Is Todd A Dick

Is Todd Howard secretely a dick in person

  • Yes fallout 76 is just fortnite with guns

  • No I worship Todd the Godd


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What? This is the dumbest thing i ever read. And NPCs can't do this? Are you gonna tell me that NPCs can't do this, that running up to them and not know if they are peaceful or not?

Are you seriously defending the no NPCs thing?

No story means no driving force to make the player go forward. Bethesda thought people would make up their own story and we see how that backfired.

Because you are trying to defend a clearly deficient product.
DEFEND? I wouldn’t be on this forum if I liked Fallout 76, you dumb shit. I’ve played enough New Vegas to know what to expect from every single npc hours beforehand. Bethesda didn’t want this to happen to Fallout 76
What is the Fallout experience?

But at best this means no story at all, at worst, it means —this:
FalloutMMO.jpg
The Fallout experience is a lawless wasteland where you must approach everyone you see with caution. It could have been a better execution of Fallout RP, where more of it could be represented in game.
 
The Fallout experience is a lawless wasteland where you must approach everyone you see with caution. It could have been a better execution of Fallout RP, where more of it could be represented in game.
I find it terribly sad that this is become the popular notion of the Fallout experience.

I would never have become a fan of the series if this had been the essence of it. :(
We've lost so much from Interplay's folly.
 
DEFEND? I wouldn’t be on this forum if I liked Fallout 76, you dumb shit. I’ve played enough New Vegas to know what to expect from every single npc hours beforehand. Bethesda didn’t want this to happen to Fallout 76
And as a consequences of it, there is nothing happening at all.

In the past Bethesda at the very least cared enough to make a theme park with attractions. Now they just make theme parks. With nothing inside it.
 
I find it terribly sad that this is become the popular notion of the Fallout experience.

I would never have become a fan of the series if this had been the essence of it. :(
Well yeah, all of that is a template for the satire and everything, but at its core, everything is about survival
FALLOUT 1 - Vault needs clean water
FALLOUT 2 - Tribe needs food
FALLOUT 3 - Wasteland needs purified water
Like it or not, its the fallout experience
 
Those are not the player's concerns, those are the concerns of the PC—it's a backdrop. Those are not the Fallout experience. Those are why many games that try to copy Fallout are as bland as sawdust. Bethesda discarded the Fallout experience, in favor of the TES experience, draped in the Fallout IP.
 
What is the Fallout experience?

But at best this means no story at all, at worst, it means —this:
FalloutMMO.jpg

______
You've seen it; we've all seen it. Would a defensible (or moderately redeemable) product provoke this kind of reaction? This is what you'd get if a guy had bought take-out food and found feces in the bag, instead of his order.

Yes would this guy you don’t know get angry at a good game? Valid point.
 
Yes would this guy you don’t know get angry at a good game? Valid point.
Good game is a tricky concept, because what constitutes a good game (by many accounts)... can become crap on principle when it trods on the wrong territory; defacing the core experience, and precepts of a series—to which it bears a name by fiat alone.
 
Well yeah, all of that is a template for the satire and everything, but at its core, everything is about survival
FALLOUT 1 - Vault needs clean water
FALLOUT 2 - Tribe needs food
FALLOUT 3 - Wasteland needs purified water
Like it or not, its the fallout experience

Without any offense, hell forget it I mean this offensively, but this is the reason why I call such people Fallout Tourists and not fans.

You could as well ask someone who's in love with bicycles why he's using them instead of a car, since both come with wheels, so why bother, it's just the same, right?

If this is all that you get from it, then the issue is of a very different meta level. And this, I mean witihout any offense. - Way to often, we enjoy content without actually knowing why we enjoy it in the first place.

I would argue the majority of people out there, do not enjoy Fallout, what kind of game it is or the story. They actually enjoy he setting. But this is where it becomes a bit strange. Fallout, was never about the setting. The setting itself, even the story line are disposable. Which is illustrated by the simple fact, that the story and setting havn't been even the first thing Avalone came up with, when he got the idea for the game, they got the gameplay first. Wikipedia can give us some insight on it by the way:

In early 1994, Interplay Entertainment announced that they had acquired the license to create video games using the GURPS role-playing game system.[7] Fallout was then created by Interplay as a spiritual successor to their 1988 post-apocalyptic role-playing game Wasteland. Although it was initially developed as an official sequel, Interplay did not have the rights to Wasteland at that point.[8][9] The budget for the game was approximately US$3 million.[10] In the early stages of planning, other settings based on the GURPS role-playing game handbooks were considered, including a time-travel theme with aliens and dinosaurs.[11] According to producer Tim Cain, "[They] actually worked with the game designer who [wrote] the 'GURPS Time Travel' manual and worked out a complete time-travel adventure, but it was just too much artwork for [them] to get done in a reasonable amount of time."[7] The game's working titles included GURPS: Wasteland and Vault 13: A GURPS Post-Nuclear Adventure. The final title Fallout was suggested by the Interplay boss Brian Fargo.[12]
 
Survival is the core of anything organic isn't it? Every FPS could be argued that survival is the core experience because if you die, it's game over. Sure, survival is a thing people worry about in post-apocalyptic wastelands but that's not what sets Fallout apart from other games.

Also, someone throwing a shitfit isn't a just argument for how shit Fallout 76 is. People can act like fools over something without it being crap. But yes, 76 is shit and misses the mark of Fallout games by a large margin. It's more detached from the series than 3 or 4 even.
 
...misses the mark of Fallout games by a large margin. It's more detached from the series than 3 or 4 even.
I think this part was likely deliberate.

*What if... just imagine if they could shift the perception of the Fallout IP to that of the D00M IP... in the same way as D00M and Heretic were —completely different games. :smug:
 
DEFEND? I wouldn’t be on this forum if I liked Fallout 76, you dumb shit. I’ve played enough New Vegas to know what to expect from every single npc hours beforehand. Bethesda didn’t want this to happen to Fallout 76
And the quest dispensers are not predictable? They replaced true NPCs for quest dispensers and this is one of the major complaints people have with the game.

You wanna resort now to name calling? Fuck you. You are a moron to even defend this bullshit (yes, you are defending it, even if you are not aware of it).

And no, survival is not the Fallout experience. Or else New Vegas wouldn't be considered a Fallout game now, would it? Fallout at its core is about the ethics and politics of a post apocalyptic world, not exploring ruins and scavenging for bullshit like Bethesda seems to think it is.
 
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On the topic of Todd, he's probably not a dick. He seems like a pretty laid back dude. From what I've read Bethesda as a whole is a pretty laid back company itself. Problem is they're too laid back, their complacency with bugs and an aged engine has caused them to stagnate resulting in a product like 76.
 
They had to have played this themselves. I've worked on mods as part of a team, and each mod took over a year, and we tested them for weeks to months... and patched, and patched, and then let the public play it; and patched it again three more times.

They had to know exactly what this product was, and how it played. I cannot imagine them not playing it internally with max players of mixed gaming preference. They had to know what it was...... and misjudge the consumer audience; but they had to know what it was.

Could this have been a [badly awry] cost savings experiment?
(To see the minimum [cerebral aspect] they could deliver, while still able to make the sales numbers.)

It bears mentioning that Todd Howard had stated in past presentations that they watched players click passed carefully written dialog—[to find out who next to go shoot]. Perhaps they have learned lessons from from the players of FO3 & 4, Skyrim, and even NV; just not the ones we'd have liked.... and this was them acting on it. I hope they learned their lesson from 76.

*But when the new stuff fails, or becomes sparse... companies look to the old stuff that didn't... and invariably go ruin it with a remake.
 
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I would not say Todd is at fault for these games. In fact, I am of the opinion that Todd is not the actual director but more of a marketting spokesperson for Bethesda games. Plus I don't know him well enough to pass judgement on his character.

Meanwhile, Ziggy is touting their own misconception on the Fallout franchise as fact but whatever, couldn't care less. If Fallout was about survival, the classic games and NV would have been vastly differently than they are now. Funny that NV, the so-called spin-off is more of a true sequel to Fallout due to actually following the tenets of Fallout than the supposed sequels, 3 and 4.
 
I never understood the thing people say about Fallout 76 and the "you never know if the person you see is hostile or not".
That is true, but it doesn't change anything.

If they are hostiles, they can attack you and you just ignore them and go your own way, since PVP has to be accepted.

Since FO76 is so unbalanced and the person who "shoots" first has the disadvantage, since the player who got attacked can just buff themselves, pick the best weapon and then on the "accept the duel" attack, blast the attacker to oblivion with a several hundred damage hit (because the acceptance hit deals full damage, while the challenge hit deals a tiny amount of damage), who would want to go around being hostile to begin with?

I have read players experiences with FO76 and only saw maybe 1% of people being interested in PVP the way it is.
People seem to mainly play FO76 because of how safe they feel, because there isn't danger from random PVP like there is in other online games.
 
I'm surprised this thread survived for more than 10 hours. The topic doesn't seem like something worth discussing, and the original post doesn't seem like a genuine attempt at sparking discussion tbh.
 
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