In fact, that's exactly what one man,
No Mutants Allowed's Vince Weller, declared when
Fallout 3 came out: "It's not a
Fallout game. It's not even a game inspired by
Fallout, as I had hoped. It's a game that contains a loose assortment of familiar
Fallout concepts and names ... Electricity, pre-war electronic equipment, powered and still working computers (just think about that for a second), working cola & snack machines, weapons, ammo, scrap metal (needed by many), and even unlooted first aid boxes are everywhere."
Because the game did not adhere 100% to this one man's vision of what
Fallout was, the game was no longer a
Fallout game. Because various concessions were made to the loot and environment in order to keep the game playable and fun, it was a betrayal. Oh no, unlooted first aid boxes! No, it wouldn't make sense for such things to survive in
Fallout's world, but it's a
videogame, and it has to function like one, which is something that these so-called fans seem to forget.
...
Fact is, this was the first
Fallout game in years, and most people loved it. So, these people were complaining about a new game for their favorite franchise that was pretty good by all accounts and made a lot of money, ensuring future
Fallout games for quite some time. Yet, had these guys had their way, I doubt we'd even be talking about
Fallout DLC, or
New Vegas, or anything
Fallout-related right now. Had these guys had their way, we'd have a game that looked, sounded, and played like something from 1997, and it would have sold to a small group who would then have likely complained that it hadn't changed
enough.