Ediros
Water Chip? Been There, Done That
![](https://www.nma-fallout.com/xencustomimages/nma/nma_8.gif)
Okay, so, Lonesone Road, while good place for loot, but kind of bad story wise. However, nothing comes close to absolute face-heel-turn or 180 degrees than the final choice of who to launch nukes at.
I am not talking RP wise, that’s all up to you, but mechanically speaking it's Terrible. Evil paths in RPGs tend to offer more power, more money, etc. However, nuking anyone in New Vegas should not to be blatant and confusing.
Even if you hate ncr or Legion, you are still killing innoccents one way or another. You would think that stopping the nukes would have something meaningful to offer, outside of warm fuzzy feeling and an ending slide. Instead, all you get is a minor rep increase for bos and followers.
Worse still, you are actively rewarded for nuking both factions and leaving EDE behind to be dismantled. That can be understood if you know what you are doing, but the game doesn’t inform you of said rewards and nuking anyone should label the courier to be a 'monster' or a 'omnicidal maniac'. It's huge meta gaming aspect, but that’s not the point.
The point is, why is nuking both factions so rewarding in the first place? Shouldn’t there be alternative? For instance, stopping the nukes and letting ncr or Legion know should net you at least the unique weapons and armours. As much as I like gaining some well deserved rewards, I really hate the way the choice is presented in gameplay terms.
I am not talking RP wise, that’s all up to you, but mechanically speaking it's Terrible. Evil paths in RPGs tend to offer more power, more money, etc. However, nuking anyone in New Vegas should not to be blatant and confusing.
Even if you hate ncr or Legion, you are still killing innoccents one way or another. You would think that stopping the nukes would have something meaningful to offer, outside of warm fuzzy feeling and an ending slide. Instead, all you get is a minor rep increase for bos and followers.
Worse still, you are actively rewarded for nuking both factions and leaving EDE behind to be dismantled. That can be understood if you know what you are doing, but the game doesn’t inform you of said rewards and nuking anyone should label the courier to be a 'monster' or a 'omnicidal maniac'. It's huge meta gaming aspect, but that’s not the point.
The point is, why is nuking both factions so rewarding in the first place? Shouldn’t there be alternative? For instance, stopping the nukes and letting ncr or Legion know should net you at least the unique weapons and armours. As much as I like gaining some well deserved rewards, I really hate the way the choice is presented in gameplay terms.