Lonesome Road Talk (obviously spoilers)

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At this point I'd really just like to see one of the developers come out with an article, or interview explaining some of their choices and design decisions with Lonesome Road.

I doubt there will ever be many answers to the questions still needing them, but a little justification for some of the other things would be nice.
 
Stanislao Moulinsky said:
Soooo, correct if I'm wrong but the Courier finding the ED-E replica and bringing him with him was just a (contrived) coincidence, right? But Ulysses needed that particolar eyebot to launch the missiles, right? So what was his original plan? Just to have a chat with the Courier? Am I missing something?

I took it as a setup from Ulysses, he wanted you to be responsible.. again. He's been stalking you along the road all the time, so he could have easily taken ED-E himself, but he specifically wanted you to take it. The only way to leave the Hopeville silo is with ED-E after all, right? I suppose you could chalk it up to Lonesome Road's design linearity, but at least that smelled of a setup to me.
 
WorstUsernameEver said:
Stanislao Moulinsky said:
Soooo, correct if I'm wrong but the Courier finding the ED-E replica and bringing him with him was just a (contrived) coincidence, right? But Ulysses needed that particolar eyebot to launch the missiles, right? So what was his original plan? Just to have a chat with the Courier? Am I missing something?

I took it as a setup from Ulysses, he wanted you to be responsible.. again. He's been stalking you along the road all the time, so he could have easily taken ED-E himself, but he specifically wanted you to take it. The only way to leave the Hopeville silo is with ED-E after all, right? I suppose you could chalk it up to Lonesome Road's design linearity, but at least that smelled of a setup to me.

He also tells you very specifically you need the Laser Detonator in order to proceed, so it's very likely Ulysses is also the one who collapsed several of the paths in order to make the Courier fulfill Ulysses' expectation that "Destruction and Death" are what the Courier delivers unknowingly.
 
Stanislao Moulinsky said:
Soooo, correct if I'm wrong but the Courier finding the ED-E replica and bringing him with him was just a (contrived) coincidence, right? But Ulysses needed that particolar eyebot to launch the missiles, right? So what was his original plan? Just to have a chat with the Courier? Am I missing something?

My understanding was that the replica ED-E had a complete databank unlike the damaged original ED-E - if you remember the endings ED-E can eventually "remember" his original objective and fly to Navarro - and as such had all of the encryption and hacking tools that Whitley was wasting his time on - which are mentioned in the logs.

Ulysess obviously didn't have the launch codes to Nuclear Missiles but ED-E can hack even the most sophisticated military consoles and codes.

Makes sense no?
 
You are missing the point of my question. Ulysses was able to launch the missiles only because of ED-E but the courier finding him was apparently just a coincidence. What was Ulysses' plan then? Just to talk with the Courier?

I took it as a setup from Ulysses, he wanted you to be responsible.. again. He's been stalking you along the road all the time, so he could have easily taken ED-E himself, but he specifically wanted you to take it. The only way to leave the Hopeville silo is with ED-E after all, right? I suppose you could chalk it up to Lonesome Road's design linearity, but at least that smelled of a setup to me.

Yeah, that's the most logical explanation. After all if the Courier hadn't an eyebot with him Ulysses couldn't contact him. Still I seem to remember that he is surprised that you care to bring him along with you but of course it could be just an act.

That brings another question up, though. If he needed ED-E for the hacking programs Withley gave him this means that Ulysses knew he had them. But then why ED-E doesn't remember Ulysses? Gah, what a mess!
 
Now you guys got me thinking (that's never good, lol)... can you ever dismiss ED-E during your trip? I know you need him to get out of hopeville silo, and to open the other silo (Ashton?), but after that, is there a way to not bring him with you? Thus negating ED-E's involvement in the final part of the level?
 
I'm just going to leave this here:

http://www.newvegasnexus.com/downloads/file.php?id=44040

I'll be using it next time I play Lonesome Road since the methods it uses to determine which faction you're "siding with" are completely nonsensical. I was doing a chaotic neutral game and despite having betrayed them several times the game still assumed I was siding with NCR for some reason.
 
Courier said:
I'm just going to leave this here:

http://www.newvegasnexus.com/downloads/file.php?id=44040

I'll be using it next time I play Lonesome Road since the methods it uses to determine which faction you're "siding with" are completely nonsensical. I was doing a chaotic neutral game and despite having betrayed them several times the game still assumed I was siding with NCR for some reason.

Yeah, it's funny how House and Yes Man to a lesser extent encourage you to be on good terms with NCR, yet due to the massive amount of NCR quests, it's very difficult to be aligned with them.

Alternatively, here's a mod that determines your allegiance based on your progression in the main quest.

Oh, and shameless plug, but here's a LR mod I made that lets you use LR perks with Logan's Loophole.
 
WOW! What a let down LR was after all the other dlc I thought there would have been more background and more to Ulysses other than him pretty much being the crazed madman with nothing left to lose making connections out of his own insanity. Really dropped the ball on this one.
 
Wait it DOESN'T determine your faction based on main quest protection? I thought I just encountered a bug!

Ulysses: Why are you siding with House?

Me: Umm. You do realize I killed him, right?

Ulysses: When you die, he'll just put your face on a robot slave.

Me: I threw a stick of dynamite at him and installed Yes Man.

Ulysses: Yup! You sure are stupid for siding with House!

Me: Fuck it. I'm just gonna roll with it.
 
It went like this for me:

Ulysses - Why are you siding with the NCR?

Courier - I'm not, I steal from them whenever possible and helped the Legion set up an ambush for their soldiers at Searchlight.

Ulysses - The NCR is too big to defend itself.

Courier - That's a good thing since I'm siding with Yes Man.

Ulysses - I'm going to nuke the NCR to spite you and your allegiances.

Courier - Eh, whatever, fine the NCR isn't that bad. Don't nuke them.

Ulysses - I agree with you, the NCR is the greatest nation in the world. Let us nuke the Legion... together.
 
Thank god for me it worked just like I wanted - on both playthroughs of the DLC. And that is even with pretty complicated ones, where I long worked for faction A , then backstabbed them etc. Guess I was just lucky. :P Binding those variables to the faction rep would be my first choice aswell if I would have to design that ending there, I wonder how those mods that "fixed" this handled it.
 
Surf Solar said:
Thank god for me it worked just like I wanted - on both playthroughs of the DLC. And that is even with pretty complicated ones, where I long worked for faction A , then backstabbed them etc. Guess I was just lucky. :P Binding those variables to the faction rep would be my first choice aswell if I would have to design that ending there, I wonder how those mods that "fixed" this handled it.

The one I'm using just lets you pick who you're siding with in the game before you start the DLC.
 
The second one they posted seems to be best one, it takes into account quest line progression instead of fame.
 
Walpknut said:
The secodn one they posted seems to be bes one, it takes into account quest line progression instead of fame.

That doesn't really work though if you're planning on backstabbing someone like I was.
 
There really should've been a conversation option with Ulysses, where he asks you where your loyalty lies.

Would that just make too much sense?
 
Courier said:
Walpknut said:
The secodn one they posted seems to be bes one, it takes into account quest line progression instead of fame.

That doesn't really work though if you're planning on backstabbing someone like I was.

Well, but if you are planning to backstab someone on the outside it looks like you are siding with him.
 
Exactly. Ulysses doesn't know what's going on in your head, he simply goes with whatever you appear to be doing. The game even gives you all these options "No, I'm not siding with <x>" as Ulysses rambles on.
 
According to the GECK these are the scrpits pertain wich faction Ulysses belives the player are sided with

ScriptName NVDLC04DialogueUlyssesSCRIPT

Short nFaction; ; 0 = Nothing, 1 = Ulysses believes PC is allied with NCR from opening convo, 2 = Legion, 3 = House.
Short nDuster; ; 0 = "21", 1 = NCR, 2 = Bull, 3 = Old World Duster.

and

SCN NVDLC04UlyssesTrigger1SCRIPT

short bUlysses;

Short nNCRRep;
Short nLegionRep;
Short nHouseRep;

BEGIN OnTriggerEnter Player

If (bUlysses == 0)

; Updating the faction checks in case the player returned to Mojave and came back.
Set nNCRRep to GetReputationThreshold RepNVNCR 1;
Set nLegionRep to GetReputationThreshold RepNVCaesarsLegion 1;
Set nHouseRep to GetReputationThreshold RepNVTheStrip 1;

If (nNCRRep > 1) && (nNCRRep >= nLegionRep) && (nNCRRep >= nHouseRep)
Set NVDLC04DialogueUlysses.nFaction to 1; (NCR)
ElseIf (nLegionRep > 1) && (nLegionRep >= nNCRRep) && (nLegionRep >= nHouseRep)
Set NVDLC04DialogueUlysses.nFaction to 2; (Legion)
ElseIf (nHouseRep > 1) && (nHouseRep >= nLegionRep) && (nHouseRep >= nNCRRep)
Set NVDLC04DialogueUlysses.nFaction to 3; (House)
Else
Set NVDLC04DialogueUlysses.nFaction to 0; (None of the above)
EndIf

The above script run again in other two locations with the same stats for determining the player's reputation.

So in the end you if you want a particular duster you need to have NO reputation with other opposite factions or if you have, you need to have very bad reputation with them.
For getting the Courier Duster it seems you need no reputation with either NCR, Legion and the Strip or if you have, they need to be very low.

So you need to choose a side, no more fighting the battle of Hoover Dam with Legion and NCR idolizing you. :D

Also, if you people ask me those mods from Nexus are cheats, plain and simple.
 
brfritos said:
Also, if you people ask me those mods from Nexus are cheats, plain and simple.

From what I've read here, stuff like "pick whom you side with at the start of the DLC" pretty much sounds like a cheat, yeah.

So you need to choose a side, no more fighting the battle of Hoover Dam with Legion and NCR idolizing you. :D

Wait a minute, how fucked up is that? Can't people just choose one side and do quests of opposing factions in a later game? No wonder some people whine about this duster thingy/end of LR.
 
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