Mutant Screg
Totally not a mutant
I thought of it mainly in the context of a re-written Fallout 3, with a map more on par with the size of the originals stretching from Pittsburgh down to mid-southern Virginia. THe concept occurred to me because of the Philadelphia Experiment, and also because I had a concept for a colony of Psykers descended from the CIA living underground in a palce called "The Forbidden Zone." Presumably they've named it that.
As to specifically what would be so mind bending about it, it's hard to say. The most obvious stuff would just be cribbing from STALKER/Metro. You could have it look like the Zen from Half Life but with colonial architecture, but I'm having trouble visualizing that. You could have it have weird bisecting time periods, with colonial with re-War with 10,000 years into the future, but that would be hard to do satisfactorialy. In the context of a video game, what it would probably mean would just be re-using assets and enemies from prior games.
So yeah, basically all I have is 1) It's called the Forbidden Zone and 2) There are transhuman Glass Meangerie style psykers living underground pulling strings and doing fucked up stuff.
I want to play this game lol. Psykers are so unexplored for being so unique and interesting in the Fallout universe, it's a shame. I think the games could gain a lot by adopting a little more supernatural elements. Now would the descendants be operating from the ship or below ground? Maybe they're on the ship, but are trying to manipulate wastelanders through dreams/visions to retrieve something from deep below ground? Maybe something left behind at the pentagon, or some other government building? And the warped perception of reality around the place could be a side effect of the psykers combing through the area to try and mentally probe where that 'something' beneath the surface might be?
Hardboiled Android said:One idea I had for enemies were "Bisects," creatures that have been split perfectly in half but are still living. Other than a cool name and idea (cribbed from the Interface saga), I can't really think of a way to make them an interesting or threatening enemy.
Cool idea. Just spitballing, but maybe they're mutants that get around the whole sterility part by reproducing through a process of mitosis. That way you'd have at least two different variants of the enemy, I.E. a smaller, juvenile version of the bisect that is only one half, while the complete ones are a more mature and powerful 'army ant' variant.