Is there anyone left?

Rev. Layle said:
White Knight said:
SouthboundSoul said:
But the Isometric gameplay featured in Fallout 1 and 2 would not sell in todays market.

Really? Would like you explain the massive interest in Wasteland 2 then?

80,000 - 100,000 backers is not MASSIVE interest. It is a lot of people throwing in money for a game to be made (myself included).

We'll see how well the game sells. If a million people buy, still not sure if that is MASSIVE interest - but it is a great indication that publishers do completely miss a market that has people ready to "SHUT UP AND TAKE MY MONEY" :)

It is compared to Southbounds idea of interest isometric RPGs, which is that nobody will buy them because nobody likes them anymore.
 
SouthboundSoul said:
I think Fallout 4 should be decades later after Fallout New Vegas. Where the NCR, Legion, Brotherhood and basically all major factions have failed and the world has gone back to the dark ages with people in small settlements fighting over simple things, and the player is tasked with uniting the tribes.

Anyway back to the question, I like Fallout 3. I still do and always will even if it isn't anything like the other games. I thought it was the best game ever when I first played it, it got me into Fallout and for that, I will always love it. When I look back on it, it really has nothing on any of the other Fallout games. I'm actually hooked on Fallout 1 at the moment and it is really addicting. I think it would have been received better if it was it's own Stand alone game or a spin off.

I am also, in no way shape or form a Bethesda fanboy. Skyrim is an over rated piece of crap, and so are pretty much all Elder Scrolls Games, even if Oblivion was really enjoyable.

I think I love you.
 
Why do all the F3 threads always turn to arguments about why an isometric, STRICT RPG , with talking heads is the "Correct and only FALLOUT ever, so shut your fucking mouth !!! " thread?

That being said I love isometrics,I love strategy, I love having to hoard ammo and having weapons be scarce, but believe FALLOUT is Better as an action RPG.(which requires heavy explanation of my def)

Crni wasn't whining about anything, he was discussing the fucking issue at hand. Ya know, the whole fucking purpose of message boards to begin with?

--Really?? You mean the issue at hand being the topic "is there anyone left" not "why fallout 3 fans should die in a boiling pit of lava"

In reference to some of the other things you said. Arguing about if it was a "change" or a "shift" is completely irrelevant. The fact is that Fallout 3 was a POS not because of the First Person view and other "Immursion" elements - even though those were done poorly to begin with - the real issues have been discussed to death in dozens of other threads, so it is almost pointless to debate it anymore. You mentioning games evolving is actually typical. Fallout 3 was a FPS because isometric is sooooooo 1990's right? What about the recent Kickstarter craze? People basically frothing at the mouth to play isometric games.....yeah. Believe what you like though.

--- I see what you did there :D
Brought it back to the "real" topic of the thread , why FALLOUT should have remained isometric. Why not take some of your own advice and
discuss the fucking issue at hand
.

which was
Is there anyone left in the world that likes Fallout 3 for the way that I do? For the way that brought me into the world of Fallout in October 2008?!

Basically, is there anyone who wants Fallout 4 to be nothing like new Vegas?

No life EVERYWHERE, whether it is plant life, or animals, it's too much!

No citys everywhere!

I liked Fallout 3 because it was a game where I could travel for hours in the wasteland and find a building and go "OMG could this be a building with life?!" then it turns out to be yet another rundown building. A game where you can see people struggling for survival, water, township. basic life!

Is there anyone who wants a game like this? Or do you all want a game called FALLOUT where everything is all fresh and clean?

It may have been 200 years but still, it takes longer than that for the radiation to clear, let alone rebuild.


----so by your own logic, stay on point or GTFO of the thread?

In response to the op I do, still havent played through NV and am working on 1 right now, but loved three, and would love another "like" game w/ better writting, more character depth and more sim elements.
 
Rev. Layle said:
If a million people buy, still not sure if that is MASSIVE interest - but it is a great indication that publishers do completely miss a market that has people ready to "SHUT UP AND TAKE MY MONEY" :)

If a million people buy Wasteland 2, then by all (gaming) means, it's supermassive, colossal interest. Not all AAA titles sell that many units. Having 60,000 backers for a fan-funded (i.e. no advertisements on the Net, no posters in video game stores) game by a group of developers who aren't popular within the current generation nor produced anything spectacular for the old-school one in the last years, this is truly great success.

And that is, we have to wait for the game to sell after it's released. I assure you, even if it fulfills half of what the vision doc promised, the new players will be amazed by the amount of cool shit you can do in this game. At least enough to go out there and spend some buck on this sucker.
 
kieranbhoy said:
Is there anyone left in the world that likes Fallout 3 for the way that I do? For the way that brought me into the world of Fallout in October 2008?!

Basically, is there anyone who wants Fallout 4 to be nothing like new Vegas?

No life EVERYWHERE, whether it is plant life, or animals, it's too much!

No citys everywhere!

I liked Fallout 3 because it was a game where I could travel for hours in the wasteland and find a building and go "OMG could this be a building with life?!" then it turns out to be yet another rundown building. A game where you can see people struggling for survival, water, township. basic life!

Is there anyone who wants a game like this? Or do you all want a game called FALLOUT where everything is all fresh and clean?

It may have been 200 years but still, it takes longer than that for the radiation to clear, let alone rebuild.

Yes and no. I'd like a larger wasteland to explore, therefor more cities--but I don't want them EVERYWHERE. I loved the desolate atmosphere of FO3--but honestly, I wanted a couple more 'metropolis" places such as Rivet City. Not many, but a couple. CC, for example, ought to have been much larger, given it was a major trading hub for the Capitol Wasteland.

Personally, I'd like to see FO4 a hybrid of 3 and NV. I'd like to see a larger, more expansive wasteland. I'd like to see 3 or 4 huge cities, smaller villages sprawled about, and sporadic isolated huts and homes where vagrants live. I'd like the wasteland to be big enough that with all of thise settlements, it still seems desolate, and leaves you wondering when you'll see new life.

Fallout 3 had great atmosphere compared to NV in that way. In FO3 you could wander for hours and not see so much as a trader. In FO NV, it seems you couldn't go two MINUTES without hitting some settlement or other....was very dissapointing for me.
 
why not? Look at FO2--you literally had to travel for over a MONTH sometimes, before coming across any wasteland city. And even then, there were 3 big ones: San Fransisco, NCR, and New Reno. Vault city was mid-sized, while the rest of the settlements ranged from medium to small. FO2 felt rather desolate as well, especially since you only had one place on your map when you first start--Klamath.

I think that is actually part of what FO2 was all about--the desert survival. It was made to be scary traveling, to have great stretches of distance between each settlement, and there to be dangers along the way--not for you to run into a new town every 20 miles.
 
But in almost every location you meet people and traders, thats why.

why not? Look at FO2--you literally had to travel for over a MONTH sometimes
Then Fallout 3 should have too world map with major location, not small map of Washington DC where you can go, whatever you want. Such a comparison is madness. during 1 month travel you will maybe meet some caravan/enemies, maybe, in F3? For every 5 steps new enemies, like in good fps.
 
By reading this, I think people took responses from the "hardcore BlackIsle Fans" the wrong way.

We are not saying that Fallout 3 was a terrible game on it's own. Quite the contrary. It's a fantastic game. We are just saying that Fallout 3 took away many aspects of the originals, and anybody who has not really played the classics (which is most of the "Fallout Fan" population around the world, I assume) does not get what we are talking about.

I am not one to speak with, currently, under 20 posts.

Fallout 3 was great with it's empty feel, but everything else felt out of place to me. Fallout: NV took alot of aspects out of Van Buren, also (Well Obsidian was made of former BI workers).
 
I agree on most points that the hardcore Black Isle FO fans make, but I do feel, even still, that alot of you guys (I mean NO offense, it's simply opinion), are too harsh on FO3. I mean, console games in general are lacking in the RPG genre, and it should have been expected that a console FO would be lacking in aspects from the classic games. Such is the way with console RPGs.

I do think NV felt a lot more like FO in a gameplay sense, but I think the FO3 atmosphere (no towns every five steps) was closer to FO. In the end, FO4 should take the best of both worlds, and BE TRUE TO THE FO ORIGINS. That is *most* important.
 
Regardless of how much sales Wasteland 2 makes, Fargo already proven that we don't need soulless publishers that rape everything in to a shit brown FPS any more to bring life to games. Kickstarter is the herald of the end of a dated business model.

( unless of course Kickstarter gets insanely taxed or even banned, which with lobbyists isn't so far-fetched...)
 
Brother None said:
Sure, setting-wise Fallout 3 had a little on New Vegas in emptiness and desolation and ruins, but if you're going to keep doing that you should really explain why there is no recovery and rebuilding. If anything, Fallout 3 struggled being a plausible setting where people's actions made sense, especially compared to New Vegas.

Nothing like New Vegas? I'd like it to learn from its quest/RPG system design and writing. Fallout 3 was rather behind there.

"Rather behind"?

Seems like a pretty big leap to me. Sure F3 quests were ok (where awful would be generic fetch quests). But NV shines as far as writing and quests go.
 
I personally can't understand what others keep going on about when they say that FO3 had a better "atmosphere" or that FONV "didn't feel like the post apocalypse". I didn't get very far into FONV when I started jumping for joy in my seat at HOW atmospheric and "true to Fallout" it felt. And I'm ONLY talking about the setting...

Writing and quest-wise... if people want to demand that the next game is NOTHING like FONV, those people need to be put down. Seriously. Why should the next in a series NOT progress? Why should moving forward NOT learn from successes and attempt not repeat failures? FONV was rife with successes that FO3 never even ATTEMPTED. Suggesting that the NEXT game somehow REGRESS away from progress is absurdity at its most refined.
 
Languorous_Maiar said:
But in almost every location you meet people and traders, thats why.

why not? Look at FO2--you literally had to travel for over a MONTH sometimes
Then Fallout 3 should have too world map with major location, not small map of Washington DC where you can go, whatever you want. Such a comparison is madness. during 1 month travel you will maybe meet some caravan/enemies, maybe, in F3? For every 5 steps new enemies, like in good fps.

Like you never moved 1 cm in Fallout 3 and got like 10 encounters in a row :evil: ?
 
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