Kotaku Joe Sanabria spotlight

Its cool to see how much was 'translated' into the eventual game and the DLCs.

Seems his sketches really matched what the designers wanted to go for.
 
He seems to have worked with what limitations or whims the engine had when making the concept art, you can actually see kind of "low poly" objects and stuff. Pretty good stuff.
 
well, some of those pieces are in-engine renders with extra concepts drawn over them. We've seen those before, from Bethesda's Adam, though they're not usually seen outside the industry.
 
I love his Lonesome Road concept art, and it ended up being surprisingly well-realized in-game too. Such a pity the DLC itself was so linear, but well, I guess you can't get it all.
 
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