TheRatKing said:If FEV caused the ghouls, I think it largely removes a lot of the post-nuclear stigma of radiation and the dangers of a nuclear holocaust. Radiation works for me largely to make the mood of the game more pronounced.
Well, we know the effect of increased doses of radiation isn't to accelerate the mutation process : it just slowly kill people. We know for sure it wouldn't produce the effects we encounter in Fallout.
The designers probably knew this, so it makes sense they used FEV as the catalyst for all the new mutated species in Fallout.
It's a very convenient plot device, and I have nothing against it. You just have to keep it simple and coherent. Which are concepts unknown to Bethesda.
Also, regarding the initial quote, I'm glad I got to read it.
I'm still amazed at how the Fallout team seemed to gather developpers with brains, and actually interested in the world they created.
Todd should learn a thing or two from them. Like, how not to hire "monkeys" to write the background, plot and dialogues of your game, but people with a passion and talent.