Stanislao Moulinsky said:
The BIG disappointment regarding explosives in NV is the grenade launcher, even hand grenades perform better than this weapon.
Hand grenades are much harder to use outside of VATS, though.
Do you think? I've found much easier to use them outside of VATS, specially if you want to use cover and/or make them bounce off.
I have real problems with grenades when picking Heavy Ho! perk on the other hand.
Usually I don't use VATS and when using it with explosives accuracy and hitting chance don't influence squat, except for grenades.
VATS is a curious thing, the hitting chance percentage displayed is totally flawed, it gives the player a tremendous edge over enemies and most of the time is plain and simple a cheat system.
BTW, I'm using Arwens mod and the girl implemented a feature I always wanted in the game: you can't open the Pip-Boy during combat! She provided configuration keys for changing weapons and applying stims, but that's it.
No more changing armors or overpowering you during a fight, so you better plan what you want ahead.
Lexx said:
Grenade Machinegun works perfectly for me. It can blast away everything with a few grenades and since the last few patches, grenades became much more common (which was a big problem before: amount of ammunition).
The grenade machinegun is one hell of a weapon, one of the best for cleaning an area. But I'm talking about the 40mm grenade launcher, this weapon is a crap and have NO logic when you look the rate of fire, DPS and pure DAM.