Apologies that this is mostly a tangential response to your really great encapsulated history post. This convo probably deserves a thread of its own, maybe even a different forum, but I feel like the fate of Fallout is just so common in beloved '90s hits. So many franchises get one big game, maybe a good sequel, maybe maybe a competent next-gen consolized threequel, and the creator usually leaves at some point for greener fields. X-COM. Total Annihilation. Sid Meier's Alpha Centauri. System Shock. Deus Ex. Thief. Homeworld. Descent: FreeSpace. Baldur's Gate. It just keeps happening. I think underlying all of these success stories is a lot of burnout, publisher in-fighting, unseen drama, and mistakes made along the way. Fallout was never going to make it into a long-running series. Not saying what happened in reality is good at all (though funny to imagine what if say BioWare was the one to get the IP), but all of these franchise tended to burn out sooner and later, sadly.
The thinh with a lot of these franchises are they are older games with a lot of older sensibilities.
Baldur’s Gate were built around an old RPG system that has seen numerous updates since.
Deus Ex was about how the future would look from the viewpoint of the year 2000, before 9/11, a global finacial crisis and the rise of the internet.
Fallout, at least the first two, were made in a very different political and gaming landscape.
Fallout 3 itself was made at a very different time, just look at how the reception of it has changed over time.
It’s gone from being one of the biggest games of the console generation to just being “That Fallout game that’s not as good as New Vegas”.
Now we live in the era where picking up a game from the 90’s is probably easier than picking up a game in the 90’s.
The price is a lot cheaper, most computers can run the older games through steam or gog, they are there to download.
And we are in the midst of the Nostalgic trend, so those retro games will have not only refound the old audience, but a new audience who can easily play it.
CRPGs died for a long time just due to there not really being an audience for them for a while.
It’s not untip recently that the audience has been growing.