Lil' Jesus Mordino "Golden Eagle" mod

Morbus said:
Anyway, is that 7.62 M42? I'm not sure about the number...
It's the russian 7.62 x39(M43), used in the AK-47's. But that's besides the point of this thread. So...

The animations are really nice, ah, but can they be... inserted into already modified Fallout 2, or should you, Hotel California contact MIB88 or Killap to enclude the changes in their all inclusive mods?
 
I'm sorry Brother None and sorry SuAside i just understand the "fucking" part of your sentence. My fault, cause i can not really well english.

Ich habe mich nur aufgeregt, weil es wirklich eine sehr anstrengende Arbeit ist und ich dich total falsch verstanden hab. Wollte keinen beleidigen oder belehren, tut mir leid Jungs :mrgreen:

Please some who can german and english translate it to SuAside, because i can't say it in english is is out of my language skills

THX Wolna
 
Jarno Mikkola said:
...but can they be... inserted into already modified Fallout 2, or should you, Hotel California contact MIB88 or Killap to enclude the changes in their all inclusive mods?

I've been watching this. I had planned on making two versions: one for the Megamod, and one for "plain" Fallout 2 (which would work with Killap's patch).
 
Cool. I like how the beer bottle gets blown to smithereens.
Really nice animations. :ok:
 
alec said:
Cool. I like how the beer bottle gets blown to smithereens.
uhu, i always found it odd that save for the overseer, the master and gizmo, none used similar 'integrated' environments. of course, that prevents mobility (which in turn requires good level design to prevent you from exploiting that), but whatever.
 
Sweeeeet animations, thumbs up for the dual-wielding one.

Although the "headshot" one looked a little odd to me so I checked every frame=) My conclusion is - you might want to edit the fifth a little, it looks like the head is on the body (again o_O)
 
Although the "headshot" one looked a little odd to me so I checked every frame=) My conclusion is - you might want to edit the fifth a little, it looks like the head is on the body (again o_O)

How very true - must have slipped by me ...

Fixed!

headshot2tq4.gif
 
No offense man, this is great, but,uh...firing dual Desert Eagle? He must've been VERY strong or stupid, 'cause it'd be very hard to hit anything this way.
 
Ravager69 said:
No offense man, this is great, but,uh...firing dual Desert Eagle? He must've been VERY strong or stupid, 'cause it'd be very hard to hit anything this way.

None taken ...

We all know this. Firing akimbo is for movie stars and wannabe ganstas!

We know, honest!

However, this is Lil' Jesus Mordino we're talking about: he is both strong and stupid! And he seems like the kind of guy who cares more about bling and instilling fear into folks than actual accuracy!

We've already had this discussion a million times I think ;) But the fact is that whilst the player character isn't that much of a numpty we're thinking that Lil' Jesus is ...

Would that fit your mental image of him?
 
Death animations don't have any weapons!

There is only one set of animations for each ...

So uh, it wouldn't really either a) make sense, b) be a worthwhile use of my time or c) be easy ... so uh, Yeah! They don't have pistols in em ...
 
i suspect it would be easier to make the game 'spawn' the weapons on the ground when he dies rather than modding the death animations...

regardless, that would make them too easy to overlook while looting.
 
Ok I admit Fallout isn't about being realistic, but firing dual Desert Eagles just seemed way out of place to me. It's like firing dual M60's.
 
Hey should i make a dual m60 mod? :lol:

I will make for all who don't like the dual desert idea a patch with the 10mm gun
:ok:
 
i'm still waiting for the patch that makes the bazooka fire people and animals, which then explode, ofc...
 
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