Kotaku on sex in Fallout: New Vegas

WorstUsernameEver

But best title ever!
The latest write-up for Kotaku's Return to New Vegas focuses on sex in the game, or rather, the treatment of gender, relationships and general sexual themes in the title.

Here's a snip:<blockquote>Character-building-wise, you're free to take up the confirmed bachelor or cherchez la femme perks. These allow you to pursue aggressive same-sex special options in dialogue and combat—the results of which make these perks a fan favorite.

Once out in the world, you meet a number of people who are gay, bisexual or more on the 'sexually liberated' side. JE Sawyer, lead gameplay designer of New Vegas, once went on record regarding the inclusion of such characters, "Represent marginalized groups when sensible. Diversity helps broaden the appeal of our media, can add interesting dimensions to thematic exploration, and in some cases may even generate themes that would otherwise go unexplored." Sawyer wrote this on his blog following the ruckus game websites made about Arcade Gannon—one of the recruitable companions, a doctor that you find aiding the Followers of the Apocalypse. A doctor who happens to be gay.

The argument was that Arcade was a great gay character because of how downplayed the "gay aspect" of his personality is. When depictions of gay characters in media likes to err toward the exaggerated, it becomes easy to commend Obsidian for how Arcade handles himself in the game. At best, you have just a few lines that give a nod about his sexuality, and they're not particularly explicit.

But as Sawyer wrote on this blog, it's difficult to nail characters like Arcade. You can't make everyone happy. Some people criticized the idea that the only good gay was one that wasn't in your face about it. Perhaps the best we can do is to make sure these characters are written by people who identify with the backgrounds depicted—because beyond that, what the hell are a bunch of straight people doing arguing about how to write a gay character? Or, more applicably to everyone, how can we possibly postulate the idea of a "correct" way to depict a gay person? Like they're all the same or something? Uh, no.</blockquote>
 
Sex in New Vegas is as interesting as any other thing in the game.

Not sure that means it is interesting though. :)
 
I liked the sex "scene" in JA2 because it was cheesy as hell. :P

05.jpg
 
heh yeah I remember that. And I really don't know sometimes why it is such an issue for a few. Some game devs seem to be like schoolgirls always giggling when ever someone mentions "sex" or the genitals.
 
Nothing beats this incredibly emotional sex scene.
[youtube]http://www.youtube.com/watch?v=w3wO4IOJc9U[/youtube]
 
Crni Vuk said:
heh yeah I remember that. And I really don't know sometimes why it is such an issue for a few. Some game devs seem to be like schoolgirls always giggling when ever someone mentions "sex" or the genitals.

Don't you mean school boys?
 
I have yet to see one good looking female Mass Effect shepard. Their faces ... and hair ... urgh.
 
Actually, in giving you the option to self-identify your gender to the surgeon who puts you back together, New Vegas is the only game I can think of that does explicitly provide a transsexual option, and a better one than many transsexuals get in real life.

Just sayin' :smug:
 
Perhaps the best we can do is to make sure these characters are written by people who identify with the backgrounds depicted—because beyond that, what the hell are a bunch of straight people doing arguing about how to write a gay character? Or, more applicably to everyone, how can we possibly postulate the idea of a "correct" way to depict a gay person?

I feel that the same applies to female characters. It's tiring to see how in most games they are depicted either as extremely boyish (like in Fallout 3, and many female characters in New Vegas), or have enormous breasts (think any fantasy RPG). I feel that often this takes away a lot of credibility from the game, not to mention the encouragement of stereotypes...
 
I agree to an extent, but to play Devil's Advocate if I may, in a lot of settings "tomboyish" female characters make perfect sense. Games tend to take place in gritty scenarios-- wastelands, warzones, unforgiving frontiers. You see a lot of soldiers, adventurers, mercenaries, etc. It's natural for those environments/backgrounds to produce a certain flintiness of personality (that "boyishness" you speak of), and if we're really arguing for realism here, I'd say it would be a lot less believable if you didn't end up running into a decent number of Michelle Rodriguez/Vasquez from Aliens-types.

(As far as the sexpot characters go, you're absolutely right, and it does hinder the industry's maturation as a storytelling medium, if not (definitely not) as a profit machine. Unfortunately, artistic integrity doesn't matter for much to the shareholders and executives, but that's a lament for another thread, and one that's been done to death at that.)
 
Crni Vuk said:
I have yet to see one good looking female Mass Effect shepard. Their faces ... and hair ... urgh.

They weren't going for the bussomous babe look. They were going for the battlehardened warrior look. What, sex with an Asari not enough for you? :P
 
Fem!Shepard was actually a good example of a female character in games, and not just because she was the PC. Not too tomboyish to fall into an Michelle Rodriguez stereotype (especially as a Paragon), yet just as badass as the one with a cock. Of course Jennifer Hale's superb voice acting helps tremendously.

As for her appearance, well yeah she's not supposed to be a supermodel. She's a soldier. You still can pull off a wildly different array of looks, but she definitely shouldn't look like Miranda or ME3's Ashley, or behave like Liara.
 
StalinsHomie said:
I am sorry for not adding too much to the thread but why would you guys even read a Kotaku article?

Because this was posted by the good chaps over on RPS maybe.

I was fairly young myself when playing through FO2, and remember having a similar coming-of-age experience when running into Miria. But I'm straight, and a dude... so maybe we shouldn't read too much into the design of these characters, but focus more on what we project on them.

But I guess that can be a design in and of itself. Supply a canvas for the players mind to paint on instead of providing all the details.

Edit: Note to self: Do not post before first coffee of the day. I thought I was reading (and replying to) this thread.
 
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