RUN_LIKE_HELL said:I think the core storytelling methods used in current MMOs could be improved on. A lot of the concepts of the worlds I've visited feel very convoluted to me. When you have a couple thousand quests that are given out sporadically, it is very hard to keep the story together. The story can easily get lost in the noise produced by the designers attempting to be creative with their quests. And this can make the world lack cohesion.
How can this be achieved without falling into a linear pathway game ?
I am wondering, Interplay purchased a licence to make a fallout mmo(g) does this mean that the game will have to pass for approval from the Fallout owners before they can lunch the game? If so, what is the point of making the game if some higher authority (Zenimax) says "no" to this and that.
Interplay never gave up their license to make a Fallout MMO, so they don't have to answer to any higher power.