Lonesome Road Talk (obviously spoilers)

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Surf Solar said:
brfritos said:
Also, if you people ask me those mods from Nexus are cheats, plain and simple.
From what I've read here, stuff like "pick whom you side with at the start of the DLC" pretty much sounds like a cheat, yeah.

Who cares if people want to cheat in SP games? Let them. I've cheated in Fallout 2 just to add some variation to my 25th or so playthrough.

Also, the mechanic this DLC uses simply sounds broken. How is it cheating to circumvent broken mechanics?
 
Brother None said:
Surf Solar said:
brfritos said:
Also, if you people ask me those mods from Nexus are cheats, plain and simple.
From what I've read here, stuff like "pick whom you side with at the start of the DLC" pretty much sounds like a cheat, yeah.

Who cares if people want to cheat in SP games? Let them. I've cheated in Fallout 2 just to add some variation to my 25th or so playthrough.

Also, the mechanic this DLC uses simply sounds broken. How is it cheating to circumvent broken mechanics?

I'm not talking about game mechnics, but roleplaying the different factions. :roll:
 
Surf Solar said:
From what I've read here, stuff like "pick whom you side with at the start of the DLC" pretty much sounds like a cheat, yeah.

Why? You can pick who you're siding with in the main game, why should you have to play along with Ulysses making a false assumption about who you're planning on helping in the Mojave?

Edit: I was planning on helping Yes Man, he assumed I was helping the NCR because I had a high rep with them. I prefer to just state before I start the DLC who I'm freaking siding with in the main game since Ulysses obviously can't tell and I don't want to get ranted at about a faction I'm not helping. It makes the whole experience a lot less personal when Ulysses fucks up his calculations of who you're siding with.
 
Heh, while I've replayed LR again today, I've noticed that on the position, where you can find the advanced riot gear, Ulysses appears on the building at the right side. He walks to the hole in the wall, looks at the player for a moment and then goes away. I just saw this by accident.

ScreenShot324.png
 
He appears aswell on the big building where that helipad is (basically directly in the divide). Peopl say, there are even more of these small encounters if you are cautious, but I've never seen them. :(
 
Finished LR yesterday. After skimming reviews and forum comments, my expectations were lowered. That actually let me enjoy it. Except for the final battle. ED-E handled the eyebots and Ulysses... wow. Went down way too easy. Three head shots from a modded LAER in VATS and then two body shots when I exited VATS and that was it.
 
You shouldn't have used DLC weaponry then. I found Ulysses to be pretty hard to fight and I've used the AMR and Brush Gun as much as possible. Even with the GRA Bozar it had cost me quite a few stims and ammo.
 
The weapon shouldn't have mattered that much. And I had a harder time with the Marked Men.

Speaking of weapons... did anyone else find Red Glare pretty useless. I expected that thing to do some damage. I had it fully modded, emptied it into groups of Marked Men and it did nothing, absolutely nothing to them. I kept thinking it was bugged but I haven't come across anything online saying it is so... *shrugs*
 
Josan said:
The weapon shouldn't have mattered that much. And I had a harder time with the Marked Men.

Speaking of weapons... did anyone else find Red Glare pretty useless. I expected that thing to do some damage. I had it fully modded, emptied it into groups of Marked Men and it did nothing, absolutely nothing to them. I kept thinking it was bugged but I haven't come across anything online saying it is so... *shrugs*
For most explosive weapons, unless you're playing on Very Easy, Easy or Normal you're going to need those ranks in Demolitions Expert just to do moderate damage. On Very Hard mode the Red Glare is near-useless without 100 Explosives and ranks in Demo expert.
 
Ah. That explains it then. Was playing on Very Hard, have one rank in Demo Expert but Explosives is only around 60-70%.
 
It's useful against low-DT enemies. Also the rockets do weight less and you find lots of them, so you can pump a lot rockets into enemies. I found the weapon useful against various enemies, but I am not using it outside of LR, as I don't use much explosive weapons anyway.

Josan said:
The weapon shouldn't have mattered that much.

But it obviously does, if you kill Ulysses with three headshots on very hard difficult, while I have pumped quite a few bullets into him to make him go dead... on normal difficult.
 
Reconite said:
For most explosive weapons, unless you're playing on Very Easy, Easy or Normal you're going to need those ranks in Demolitions Expert just to do moderate damage. On Very Hard mode the Red Glare is near-useless without 100 Explosives and ranks in Demo expert.

I think this can be said of almost every weapon that balance damage, DPS and rate of fire equally.
Knock- Knock requires melee/unarmed perks to be trully usefull, otherwise is better stick to Oh Baby!; Christine sniper rifle is rather "meh" if you don't have high luck and high guns, you will be better with Gobbi or a modded hunting rifle; Superheated power fist is actually better than BF or Pushy if your unarmed skill is low; and so on.

Red Glare with HE rockets, 2 levels of demo expert and splash damage is very good, surpassing Annabelle when weighing DPS x rate of fire.
Plus you can craft the ammo and this gives the player one hell of advantage.

The BIG disappointment regarding explosives in NV is the grenade launcher, even hand grenades perform better than this weapon.
 
Lexx said:
You shouldn't have used DLC weaponry then.

He goes down pretty easily even with weapons from the vanilla game. He has 880~1030 Hp, 5-6 headshots with a high level weapon are enough. I killed him very easily with the Pew Pew with Max Charge ammo, for example. Hell, the first time I entered his "temple" I headshotted him from a distance with the Gauss Rifle and he went down with one shot.

The BIG disappointment regarding explosives in NV is the grenade launcher, even hand grenades perform better than this weapon.

Hand grenades are much harder to use outside of VATS, though.
 
Grenade Machinegun works perfectly for me. It can blast away everything with a few grenades and since the last few patches, grenades became much more common (which was a big problem before: amount of ammunition).
 
Stanislao Moulinsky said:
The BIG disappointment regarding explosives in NV is the grenade launcher, even hand grenades perform better than this weapon.

Hand grenades are much harder to use outside of VATS, though.

Do you think? I've found much easier to use them outside of VATS, specially if you want to use cover and/or make them bounce off.
I have real problems with grenades when picking Heavy Ho! perk on the other hand.
Usually I don't use VATS and when using it with explosives accuracy and hitting chance don't influence squat, except for grenades.

VATS is a curious thing, the hitting chance percentage displayed is totally flawed, it gives the player a tremendous edge over enemies and most of the time is plain and simple a cheat system.

BTW, I'm using Arwens mod and the girl implemented a feature I always wanted in the game: you can't open the Pip-Boy during combat! She provided configuration keys for changing weapons and applying stims, but that's it.
No more changing armors or overpowering you during a fight, so you better plan what you want ahead. :D

Lexx said:
Grenade Machinegun works perfectly for me. It can blast away everything with a few grenades and since the last few patches, grenades became much more common (which was a big problem before: amount of ammunition).

The grenade machinegun is one hell of a weapon, one of the best for cleaning an area. But I'm talking about the 40mm grenade launcher, this weapon is a crap and have NO logic when you look the rate of fire, DPS and pure DAM.
 
Dunno, never used that one. I've always thought it's just a low-tier explosive weapon and sucks because of that (as most of the low-tier weapons suck at some point in the game).
 
brfritos said:
Do you think? I've found much easier to use them outside of VATS, specially if you want to use cover and/or make them bounce off.

Yes, I do. With the grenade launcher is easy: you aim, you shoot, the grenade goes boom where it lands. Hand grenades instead bounce all around, is hard to throw them exactly where you want since they don't explode immediately.

Of course hand grenades can be used from behind a cover but that's not what I was comparing.

The grenade machinegun is one hell of a weapon, one of the best for cleaning an area. But I'm talking about the 40mm grenade launcher, this weapon is a crap and have NO logic when you look the rate of fire, DPS and pure DAM.

It's certainly weaker in terms of pure damage but crap? It's great for low level mooks, and if I have to face stronger foes the hand grenade isn't a huge step forward in terms of damage.
 
Wait, the 40mm grenade launcher is a low tier weapon? If so, why the steep requirement? It's a middle tier weapon, has the same stats of Thump-thump, deals the same damage, but fires too slow (wich is a contradiction because is automatic).

Every time I see the grenade launcher I wonder the reason for the weapon even exist.

BTW, there are some weapons in the game that are trully well designed, like Cowboy Repeater, Thump-Thump, Laser Rifle and the Fire Axe.
No matter what level you are these weapons are still usefull.
 
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