I tested it with the files from MIB88's Megamod. As far as I can see, there are three problems:
First, if you are to near, the new critter "overlaps" the player. Don't know, how to fix this... but it could be prevented by placing blocking hexfields. Isn't a good solution, but would work. It seems also not possible, to fight melee against him.
Second, if the critter dies, the hole image jumps backwards. But only the image. The critter stays on the placed position. This could possibly be fixed in the frm itself.
Third, if the critter is dead, the player can walk over it. This could be solved with placing the real scenery over the critter, when he dies. But for this, the critter has to be a 1:1 copy (in position) from the original scenery objects.
Headless in Reno, the new Crime TV show on CBS:
Everything works fine:
It's the jumping dead:
Standing - heroic - on the table.
First, if you are to near, the new critter "overlaps" the player. Don't know, how to fix this... but it could be prevented by placing blocking hexfields. Isn't a good solution, but would work. It seems also not possible, to fight melee against him.
Second, if the critter dies, the hole image jumps backwards. But only the image. The critter stays on the placed position. This could possibly be fixed in the frm itself.
Third, if the critter is dead, the player can walk over it. This could be solved with placing the real scenery over the critter, when he dies. But for this, the critter has to be a 1:1 copy (in position) from the original scenery objects.
Headless in Reno, the new Crime TV show on CBS:
Everything works fine:
It's the jumping dead:
Standing - heroic - on the table.