el_jefe_of_ny
Still Mildly Glowing

I have direct x 11
Doesn't matter. Sfall works with latest DirectX 9. You have to update it.el_jefe_of_ny said:I have direct x 11
simple... the old unofficial patch needs older DirectX 9. Try to update it and you'll see.el_jefe_of_ny said:Hm. What about if it worked yesterday with the old Unofficial...
but not since killap's new unnofficial patch? im not running restoration yet even.
el_jefe_of_ny said:well, I updated it like you linked, and it still isnt working. It has cleared the rainbow/mess up thing and gone to 16bit on the switch, but nothing else works. I cant change the res. the 16bit switch worked before I updated it too.
[Graphics]
;Set to 0 for 8 bit fullscreen
;Set to 4 for dx9 fullscreen
;Set to 5 for dx9 windowed
;A dx9 mode is required for any graphics related script extender functions to work (i.e. fullscreen shaders)
;Modes 1, 2 and 3 are no longer supported
Mode=4
;Set the number of colours here
; 8 for 8bit(original)
; 16 for 16bit colour (set only if your not using Sfall with graphics modes 4 or 5)
COLOUR_BITS=8
[Graphics]
;Set to 0 for 8 bit fullscreen
;Set to 4 for dx9 fullscreen
;Set to 5 for dx9 windowed
;A dx9 mode is required for any graphics related script extender functions to work (i.e. fullscreen shaders)
;Modes 1, 2 and 3 are no longer supported
Mode=0
;Set the number of colours here
; 8 for 8bit(original)
; 16 for 16bit colour (set only if your not using Sfall with graphics modes 4 or 5)
COLOUR_BITS=8
;If using a dx9 mode, this changes the resolution
;The graphics are simply stretched to fit the new window; this does _not_ let you see more of the map
GraphicsWidth=1280
GraphicsHeight=720
;Set the screen resolution here
SCR_WIDTH=1280
SCR_HEIGHT=720
from sfall changelog:el_jefe_of_ny said:what does 16 bit offer that 8 does not or vice versa for fallout?
>Added the option to use a 16 bit colour mode in fallout 2. (Windowed 16 bit is a lot faster than windowed 8 bit)
>If using a 16 bit colour mode, you can alter the speed of fades