Petrell said:
Could you clarify exactly what game engine bugs you're experiencing. Only serious one I'm aware of is problem with saves done during combat that can be avoided by never saving during combat and it's original engine bug, not something Killap's RP/UOP introduces, nor has anyone found a way to fix it yet. Pretty much all reported bugs so far have been identified as map/script/proto or other game file bugs.
1) Combat animation speed doesn't work most of the time. Setting it initially lasts for the duration of the current fight and then reverts to default.
Edit: The slider stays at the position the user has set it in. However the actual effect of speeding the animations up does not happen, playing at default. It appears that checking the player anim checkbox makes this feature generate more bugs than without it. Updating the speed value via slider to any other value refreshes the effect, and it again works as intended, at least until a save-game is loaded or CTD encountered.
2) Loading games in combat leads to animations playing at normal speed but in timeframe dictated by the combat speed setting, making characters overlap animations and move/shoot at the same time, also loading an in-combat save is indeed impossible, results in CTD after a few turns
3) Loads of crashes when in combat in highly populated areas - New Reno liked to crash every dozen turns or so, without loading any previous in-combat state.
4) By jetting and psycho'ing myself and then running in turn-based, I was able to get Made Man from both the Wrights and the Salvatores. With a bit of effort I think I could try and get all four.
Edit:
A few other things I've noticed that could be touched up:
1) When either of the Bishop ladies teleport me up to their rooms, exiting the building isn't possible without either a high sneak skill, possibly a very high speech skill or plainly killing everybody inside. Bishop starts an aggro dialogue as soon as I try to exit. Intended?
2) When using the doctor skill on teammates Lenny uses the skill if he has it higher than the PC, but when the PC uses it on himself, the PC's skill is used, regardless if it's higher or lower than Lenny's. I remember this is the default behavior back from F2 - is this intended?
We are talking about a small number of dedicated individuals who have spent collectively thousands of hours to make this happen.
I won't show false appreciation for something that I'm not fond of, regardless if it's a company or a mod team. The work on fixing scripts and missing content is great, I love it. The engine is a trainwreck and I hate it.
I think I'll even install a virgin F2 and patch it with the last official to see if it's not a hardware issue, because I don't recall the original giving me that kind of problems.