Jason Anderson goes from Interplay to InXile

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A press release reveals Jason D. Anderson is no longer working on V13 at Interplay, instead now working on an unannounced RPG at InXile.<blockquote>ORIGINAL FALLOUT DESIGNER JASON ANDERSON TO JOIN INXILE ENTERTAINMENT DEVELOPMENT TEAM

NEWPORT BEACH, Calif. – March 18, 2009 – inXile entertainment today announced that Jason Anderson, one of the original Fallout design team members, has joined the company as creative director for a new, unannounced role-playing game (RPG) from inXile. Anderson recently left Interplay, where in his second tenure there served as creative director working on the next generation MMO Project: V13.

“Jason has an extensive resume of creating amazing RPGs over the past two decades and we feel very lucky to have his talent directed to one of our upcoming projects,” said Brian Fargo, chief executive officer of inXile entertainment. “His leadership and vision will allow us to have a second development team focused on an epic game that will push the boundaries of RPGs.”

Anderson began his career as a 3D artist at Interplay working on USCF Chess. He was a key member of the original Fallout development team contributing to both art and design. Working closely with Tim Cain, he helped design the isometric engine, game world and interface used in Fallout. In addition to Fallout, Anderson assisted as an artist on Stonekeep and Of Light & Darkness, and he contributed to the initial design for Fallout 2. After leaving Interplay, Anderson was one of the three founding members of Troika Games, producing such games as Arcanum: Of Magick & Steamworks, Obscura and Vampire: The Masquerade - Bloodlines.

Anderson commented, “I appreciate the opportunity inXile has provided me and I am looking forward to this new challenge.”

About inXile entertainment
Located in Newport Beach, California, inXile entertainment is a game development company that focuses on both licensed and original intellectual properties. Formed in late 2002 by Interplay Entertainment founder Brian Fargo, inXile entertainment develops for personal computers and the major console platforms including the Nintendo Wii™, Nintendo DS™, PLAYSTATION®3 (PS3™) computer entertainment system and the Xbox 360™ video game system from Microsoft. Their products include The Bard's Tale, Line Rider and Fantastic Contraption. For additional information on inXile and its products, visit the website at http://www.inxile-entertainment.com.</blockquote>Remember InXile has the Wasteland license, so Wasteland 2 sounds like a good candidate.

In any case, this is pretty much an affirmation that FOOL is dead in the water, and Interplay is not making its April funding deadline.
 
I really hope they make use of the Wasteland license and make a real RPG out of it, instead of an RPG-Lite action game.
 
Sorry to be so negative but I really am not surprised.

But I applaud Anderson, he got to make money from Herve before leaving Interplay.

I'm serious.
 
Thats pretty cool. Not that im getting my hopes high on Wasteland 2 or anything, but its nice that Jason left that zombie company for good. I hope he gets successful in InXile.
 
I asked Chris Taylor and he says that V13 is not canceled and he is still working on it. Jason left for his own reasons.
 
Ausir said:
I asked Chris Taylor and he says that V13 is not canceled and he is still working on it. Jason left for his own reasons.

Yeah, right. I REALLY believe about this, just one month before the end of the agreement. Seems Chris Taylor is going to get out just before the end.

Time for Interplay to die.
 
So InXile is basically all the old school guys from IP who made Fo?
Is FOOL most liley to suck like a whore or what?
 
InXile is headed by Brian Fargo, the founder of Interplay.

The only Fallout developer we know to be working at InXile is Jason Anderson.

Chris Taylor, another one of the main creators of Fallout, is still at Interplay, working on Fallout Online.
 
Well hope this pays off in the future. I've always loved fallout I have fallout flash backs some times and hope to see an RPG that good some time soon.
 
Am I the only one who's saddened by this news? I wasn never excited about FOOL but I really wanted Interplay to make a comeback. They were responsible for some of my favorite games.
 
^ Well, some of my fav. games are from BI, which has been hopelessly dead for a long time; as for Interplay, I don't really give a damn.
 
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