Let me see your headcanons!

I thought of it mainly in the context of a re-written Fallout 3, with a map more on par with the size of the originals stretching from Pittsburgh down to mid-southern Virginia. THe concept occurred to me because of the Philadelphia Experiment, and also because I had a concept for a colony of Psykers descended from the CIA living underground in a palce called "The Forbidden Zone." Presumably they've named it that.

As to specifically what would be so mind bending about it, it's hard to say. The most obvious stuff would just be cribbing from STALKER/Metro. You could have it look like the Zen from Half Life but with colonial architecture, but I'm having trouble visualizing that. You could have it have weird bisecting time periods, with colonial with re-War with 10,000 years into the future, but that would be hard to do satisfactorialy. In the context of a video game, what it would probably mean would just be re-using assets and enemies from prior games.

So yeah, basically all I have is 1) It's called the Forbidden Zone and 2) There are transhuman Glass Meangerie style psykers living underground pulling strings and doing fucked up stuff.

I want to play this game lol. Psykers are so unexplored for being so unique and interesting in the Fallout universe, it's a shame. I think the games could gain a lot by adopting a little more supernatural elements. Now would the descendants be operating from the ship or below ground? Maybe they're on the ship, but are trying to manipulate wastelanders through dreams/visions to retrieve something from deep below ground? Maybe something left behind at the pentagon, or some other government building? And the warped perception of reality around the place could be a side effect of the psykers combing through the area to try and mentally probe where that 'something' beneath the surface might be?

Hardboiled Android said:
One idea I had for enemies were "Bisects," creatures that have been split perfectly in half but are still living. Other than a cool name and idea (cribbed from the Interface saga), I can't really think of a way to make them an interesting or threatening enemy.

Cool idea. Just spitballing, but maybe they're mutants that get around the whole sterility part by reproducing through a process of mitosis. That way you'd have at least two different variants of the enemy, I.E. a smaller, juvenile version of the bisect that is only one half, while the complete ones are a more mature and powerful 'army ant' variant.
 
I want to play this game lol. Psykers are so unexplored for being so unique and interesting in the Fallout universe, it's a shame. I think the games could gain a lot by adopting a little more supernatural elements. Now would the descendants be operating from the ship or below ground? Maybe they're on the ship, but are trying to manipulate wastelanders through dreams/visions to retrieve something from deep below ground? Maybe something left behind at the pentagon, or some other government building? And the warped perception of reality around the place could be a side effect of the psykers combing through the area to try and mentally probe where that 'something' beneath the surface might be?
Yeah, Psykers seemed like a natural fit for a main Fallout Antagonist.* Very in keeping with pulp sci fi, too.

I probably wouldn't want the Psykers to be operating inside the ship, as this setting would have a (heavily rewritten) Rivet City in Annapolis (or possibly Baltimore) as one of the region's major settlements. So it would have to be underground, presumably beneath Independence Hall for that set piece factor. My concept is that some time after the War, they established psychic contact with whatever consciousnesses returned with the ship. Either to learn more about them or to join up with them, they move in a large exodus from Fairfax County.

As to what they're doing... dunno. I had also had the idea that they're looking something beneath the earth, but I don't know what exactly it could be without going full on Cabot House.

Interfering with Wastelanders dreams was also an idea I had. I had the concept that they're inspiring all sorts of insanities and cults... but I can't really say with what purpose until I figure out their motivations for myself.


Cool idea. Just spitballing, but maybe they're mutants that get around the whole sterility part by reproducing through a process of mitosis. That way you'd have at least two different variants of the enemy, I.E. a smaller, juvenile version of the bisect that is only one half, while the complete ones are a more mature and powerful 'army ant' variant.
Technically, these wouldn't really be "mutants." These would be beings that have been horribly reformed by whatever psychic/dimensional rift opened with the arrival of the aircraft carrier. And they probably wouldn't reporduce, I figure they just have unexplained immortality for reasons. Mitosis is an interesting idea, though.

*I know the master was a psyker, shut up
 
After the great war the highly polluted Yangtze river and surrounding wetlands undergo a decades long recovery due to industrial inactivity. While still harboring pollutants, both radioactive and otherwise, it becomes much more capable of supporting a healthy and growing post war ecology. Most of which include the mutated consequences of the conflict. Mirelurks descendent from Tri-spine horseshoe crabs and other crustaceans become a major food source of a recovering China, eventually hunted to near extinction due to their usefulness as both food and their prized shells.

Due to combining factors of appearance, being dangerous predators (most species at least) and their role in the newly forming city states, Mirelurks are represented as both demons and deities. Body parts are used as medicines and charms while smaller species are kept as pets and household guardians.

Even after having been invaded, their lands mutated and pulverized by nuclear bombardment, China and it's peoples have survived and recovered. This recovery adds another layer to the belief that China is the "kingdom under heaven" for those that survived. What is considered as "China" (national identity or borders) is not set in stone however, or which region/governmental system should be used to lead the oft divided fledgling city states that largely share a fragile over arching identity.

War never changes. :falloutonline:
 
The NCR will reroute it’s armies and will push into Arizona after the 2nd battle of Hoover Dam on a new campaign where it will face a sort of Vietnam situation where trying to “liberate” towns (capture and annex) from Legion control results in both Legion and resistance forces beating them to pulp. NCR citizens will then get tired of endless war resulting in trouble and political turbulence on the homefront, possibly a Civil War and balkanization.
 
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