Since there's a similar topic up in the FO:3 forum, how about we level the playing field with the logical inconsistencies of FO:NV.
1.) A point blank head wound is only a 50/50 survival shot with modern medicine, yet you survive with some Med-X, tweezers, and old gauze in a shack.
2.) A germaphobe that hasn't talked to anyone in 200 years suddenly decides to let you in just because you have his chip? Why not have the robots dispense payment and collect the item? If he wants you as a protoge' why not use the robots as a go between?
3.) At The Fort Caeser wants you to destroy the bunker because he doesn't want his men knowing what's in there. Why not just dispose of you after it's done and have his legionaries fulfill the rest of the Legion quest line, or in my case (female character) enslave them? Certainly he would be stupid to let a relatively unknown agent go back out into the wastes to blab all his secrets.
4.) The NCR seems to immediately trust you just because you walked inside the Lucky 38, again unknown agent during war who could spill all their confidential secrets.
5.) How is Jason Bright and his group surviving? They're locked upstairs with no apparent food or water source except for 4-5 boxes of Fancy Lads in the closet. And what about when they weren't locked in? There doesn't appear to be any crops and the traders don't go up there and the ghouls can't come in to Novac.
6.) How is a bomber that crashed in 1945 still intact? Shouldn't it be a rusted heap of scrap by 2281?
1.) A point blank head wound is only a 50/50 survival shot with modern medicine, yet you survive with some Med-X, tweezers, and old gauze in a shack.
2.) A germaphobe that hasn't talked to anyone in 200 years suddenly decides to let you in just because you have his chip? Why not have the robots dispense payment and collect the item? If he wants you as a protoge' why not use the robots as a go between?
3.) At The Fort Caeser wants you to destroy the bunker because he doesn't want his men knowing what's in there. Why not just dispose of you after it's done and have his legionaries fulfill the rest of the Legion quest line, or in my case (female character) enslave them? Certainly he would be stupid to let a relatively unknown agent go back out into the wastes to blab all his secrets.
4.) The NCR seems to immediately trust you just because you walked inside the Lucky 38, again unknown agent during war who could spill all their confidential secrets.
5.) How is Jason Bright and his group surviving? They're locked upstairs with no apparent food or water source except for 4-5 boxes of Fancy Lads in the closet. And what about when they weren't locked in? There doesn't appear to be any crops and the traders don't go up there and the ghouls can't come in to Novac.
6.) How is a bomber that crashed in 1945 still intact? Shouldn't it be a rusted heap of scrap by 2281?