Well yeah, all of that is a template for the satire and everything, but at its core, everything is about survival
FALLOUT 1 - Vault needs clean water
FALLOUT 2 - Tribe needs food
FALLOUT 3 - Wasteland needs purified water
Like it or not, its the fallout experience
Without any offense, hell forget it I mean this offensively, but this is the reason why I call such people
Fallout Tourists and not fans.
You could as well ask someone who's in love with bicycles why he's using them instead of a car, since both come with wheels, so why bother, it's just the same, right?
If this is all that you get from it, then the issue is of a very different meta level. And this, I mean witihout any offense. - Way to often, we enjoy content without
actually knowing why we enjoy it in the first place.
I would argue the majority of people out there, do not enjoy Fallout, what kind of game it is or the story. They actually enjoy he setting. But this is where it becomes a bit strange. Fallout, was never about the setting. The setting itself, even the story line are disposable. Which is illustrated by the simple fact, that the story and setting havn't been even the first thing Avalone came up with, when he got the idea for the game, they got the gameplay first. Wikipedia can give us some insight on it by the way:
In early 1994, Interplay Entertainment announced that they had acquired the license to create video games using the GURPS role-playing game system.[7] Fallout was then created by Interplay as a
spiritual successor to their 1988 post-apocalyptic role-playing game
Wasteland. Although it was initially developed as an official sequel, Interplay did not have the rights to
Wasteland at that point.
[8][9] The budget for the game was approximately US$3 million.
[10] In the early stages of planning, other settings based on the
GURPS role-playing game handbooks were considered, including a time-travel theme with aliens and dinosaurs.
[11] According to producer
Tim Cain, "[They] actually worked with the game designer who [wrote] the '
GURPS Time Travel' manual and worked out a complete time-travel adventure, but it was just too much artwork for [them] to get done in a reasonable amount of time."
[7] The game's working titles included
GURPS: Wasteland and
Vault 13: A GURPS Post-Nuclear Adventure. The final title
Fallout was suggested by the Interplay boss
Brian Fargo.
[12]