Jason D. Anderson interview

RUN_LIKE_HELL said:
I think the core storytelling methods used in current MMOs could be improved on. A lot of the concepts of the worlds I've visited feel very convoluted to me. When you have a couple thousand quests that are given out sporadically, it is very hard to keep the story together. The story can easily get lost in the noise produced by the designers attempting to be creative with their quests. And this can make the world lack cohesion.

How can this be achieved without falling into a linear pathway game ?

I am wondering, Interplay purchased a licence to make a fallout mmo(g) does this mean that the game will have to pass for approval from the Fallout owners before they can lunch the game? If so, what is the point of making the game if some higher authority (Zenimax) says "no" to this and that.

Interplay never gave up their license to make a Fallout MMO, so they don't have to answer to any higher power.
 
Nova said:
Interplay never gave up their license to make a Fallout MMO, so they don't have to answer to any higher power.

*sighs*

It would be a lot easier if people would stop spreading mis-information about the deal.

Interplay licensed the Fallout MMO rights back from Bethesda after selling full rights, one of the provisions was:
5.3.2 Interplay shall not offer or provide any products or services whose nature or quality does not comply with the quality standards of Bethesda.

This is vague, but it definitely means Bethesda has some say.
 
So Bethesda can insist that in the MMO gamers gain health from drinking out of toilets, have access to flaming swords and nuke-a-pults, and basically explore a sort of retarded Mad Max world.
 
I apologize.. Didn't realize it was a matter of interplay licensing it back..

Either way though, I doubt bethesda has much pull in this case, even if they want to.
 
Nova said:
Either way though, I doubt bethesda has much pull in this case, even if they want to.

I think they could have a lot of pull, it's so vaguely worded, but I doubt they haver a lot of interest in the project as long as it doesn't hurt their assets.
 
In the purchase deal, Interplay Entertainment Corp. (Interplay) has retained the right to produce a Fallout MMO if it is started before April 9 2009 and "succesfully launched" before April 9 2013.
 
Morbus said:
Ausir said:
They'll probably insist that the MMO should stay consistent with FO3 though.
Why would they? :\

It might arouse questions when your character refuses to drink from the toilet despite that you gave the command twelve times.

Also the GoW oriented gamers might become confused and scared if they can't find the nuke-a-pult during the first five minutes in the game.
 
Brother None said:
Morbus said:
Ausir said:
They'll probably insist that the MMO should stay consistent with FO3 though.
Why would they? :\

Setting inconsistency confuses consumers and damages your license.
Then THEY should see to it that FOE doesn't break lore. How dare they accuse an original dev of having "setting inconsistency"?! They better not, those craps.
 
Morbus said:
Then THEY should see to it that FOE doesn't break lore. How dare they accuse an original dev of having "setting inconsistency"?! They better not, those craps.

Something tells me that they would and probably will do something like that.

Money says more than credibility these days.
 
Fakking money, but if we burnt it all what would we use to play games that require tokens with, we can't always use torn up paper coffee cups for things like that.

And before anyone says caps, have you tried looking for a bottle cap that isn't plastic, in the correct style(Not spin top but pop top), and NOT on a beer bottle?
 
As for bringing the story forward in an MMO how about steal^H^H^H^H^H 'borrowing' from EVE online? (only played eve out of all MMOs)

(In EVE when doing missions you'll get the opportunity to do a storyline mission every x number of successful missions in a row.
These can range from being waste of time to assassinating the emperor of a rival faction).
 
Morbus said:
Then THEY should see to it that FOE doesn't break lore. How dare they accuse an original dev of having "setting inconsistency"?! They better not, those craps.

At the time of the licensing, IPLY could hardly have been considered to have any assets, much less an "original developer".

Curious developments, I'd say.
 
For some reason, Herve is the guy who burn down the corpse of the deceased instead of burying them according to custom to prevent the spread of plague. Or maybe I''m drunk while posting this :lol:

A 'spiritual successor' of Fallout might be a safer investment though.
 
Coca Cola hasn't had those caps in years unless you count the collectors edition bottles, but you aren't supposed to open those...

I would laugh my arse off if they came out with a game that's slightly in the vein of fallout but different enough to avoid copyright infringement just to debase Beth's Oblivion mod.

However I don't know if Herve will go to bat for the fans like that, at least not before he goes straight for the money first, considering his issues, this is gonna be Interplay's last ditch chance, however I honestly think that I'll give it a spin to say the least, win, loose, or draw, I can say I helped try to keep the sinking boat afloat that is Interplay...
 
I wouldn't be surprised if after Herve fails to gather the necessary money ZeniMax purchased the whole of Interplay. Maybe even change their name to Interplay, like Infogrames did with Atari? And ZeniMax Online Studios to Black Isle. While Bethesda does have some brand recognition, ZeniMax doesn't, so buying a pretty much dead but legendary brand would make sense.
 
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