GameBanshee got the chance to catch up with Jason D. Anderson on the Interplay MMO project (the Fallout MMO). They can't officially discuss the project, but a few questions are of interest to us:<blockquote>GB: Just to clarify as there is some confusion - are you working on an unannounced MMO that isn't Fallout Online?
Jason: Interplay is working on one MMO. It has not been "formally" announced, so I am not able to talk about it yet.
(...)
GB: If you could name one or two things you want to improve when it comes to MMO standards, what would they be?
Jason: The 2 big things that I always think about improving upon are the storytelling and the character development, because I personally have not been happy with it in any of the MMOs I've played.
I think the core storytelling methods used in current MMOs could be improved on. A lot of the concepts of the worlds I've visited feel very convoluted to me. When you have a couple thousand quests that are given out sporadically, it is very hard to keep the story together. The story can easily get lost in the noise produced by the designers attempting to be creative with their quests. And this can make the world lack cohesion.
True character development is another thing I would like to see improved. It seems like most MMOs have reduced characters to a grouping of stats and a configuration of skills. I don't want to go into details about my ideas at the moment, but I will say that I believe there needs to be a feeling that you are making choices in the world and at the very least I believe these choices should affect your character personally.
(...)
GB: Can we ever expect to see you back in the single-player RPG business?
Jason: Well of course. As I've stated in other interviews, I love games. All types of games. Heck, I'd love to work on a tactical turn-based strategy game too. As I stated earlier, something like that will come along, just give it some time.
I will be occupied with this project for a few years, so it might not be me that rebirths the genre, but it will definitely happen. I have no doubt of that. And when it does I'll be right there with the rest of you guys - ready to play!</blockquote>Link: Interplay MMORPG Interview.
Jason: Interplay is working on one MMO. It has not been "formally" announced, so I am not able to talk about it yet.
(...)
GB: If you could name one or two things you want to improve when it comes to MMO standards, what would they be?
Jason: The 2 big things that I always think about improving upon are the storytelling and the character development, because I personally have not been happy with it in any of the MMOs I've played.
I think the core storytelling methods used in current MMOs could be improved on. A lot of the concepts of the worlds I've visited feel very convoluted to me. When you have a couple thousand quests that are given out sporadically, it is very hard to keep the story together. The story can easily get lost in the noise produced by the designers attempting to be creative with their quests. And this can make the world lack cohesion.
True character development is another thing I would like to see improved. It seems like most MMOs have reduced characters to a grouping of stats and a configuration of skills. I don't want to go into details about my ideas at the moment, but I will say that I believe there needs to be a feeling that you are making choices in the world and at the very least I believe these choices should affect your character personally.
(...)
GB: Can we ever expect to see you back in the single-player RPG business?
Jason: Well of course. As I've stated in other interviews, I love games. All types of games. Heck, I'd love to work on a tactical turn-based strategy game too. As I stated earlier, something like that will come along, just give it some time.
I will be occupied with this project for a few years, so it might not be me that rebirths the genre, but it will definitely happen. I have no doubt of that. And when it does I'll be right there with the rest of you guys - ready to play!</blockquote>Link: Interplay MMORPG Interview.