Lack of cults

I have always thought that finding ghouls attractive (and all that comes after that) is like, few steps from necrophilia.
 
And then you hire a ghoul strip dancer...
I did the quest for Atomic Wrangler, and did not test Fisto xD
But i paid her to do something....it was an accident honestly :P
 
Maybe I asked too narrow of a question. Cults is too specific, it should be religion plays less of a role. In Fallout 3 religions of all sorts played a large role. In the begining of the game thiers even a bible verse whos number is the code to the pruifier. Religion takes a pretty big role, when you step out of the vault you stumble onto a town centered upon the worship of a bomb. You have religion take an active story role in point lookout. One of the major themes seems to be people looking for answers to the world thier in. People in the mojave seem a tad more secular.
 
to be more specific the simple almost traditional "christian good-vs-evil" kind of religion played some "minor" role in Fallout 3. And even then. It was only a short part of the plot. It was neither a big factor in the game nor did you had that many quests around it (except you count blowing up the bomb in Megaton which was exactly what those atom-lunatics think an nuclear bomb should do. Blowing up).

Honestly Fallout 3 did not included that many "cults" nor really many "new" exciting factions. Not in the sense that they would play a role in the game. Talon mercs for example have been just generic enemies. Nothing more nothing less.

Here Vegas offers a LOT more. Alone with those robco-space-rocket-ghouls which beat any Fallout 3 "cult" a few times.
 
I wish they had actually made Talon mercs a faction rather than generic enemies. Bethesda actually has an idea for a faction and they waste it :|

I think the Talon company could have been pretty interesting, especially once you consider that they're basically the Fallout equivalent of Blackwater. They should have had some kind of ties to the Enclave if that is indeed the case.
 
Why should the Talon Mercs have a connection to the Enclave Courier?

Because they may be a reference to the Blackwater Private Contractors?

I think such a connection would be out of place or just plain pointless.
 
I was saying that it would have been a better way to implement them. It seems pretty obvious that they're supposed to represent Blackwater, they just replaced the paw with a talon, so it would make sense if they had some sort of pre-war connection to the Enclave.
 
Actually now that I think about it, it would've been better to have had the Talon company as the main bad guys in the game, then have the PC find out in the end that a small group of Enclave survivors are actually pulling the strings and running the Talon company. That would have made a lot more sense than having an entire Enclave army invade.
 
But they are not a Pre War organization.
And even then, wouldn't a connection to just the regular Pre War government being more realistic.

While the members of the Enclave dreamed of a coup d'etat against the US government, the Enclave itself was founded to make sure that what its members perceived to be the true America survived.

Before the War they did not exist as the Enclave.
 
IIRC the Enclave was a secret pre-war organization made up of certain government officials and Poseidon Energy executives (I might be mistaken here though). It wouldn't be that far of a stretch to believe that they had ties to Talon company before the war.

Edit: I just checked the Vault wiki, and this is pretty much the impression I got from the 'origins' section.
 
LinkPain said:
But i paid her to do something....it was an accident honestly :P

How do you actually meet her? I pay her, go to my room in the Atomic Wrangler and nothing happens. :cry:

Like Running Wild singed in the old days..."chains and leather and rivets".

[ ]'s
 
brfritos said:
LinkPain said:
But i paid her to do something....it was an accident honestly :P

How do you actually meet her? I pay her, go to my room in the Atomic Wrangler and nothing happens. :cry:

Like Running Wild singed in the old days..."chains and leather and rivets".

[ ]'s

I think there's a bug that stops her from meeting you in your room.
 
Courier said:
IIRC the Enclave was a secret pre-war organization made up of certain government officials and Poseidon Energy executives (I might be mistaken here though). It wouldn't be that far of a stretch to believe that they had ties to Talon company before the war.

You are correct regarding the Enclave, but the Enclave was not completely in charge of the US government.

People who worked on Fallout mentioned this in articles in the past, they were a cabal inside the government who dreamed of one day taking over.

And again, the Talon Mercs are not a Pre War organization so there could not be any ties.
 
One of the major themes seems to be people looking for answers to the world thier in. People in the mojave seem a tad more secular.

If you really want to read something into it, people living in misery search refuge in religions. The Capital wasteland is a dump, the Mojave desert is not.
 
That's why I'm saying that Bethesda should have made them a pre-war organization.

The real life Blackwater is kind of infamous for protecting foreign oil resources. So it makes sense that the Fallout representation of them would have had pre-war ties to a secret organization made up of oil executives and government officials. The Great War was fought over these resources after all.
 
Actually I also hired Beatrice but she never came to the room. Who would have thought a ghoul hooker would screw you like that. I think it is a bit too close to necrophilia.

I had heard somewhere (but never confirmed this) that the Call of Cthulhu folks had gotten in trouble because of the necrophilia in a lot of the Lovecraft stuff. I wonder of the folks at Bethesda were thinking that they were getting a bit too close.

I also think there is a lot of cultishness in New Vegas, but not necessary religious cults.

This is actually one of the more interesting sociological ideas of New Vegas and one of the things that makes the game kind of interesting.

A lot of the tribal groups seem bent on adopting pre-war practices as guiding principles.

Bright's Followers- sure, they are a cult.
I would think the Kings are a cult too.

But what about the Chairmen - a play on Sinatra and the Brat Pack. The White Globe Society or the Omerta?

Even the Legion, built on the Blackfoot Tribe?

Tribal societies adopting foreign ideologies to find some form of development. Its an interesting theme of how perverted that becomes.

Aren't the Followers of the Apocalypse still a cult? (Actually, shouldn't the Followers be extinct since Fallout 1?)
 
Interesting points. Honestly, I had always got that sort of vibe from New Reno, too, even though it wasn't tribally based. There's a certain reverence for the Old World among those who aren't too beaten down by the realities of hand-to-mouth wasteland living to care, and they can only do the best they can with what they've got in attempting to live by the old standards. You end up with a sort of "Disneyland" or "Chinatown tourist sector" feel, where they're doing their best to cleave to or ape the old world and not quite hitting the mark. (I think the Chosen One said it best: "You think you're civilized because you live in the burnt-out ruins of a beforetime town? Tell me something else.") And like an object traveling through space, even a degree or two of deviation from your intended target can make a colossal difference when you account for the passage of time. Come to think of it, one of the extremest examples of this in the game is a group that we all seem to have overlooked in taking stock of cult factions in the game world-- The Brotherhood of Steel. Aside from their insular membership policies, they fit the description to a T.

welsh said:
Aren't the Followers of the Apocalypse still a cult? (Actually, shouldn't the Followers be extinct since Fallout 1?)

It would seem that the glitch that kept you from getting the good Followers ending isn't a part of the canon.
 
welsh said:
Actually I also hired Beatrice but she never came to the room. Who would have thought a ghoul hooker would screw you like that. I think it is a bit too close to necrophilia.

What? Why? :shock: Ghouls aren't dead.. Hell it's even just different texture slapped on a human model. I can't see where you can get from with the Necrophilia...
 
Surf Solar said:
welsh said:
Actually I also hired Beatrice but she never came to the room. Who would have thought a ghoul hooker would screw you like that. I think it is a bit too close to necrophilia.

What? Why? :shock: Ghouls aren't dead.. Hell it's even just different texture slapped on a human model. I can't see where you can get from with the Necrophilia...

They look like corpses, which is why they say it is bordering on Necrophillia, because the only thing stopping them from being a corpse is that their hearts are still beating.
 
The only thing stopping a human from being a corpse is that their hearts are beating either.. Where's the point?
 
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