What the hell? A thread on NMA where someone is badmouthing Mafia?
Brother None said:
For superb try "shit". Getting some B-list actors from the Sopranos just so you can say "with voices from the Sopranos" does not a well-voiced game make.
Wat? By the standards of early 2000's era shooters Mafia had solid voice acting, and you know it.
I know this game has a cult following and Ratty is daft enough to call it "flawless"
As I recall, my exact words were that Mafia didn't have any significant flaws that I could think of. That statement was as correct then as it is now. Mafia had some flaws, but they were minor and hardly worth notice. In fact, I can't recall a single one. Hah!
that people keep comparing it to GTA despite the fact that it obviously is not
FFS, when someone plays GTA not as a sandbox game, but as a story-driven third-person shooter with an open world, then comparisons with Mafia are natural and unavoidable. And believe it or not, many people play GTA like that, finding that sandbox elements in GTA have little or no lasting entertainment value, and the reason why they have so little lasting entertainment value is because driving mechanics in GTA just aren't very good. Unlike Mafia.
It's got a good story and atmosphere
Try great story and superb, unmatched, jizz-worthy atmosphere, and you may come close to describing the magnificence that is Mafia.
but it's not a very good game
The fact that it tries to bore you out of your skull by forcing you to drive from point A to point B in fairly gameplay-less sequences doesn't automagically relate it to the GTA.
It can when the game forces you to drive to and from missions for no discernible reason. It's not added gameplay, it doesn't add anything in fact.
If I were reviewing Mafia I'd be sorely tempted to take it to task for that nonsense. It promises sandbox gameplay but then uses the open world purely for padding. That's just bad design.
Stop right there. You are making a completely subjective qualification and stating it as fact. If I were to speculate on your reasons for doing that, I would be tempted to say that you just don't get it, so...
You just don't get it.
Mafia isn't just a third-person shooter. It is also a driving sim. It differs from most driving sims in that it doesn't always pit you against competing drivers, but it is still a driving sim, and a damn good one at that. What makes Mafia such a good driving sim? A combination of great driving mechanics, superlative visuals and brilliantly crafted and detailed world - and by "world" I don't mean just its aesthetic aspects, but also the rules that govern it, which make Mafia's world one of the best, most detailed simulations of big-city traffic to date.
If it's hard for you to wrap you mind around the idea that someone might enjoy driving around Lost Heaven in a 1930's rust bucket, just remember that many of us enjoy driving in real life as well. No, real-life driving has no "gameplay" either, yet it can be both relaxing and fun, depending on whether you are cruising Côte d'Azur in a Jaguar XJ or tearing up a Dubai freeway in a Nissan GT-R. In fact, entire genres have sprung up around mechanics that people like you dismiss as "boring" and "pointless". I'm guessing you would also hate
something like this - after all, who wants to spend a good chunk of their
real-life day piloting a virtual Boeing 737
on a routine flight - yet thousands of people around the world swear by it.
You are wrong about another thing. Never did Mafia promise a sandbox, and if you came to Mafia with such expectations, you should have done your research better. Mafia promises a ridiculously detailed virtual world to drive around (and occasionally walk around), and that is exactly what it delivers. Boy, does it deliver. And guess what? If Mafia didn't have all that "boring" and "pointless" non-gameplay, it would be just another third-person shooter, albeit very good one. Indeed, just like Max Payne. And no, it wouldn't have made my Top-20 list.
I get that it has a cult following for whom this is "immersive" tho. If you want to be immersed in boredom, sure. If it works for you, cool. But can I say a reviewer is "wrong" when taking this "feature" to task?
Absolutely and without reservations. Someone who considers simulated driving boring has no business reviewing a game like Mafia, much like someone who hates the idea of flying a 737 from Rome to Ibiza should not review Flight Simulator X. A reviewer who detests a particular style of gameplay, but goes on and reviews a game in that style anyway is a dilettante, plain and simple. I'm painfully aware that in this great era of Internet journalism it is common for a reviewer to get saddled with games that they cannot understand nor appreciate, which explains why so many cult games never get the media recognition they deserve (Mafia was largely spared this fate, thankfully), but that doesn't mean such dilettantism should be tolerated, let alone elevated into some kind of a professional standard, as you seem to be advocating.