Dixie_Rebel said:
Easy, easy..... I agree with most of what you said but can you blame me for being optimistic? I am trying to positive. I am just hoping for a good Fallout 3.
"Being optomistic" has nothing to do with much of the garbage you posted.
We do not accept the media whore mentality here.
STOP YELLING AT ME! *runs and hides in the corner*
Then stop posting stupid shit that reeks of flamebait.
What if the game turns out to be awesome?
If you immediately assume a game will be great, you're in for continuous disappointment. I set my expectations much lower, but point out the potential problem areas for the development and where things do not fit. I did the same for FOT and other games.
What you did was akin to the naive people gushing over UXO, and that turned into a bust because it was all media whoring of the title. The devs found out how much of it was due to the publishing rags cashing in on the name, when their UXO event was dead compared to most UO get-togethers. The market disinterest, especially in how they were skullfucking the setting, became so obvious that even the idiots responsible for the title couldn't excuse the scam anymore.
The funny thing to note is that I like being proven wrong with my estimation in regards to how a game turns out, and when I am proven wrong, I will admit so. So far, the number of times I've been right is far more disappointing. Both FOT and F
OS turned out exactly as I predicted in some form; I do hope that Bethesda's design isn't.
Unfortunately, I've hardly had the luxury of being proven wrong as of recent.
Roshambo said:
That was your only warning.
For what?
You didn't pay attention the first time? I do hate repeating myself...
EDIT: You also said that to Ctrlaltbackspace. I hope you are not serious because I said something about Fallout 3 that you did not agree with. Please be nice.
It wasn't about disagreement. It was about posting some seriously bullshit things, and now trying to equate them with "optomism". Maybe that's what they call ignorance where you're from, but the garbage akin to saying that people should only voice concerns after the fact...no. We are not cattle consumers and we've been screwed over twice before. Maybe you enjoy the state of the game industry, the mass of eveything being made into uninspired clones of trendy material, marketing depts causing design flaws by insisting that games have X feature because it's trendy (which later compromises the game's design), but don't try to chastize those of us who do know how the industry works. We're trying to get it so that it DOESN'T SUCK, or were you too busy proving your ignorance about the game industry to notice?
The fans have every right to be highly skeptical about Bethesda developing future Fallout sequels, especially in regards to presentation style. I have pointed this out at length before, and a good number of reasons why. Apparently, you didn't read those discussions though they weren't that long ago and can be found easily. It stands to reason that this would hardly be the first time we've spoken about this subject, especially given that the original topic is about a Boyarsky interview and not about Bethesda having the rights to Fallout.
Fatty Lumpkin said:
I'm still on the fence about the Bethesda thing. I may be totally off base but I think its going take someone with either deep pockets or nothing to lose to produce a "Mature" rated game that Fallout needs to be. I don't think Troika is either of these. They may put mature content in initially but I have a feeling when their publisher leans on them they'll take it out just like they did in ToEE.
Holy shit, more ignorance. It was done because Hasbro neutered the license and D&D settings, to make it more "marketable to all ages". Hasbro has a very long history of being rich, ignorant twats who have absolutely no clue what to do with properties they have bought. They're like the underpants gnomes from South Park. They buy things out from under those who have a history of working better on them, but then have no fucking clue how they're going to make money from it until it dies.
Of course, I could point to how people LIKE the possibility of playing the bad guy, which is what drew them into Fallout, GTA, and other games that do allow the player to wage destruction upon the setting. It isn't "risky" unless you're BioWare, who really don't know how to allow for much depth in their games anyways. it is now a selling point and something considered trendy enough for most marketing morons to understand, and it's inherent to the setting. So therefore it would be easier to push.
Am I the only one in this discussion who has been around enough to bother thinking things through? No, I take that back. For the gruff I give him in other topics, Bradylama has it spot-on here. A few others do to.