Little things you would add to New Vegas

If my Courier decides to side with Elijah at the end of Dead Money, I want to explore a Mojave that's completely devoid of life.
 
I would like for factions to react to the corpses of dead faction members, thus requiring you to use the "drag" feature and stealth to hide the body somewhere, possibly in a dumpster like in that one quest.

Imagine going into a casino, using a silenced pistol you smuggled in to take out the guy guarding the cashier's room, silently dragging his body to a closet or something hoping not to be seen, then robbing everything in the room. Would give more of a reason to put points into stealth at least, pickpocketing isn't entirely that useful.

All I'm saying is that an NCR soldier shouldn't just walk right over the corpse of another soldier in a major military base far from the front lines without even batting an eye. Kind of breaks realism/makes it far too easy to wipe out large groups with a silenced weapon.
 
Additionally, NPCs should do something with remains. Drag them off to the side of the road, cover 'em up, dig a grave, hold a service, that kind of thing.

Of coruse that would require actual AI programming. Real "ambient" Ai.
 
:::SILUS::: said:
tell me about little things you would add ..
Some 12ga armor piercing slugs:

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I'd like Charisma to modify fame/infamy gains and losses, Perception to modify your accuracy based on distance, to see a Legion settlement that is away from the front lines, reusable throwing weapons, a base where you send companions that you can fast travel to without going through any extra loading screens and perhaps a cameo by Three Dog just so I can kill him.
 
A unique bejeweled talwar

An armored Saree.

Bindi, More (and more sensible) hair options, and maybe a choli or two

Bigger map, more towns, and an end quest that wasn't terrible
 
I think Goodsprings should have been more personal of a place! Like you can enhance the place and get more people there! I mean they saved your life and helped begin your adventure!
 
I would like to be able to assassinate people, like sneak up to them and brake their or if you have a knife, slice their throat. I reckon this would be perfect for a stealth character.
 
Basically you want the combat knife to have a silent instant death sneak attack.

Suddenly my magic missile idea doesn't seem so retarded.
 
True, not part of the original game. The original game is set and won't change outside of patches. But, it's still something you can add to the game on a PC. If you don't like a mod, you can delete it.
 
After wiping out the Van Graffs last night I thought the Silver Rush would be a nice place to set up a base of operations, get myself a Vendortron and sell my scavenged loot. Then I thought A) This isn't Baldur's Gate 2 and B) Money is too easy to come by as it is in the game.
 
Survival - Even on non-hardcore playthroughs, Survival is a very useful skill, though I think it could be improved by modifying the PC's chance to recover components from dead wildlife.

Sneak UI - Even compared to older games (VtM: Bloodlines comes to mind), New Vegas has a really poor Sneak status UI; [HIDDEN], [CAUTION] and [DANGER] are just boring. Beyond this, do some elements like lighting actually have a strong impact? I've never noticed a difference.

Better Difficulty Settings - Difficulty settings should change every aspect of the game, not just combat. A higher difficulty means tougher barter and speech checks, less casings/drained cells recovered, more skill required to heal via Medicine or Survival, etc.

The Option to Remove Quest Arrows - That thing's a convenience...ruins your brain.

Carrying = Stealing - Yes, it's all good and fun robbing the Van Graffs right from under their noses, but it's also equally stupid. Picking up an owned item should warrant the same reaction as stealing it.
 
Some signs of ostentation whose value has seriously decreased: in the future, who needs gold when you're stockpiling bullets. Who needs a diamond necklace when you're a few non-irradiated meals between life and death. Silk dress? Um, some dudes are shooting at you for your mac n' cheese.

Weapons with recoverable ammunition. Slings, bows & arrows, crossbows, some handy jagged rocks you pick up off the ground but aren't worth enough to carry with you.

Securitron TV. It seems that House has the ability to wirelessly transfer data after all, some of it visual. Would it really be that hard to do a visual broadcast? Would that really destroy the Fallout universe if such a thing were possible?

A girlfriend/boyfriend. In particular, maybe one who didn't have the same job as the Courier (insane, possibly suicidal savior of mankind or even traveling companion of same) but had his/her own job and stayed in a place you visited often enough that you could still date them.

A village smithy. We've got the gun runners, we've got lots of scrap metal and we clearly have the available technology to heat metal and hit it with hammers on an anvil. Why can't people forge stuff on their own, like new swords that actually look like swords?

Gunpowder bootleggers. I'm no chemist, but it's not at all clear to me that 200 year old bullets will fire properly and I have no idea who is making new gunpowder in the future.

A currently functioning vault that you figure out a way to break into so you can steal a piece of technology for some crazy save-the-wasteland scheme. Instead of an evil Enclave experiment, this time you're actually fighting descendants of relatively well-cared-for nuclear holocaust survivors.
 
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