J.E. Sawyer discusses Damage Treshhold

OakTable said:
dustin542 said:
well not anymore anyway, since they went into the console market.
Who says console games can't be challenging? I have two words for you: Ninja Gaiden.
I ment when they started making their games for consoles, they made them easier.
 
OakTable said:
dustin542 said:
well not anymore anyway, since they went into the console market.
Who says console games can't be challenging? I have two words for you: Ninja Gaiden.
Rare case.

Also, do you mean the newer Ninja Gaiden games or the original NES one? For the latter, many console games were challenging back in the golden age of gaming. Rarely do we see an actual hard console game these days though.
 
Well that scuppers the number one way to one shot anything in the game, combat shotguns.

Hopefully anyway, you can one shot a Behemoth with them if you sneak crit.
 
Sounds like good news to me, lets keep working towards making NV more RPG less First Person Shitter (If I want to play an FPS I'll go play a GOOD one not FO3 ~.~)

I hope they add dice roll checks to stuff like perception for noticing hidden stuff you couldn't access otherwise, or strength dice rolls for a chance to force open a locked door...

Though probably not gonna happen. :cry:



Also, is there really anything in FO3 that can 1shot kill you early game? If you use vats as a shield I'm pretty sure its near impossible to die from a single shot like you could in FO1 - 2. They need to give enemies a chance to critically hit.
 
Reconite said:
Also, do you mean the newer Ninja Gaiden games or the original NES one? For the latter, many console games were challenging back in the golden age of gaming. Rarely do we see an actual hard console game these days though.
How often do we see truly hard PC games? Actually action games do a reasonable job being challenging on consoles and on the PC strategy games are about all that I can think of.

Games have gotten easier than they used to be, both by removing a lot of the artificial difficulty (limited lives and continues) and, unfortunately, because the market demands easier games than it used to.

Fallout as it is needs better executed RPG and FPS elements. The FPS stuff is the large amounts of combat after all.
 
Eternal said:
Sounds like good news to me, lets keep working towards making NV more RPG less First Person Shitter (If I want to play an FPS I'll go play a GOOD one not FO3 ~.~)

I hope they add dice roll checks to stuff like perception for noticing hidden stuff you couldn't access otherwise, or strength dice rolls for a chance to force open a locked door...

Though probably not gonna happen. :cry:



Also, is there really anything in FO3 that can 1shot kill you early game? If you use vats as a shield I'm pretty sure its near impossible to die from a single shot like you could in FO1 - 2. They need to give enemies a chance to critically hit.
Actually, enemies do crit in Fallout 3. Not one shots (unless it's a Deathclaw), but they hurt. Unless you use VATS.... Fucking VATS.
 
UncannyGarlic said:
How often do we see truly hard PC games?
There are plenty of indie games which actually utilize skill and are difficult. The majority of which are PC exclusive due to their nature of being an indie game.
 
UncannyGarlic said:
How often do we see truly hard PC games? Actually action games do a reasonable job being challenging on consoles and on the PC strategy games are about all that I can think of.

Games have gotten easier than they used to be, both by removing a lot of the artificial difficulty (limited lives and continues) and, unfortunately, because the market demands easier games than it used to.

Fallout as it is needs better executed RPG and FPS elements. The FPS stuff is the large amounts of combat after all.
I had a few of them recently.

Men of War as RTS game is quite challanging. Particularly when you play it on hard and realistic fog of war (meaning youcant see enemy troops on the map) it starts to become ... almost impossible to win. I did some of the last missions where you only have a handfull of men and need to be stealthy. And it already almost pushed me to tears of frustration with "normal" settings and realistic fog. Good thing about the game is that you can play all singleplayer missions in coop even ! Drakensang wasnt that easy either for example, as pc version of a PNP RPG.

Though I guess there are a few hard games on console and PC. But most of them are not "mainstream" games (well one definition of mainstream is that every usual kid can beat it ...). And many companies which whant to make blockbuster games only go for such a target audience, Bethesda anyway. And here you see easy games regardless if its the PC or console.
 
The funny thing is that we used to single out video games for being too easy (therefore boring).

Now we single out the hard games because we either love to complain about how hard they are for killing us more than once or enjoy being challenged.
 
Well, it's kind of fine to me as I grow up. When I was a kid, I enjoyed some games that I needed to pratice or memorize some skills and scenarios in order to proceed. I had a patience of steel back in the day. Now, I don't have that much time, I'm rather impatient, and I would rage for some time if I needed that much skills to enjoy a game nowadays.

Still, difficulty has been reduced a lot lately...
 
So...Do armors wear down only if the attacks exceed the damage theshold? If I walk in a pack of molerats with a Power Armor in mint condition they will eventually wear it down and deal damage?
 
Stanislao Moulinsky said:
So...Do armors wear down only if the attacks exceed the damage theshold? If I walk in a pack of molerats with a Power Armor in mint condition they will eventually wear it down and deal damage?

This highlights a pretty good point about how inane the item degradation was. If Power Armor was made to withstand combat, it's fair to assume it was built to take a lot of abuse over a prolonged period of time. If Obsidian feels the need to keep the item degradation feature, I really do hope they choose to incur no wear and tear from damage that is dealt below the threshold. It'd be nice if they'd remove it all together for weapons as well, or at least slow it down considerably. That's just my opinion, though, as I found nothing of value in the degradation system.
 
in the ideal world, armor degredation would depend on the weapon type as well.


a pistol or smg shooting single shot on like combat armor would wear it down a little at a time ( single, small holes ) but when compared to say full on 12 guage shotgun unloading multiple shots on that same combat armor would degrade it at a different rate. or say a full on smg/assault rifle in full auto.


but that would probably be pretty complicated.
 
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