Life is Strange and Life is Strange: Before the Storm

CT Phipps

Carbon Dated and Proud
I have to say it bothers me the two games I'm looking forward to most this year are the Life is Strange Prequel and the Star Wars Battlefront sequel. This is really not a year with much in the way of pickings after the monumental failure of Deus Ex: Mankind Divided.

I admit, I think Life is Strange is a game which shows how Telltale SHOULD do their games but have so far manifestly failed to do so. It's a "one and done" narrative so you have the option of saving lives or failing to save lives so the narrative actually can look very different with a genuinely different ending at the end. The fact you can reverse time and change your choices also makes save scumming into part of the narrative itself.

I'm a huge Twin Peaks fan so it and Deadly Premonition also get a lot of passes on their flaws.

Even if I feel a trifle strange being a 37 year old man playing a time traveling teenage girl.

But I'm actually invested in the upcoming sequel in a "Fire Walk With Me" sort of way.
 
Life is Strange was good, I really enjoyed it. Looking forward for the prequel, although I'll probably wait until all the episodes are out because fuck episodic releases.
But yeah, this year is a bit slim in terms of game releases that interest me. Well, that might also be because video games don't really interest me in general anymore.
 
OH THIS IS BULLSHIT.

Life is Strange: Before the Storm is only THREE episodes and Ashley Burch isn't playing Chloe. Oh and there's no time-travel powers.

God, why even make a fucking sequel?
 
God, why even make a fucking sequel?
money-pile.jpg
Money, of course.
 
I have to say, as much as I enjoyed Life is Strange, I hope in the prequel they keep down the amount of memes/slang. Nobody talks like that IRL.

Also the ending was a shitty cop-out to avoid all the branching choices the player made.
 
I have to say, as much as I enjoyed Life is Strange, I hope in the prequel they keep down the amount of memes/slang. Nobody talks like that IRL.

Also the ending was a shitty cop-out to avoid all the branching choices the player made.

I was hoping they were going to have us play as Rachel as they hinted she had time-travel powers the way Max did. It would have been awesome to maybe have an option to do an alternate universe than the original Life is Strange too.

Like Chloe and Rachel end up together.

Hmmm.
 
I've started to give the first episode a try. Kinda wished the "look" prompt for something would disappear after you used it. They obviously put a whole lot of stuff in the world to flesh out Max and the world but I find it makes it rather hard to keep track of everything you've seen already. Max's room had like 25 things to look at.
 
I've started to give the first episode a try. Kinda wished the "look" prompt for something would disappear after you used it. They obviously put a whole lot of stuff in the world to flesh out Max and the world but I find it makes it rather hard to keep track of everything you've seen already. Max's room had like 25 things to look at.

Please share your thoughts when done. I'd be very interested.
 
So... Everyone who likes (or hates, or doesn't care) this game. Play "Night in the Woods". Then look back on LiS. You'll get a pleasant surprise.
Spoiler: "How can 2-D anthropomorphic animals be more relatable and interesting than 3D fully animated people?"
 
So... Everyone who likes (or hates, or doesn't care) this game. Play "Night in the Woods". Then look back on LiS. You'll get a pleasant surprise.
Spoiler: "How can 2-D anthropomorphic animals be more relatable and interesting than 3D fully animated people?"

Question: Have you actually PLAYED Life is Strange?

Edit:

Oh, here's a big interview about the project.

http://www.eurogamer.net/articles/2...re-the-storm-developer-on-why-the-game-exists

Lots and lots of ass covering.
 
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I played the first episode. Need to download the rest. I like it better than other games of it's type.
 
Life Starnge was enjoyable.... until it got to the last episode. It fully developed Telltale's disease and made all your choices meaningless, the villain was laughable with them just making him affect a "villain voice" and just throw the word bitch, slut and such around (GASP MISOGYNIST VILLAIN, LIKE, HELLA DEEP!) and the mystery of the storm is dumb, like really dumb, like Bioshock Infinite up it's own ass level of dumb.

On the Prequel.... LOL, seriously? Chloe was the most insufferable character in the game, it made the final choice really easy tbh, now you play as her... which means, no time traveling, no alternate paths and she is such a fuck up you will probably will have to spend the whole 3 episodes preventing her from eating glass.
 
I have, @CT Phipps . Well, I watched a whole LP and asked people who did for the "different" outcomes. Which amounts to the same.
 
I have, @CT Phipps . Well, I watched a whole LP and asked people who did for the "different" outcomes. Which amounts to the same.

I'm not going to call you out on that since that's how I "played' Deadly Premonition. I love that game but the Xbox version is completely unplayable. I have no idea how to rate a game which can't be played but is probably the best written I've seen.

It's made me think I should pick up an Playstation 3 sometimes just to play the Director's Cut.
 
I do enjoy watching people experience Deadly Premonition. Literally nobody can have a neutral reaction to it unless they aren't paying attention.
 
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It's pretty good if you can look past flaws like we did in the PSX days. I'm still trudging through it actually.
 
Deadly Premonition is has to be the most ambitious hairstring budget game ever. It's actually kind of amazing what they achieved with what were obviously very very limited resources. Lots of stock music and low poly models and it still managed to have an identity and charm of it's own.

ALso I just found out there is a fucking BOARD GAME based on it currently in development... truly this is the dankest timeline.
 
Deadly Premonition is has to be the most ambitious hairstring budget game ever. It's actually kind of amazing what they achieved with what were obviously very very limited resources. Lots of stock music and low poly models and it still managed to have an identity and charm of it's own.

ALso I just found out there is a fucking BOARD GAME based on it currently in development... truly this is the dankest timeline.

I'm tempted to try D4 because it seems to be the attempt to recapture its glory--but it ended up a disaster because of behind the scenes shenanigans too!

Is it too much to ask for a DP: Directors Cut for Xbox One?
 
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