight, and they find out that Elijah was the main cause of everything.
In Old World Blues, everything is dead, but apparently the Courier activated all the Sink AI stuff. The Toaster has a blood shrine and the Sink declared war on filth -- which means that it literally flooded the entire crater. (not kidding here.. the only areas you can walk are the high/elevated areas) There are 2 factions. A BoS detachment and tech scavengers. both are hostile of course. OWB is accessible through the Nipton tunnel, but you need C4.
In Honest Hearts, Joshua Graham gets infected with a mutated Vault 22 Spore thingy (Brought to you by the NCR accidentally). He dies, and is buried. Shortly after that, the spores take over the entire canyon. There's a thick green fog. Later, a new mutant appears. People call it Wendigo, it's unkillable and motherfucking annoying. It's a huge Spore carrier. HUGE. It walks, it stretches itself in weird poses and is the worst enemy in the entire mod. Daniel who is alive believes that that thing is Joshua Graham, he sets out to kill it and goes missing. There are some NCR troops who went insane due to the fog, the spore carriers, the spore plants and of course Wendigo. HH is accessible through the cavern. Wendigo is afraid of fire/light btw. I strongly advise you not to enter this area unless you have a Flare gun or a flamethrower or something like that. You will never be able to kill Wendigo, but you can at least keep it away a bit with those.
In Dead Money, there are still ghosts and stuff, but you can find the skeletons of Elijah and the tribals. You can go to NCR territory through here. DM is accessible when you take the Vertibird from (former) Camp McCarren. The Vertibird crashes in the Sierra Madre.
Lonesome Road is fairly empty. Tunnelers mass migrated to the Mojave and the Marked Men are scarce. There are some neutral people here, too. The White Legs escaped to here after being chased by the NCR and the cloud. They found Vault 74 and wiped out everyone in it. When they got out, the Marked Men had made an alliance and killed every single White Leg.
That's it pretty much. It's literally Fallout: Everything-Goes-To-Shit. It has well done lore though. I am interested in FROST, which is FO4's DUST. It apparently takes place shortly after the war. Waaaay before FO4 itself.
Wait, what? I thought it supposedly take place after that Dead Money alternate ending?
Anyway, DAMN YOU FOR SPOILING IT! DAMMMMMMMMMNNNNNNNNNNNNNNNNNNNNNNNNNNNNN
Well, your finger clicked the spoiler button, so damn your finger, not me.
I didn't do all of it, you'll find more. The Divide for example has much more lore than what I said. The NCR detachment at Zion is also missing an important detail. Then you have other groups in the Mojave.
Alright, alright, fine.
I need to wrap up this current playthrough before beginning my genocide run. Currently hooked by Underrail and Fallout 2~
DUST is awesome but it is HARD. And frankly get's boring after a while.
What's your playstyle? Full pacifist? I watched Alchestbreach and he's just kind of shoot everything that's shooting at him, kinda look boring. I would try full pacifist and go full sneak to make it 'easier'.
Yeah I did that, and it's still boring. Maybe it's because I'm a dialogue junkie?