J.E. Sawyer has recently posted another video, explaining how real world knowledge factors into game design. In short: it does.
<center>[youtube]http://www.youtube.com/watch?v=vxaGXxWdDs8[/youtube]</center>
If you can't watch the video, The Vault has prepared a complete transcript. Here's a snippet:<blockquote>Last thing is character interactions. This one's really important to me, I kind of feel like a lot of writers (in many cases a lot of fantasy writers and sci-fi writers), they write characters and they write interactions based on interactions in other fictitious works in that genre. Fair enough, you can do that, a lot of times I think these interactions come across as very unbelievable. I think when character interactions are unbelievable, the characters are hard to sympathize with.
Sometimes this is the goal, but often I don't think that's the goal, I think if you want to have characters that you believe in, that you can understand and empathize with, and feel something for, I think that understanding character motivations, what really drives people, understanding psychology.</blockquote>
<center>[youtube]http://www.youtube.com/watch?v=vxaGXxWdDs8[/youtube]</center>
If you can't watch the video, The Vault has prepared a complete transcript. Here's a snippet:<blockquote>Last thing is character interactions. This one's really important to me, I kind of feel like a lot of writers (in many cases a lot of fantasy writers and sci-fi writers), they write characters and they write interactions based on interactions in other fictitious works in that genre. Fair enough, you can do that, a lot of times I think these interactions come across as very unbelievable. I think when character interactions are unbelievable, the characters are hard to sympathize with.
Sometimes this is the goal, but often I don't think that's the goal, I think if you want to have characters that you believe in, that you can understand and empathize with, and feel something for, I think that understanding character motivations, what really drives people, understanding psychology.</blockquote>