Sander said:
That's an awfully narrow band of games there, Ratty. Many games had far superior voice acting to Mafia, and while they may not have been early 2000s shooters, early '90s adventure games or late '90s RPGs had far superior voice acting.
Of course voice acting in Mafia doesn't compare to bloody
adventure games. It would be pretty goddamn unusual if it did, considering that good cinematic presentation is a much more indispensable element in adventure games that it is in shooters. However, Mafia is probably the first shooter to even
have proper cinematic presentation (I'm purposefully not counting those dull mid-'90s rail shooters with their hours of horrible FMV), which made it groundbreaking and deserving of praise, even there was still room for improvement.
Also: What voice acting in late '90s RPGs? Pre-KotOR RPGs had like three voiced NPCs at best, and in all but a few isolated examples (Fallout) the acting was really amateurish.
superior voice acting... Half-Life
You are... joking, right?
Mafia's voice acting is stilted and nothing feels like an actual conversation, especially because there's often a 2 second pause between one person saying something and the other reacting.
Maybe that's how real gangsters talk.
No. In fact, I'd say Mafia is one of the most stable and polished games I have ever played.
especially with regard to the police (oh hey, I'm standing right in front of them and they can't find me)
Never had that happen.
The world is very poorly used - it's just a backdrop for a very linear game, and the environment never gets lifted beyond that.
How should it have been "used", exactly? Because as I recall, a good half of the game (perhaps more) was spent in the open world. By the end of the game I had explored the world quite thoroughly and become acquainted with most of its sights. Just because all these experiences in the world took place as part of story missions rather than insipid, repetitive minigames, doesn't mean the world was "poorly used".
Yes, it's pretty detailed (though I don't see how it's really any more detailed than, say, the GTA games)
Depends on which GTA games you are talking about. I'd say San Andreas was the first GTA game to surpass Mafia in terms of how detailed the world was (though not in terms of visual details, obviously).
And what do you base this amazing generalization on? Your own experience with this game or some form of psychic polling? Will some people play GTA like that? Undoubtedly. But every GTA game makes it clear that you're supposed to go out and explore this world and have fun in it beyond the missions. That's the real core of every GTA game.
Is it? Because out of all the GTAs I played, only San Andreas and (maybe) Vice City - both of which Mafia predates - put more emphasis on the sandbox than the story. GTA IV is heavily story-driven, while in GTA III there really wasn't all that much to do in the world outside story missions.
When I can hit a bump at 80mph and go flying up in the air some 15 meters
Never had that happen, either.
when I can hit a wall head on with 50
I'm pretty sure a crash like that would kill you in Mafia, or at the very least take down your health to some low number.
Anyway, in my opinion, driving mechanics in Mafia strike a near-perfect balance between realism and fun. Only Carmageddon did it better.
Brother None said:
That's not a relevant standard.
It's the only relevant standard. You are aware that Mafia was released in 2002, right? As in, one year before KotOR, six years before GTA IV, eight years before Mass Effect 2. Maybe I should also pick on one of the choices from your favorite games list and rail against it on the basis that some of its elements are inferior to games made years later.
It's not relevant what people play GTA as, it's relevant what GTA is. It's not trying to be a story-driven TPS, so saying it does that less well than Mafia is asinine, and that's exactly what people do.
Actually, I was just talking to Sander and we came to the conclusion that Vice City and San Andreas are the only GTA games where the sandbox aspect is clearly emphasized over the story-driven TPS aspect. In other GTAs the story-driven TPS aspect takes precedence, either because the game is designed that way (GTA IV) or because the sandbox is rather barren (GTA III).
Ok. I wasn't aware I was still typing in those paragraphs but thanks for telling me to stop.
NVM, you can continue now.
Yeah, unlike "great story and superb, unmatched, jizz-worthy atmosphere, and you may come close to describing the magnificence that is Mafia", which is totally not a subjective qualification stated as fact.
Nope, that is objective fact stated as fact. Seriously, how the hell can anyone disagree with me that Mafia has a great story and superb atmosphere? It's self-evident, FFS.
A fairly gameplay-less driving sim as it does not pose any challenges to you, unless you self-impose them by switching off the speed limiter and putting the car on manual. It's fairly flacid otherwise, which is why it's boring.
GTA jettisons most sims aspects in favour of actually making the driving interesting. Mafia doesn't, it reminds you of the tedium of waiting for traffic lights every opportunity it gets.
The problem is not that I disagree that there are people to whom this tedium will appeal. In fact, I recognized as much in saying that if being immersed in boredom is your thing then that's fine, so I'm not sure what people are getting their panties up in a bunch for.
The problem is that Mafia forces you through these gameplay-lite, tedious segments. It also forces people who love this driving into shooting segments, which have really shitty shooting mechanics (nice challenge level though). Why? What did the developer actually think to accomplish by putting "drive back to Salieri's" at the end of every mission? What's wrong with just letting me zap back if that's how I prefer it.
Did it occur to you that maybe Mafia targets an audience of people who enjoy both driving
and shooting? In that respect it is no different from a shitload of other games, from GTA to Interstate. The only difference is that Mafia makes driving mechanics more realistic and introduces traffic rules. Some people find that unappealing. Some find it enjoyable. Others don't care one way or the other.
My main beef is that you present Mafia's peculiar design of driving and shooting mechanics as inherently inferior to the more popular GTA-style design simply because you are in the first group. Not only is that fallacious, but your group may not even represent the majority view. After all, Mafia was a great critical and commercial success on its main platform and hardly a niche title with minority appeal as you imply.
Oh, and:
really shitty shooting mechanics
No.
Another problem is that it isn't very good.
Compared to what?
The AI of other drivers is terrible, I see traffic accidents all the time.
You mean AI in Mafia doesn't drive as well as people in the real world? *gasp* Unthinkable!
Or maybe you mean it is terrible in comparison to other driving games. In which case - you are wrong. Compared to other similar games, vehicle AI in Mafia is quite solid, mostly because it always adheres to the rules and has a large margin of error due to low speeds. Contrast that with GTA, which may not have inferior vehicle AI, but since a good number of AI vehicles employ a lunacy script (including the cops!), you can't drive for thirty seconds without encountering a pile-up or traffic jam which never gets cleared up, unless you go elsewhere in the gameworld and let the traffic reseed itself in that sector... and that happens in
all GTA games, even GTA IV.
Not to mention many violations from me are fine, like hitting the sidewalk or driving in the wrong lane. It's about as good a simulator as you'd like in a sandbox game, only it's not in a sandbox game.
Yes, and?
I came to Mafia expecting a good game, and got a decent enough one with a load of flaws. If I expected a sandbox, it's only because ignorant people keep comparing it to GTA. That said, when I say "it promises", I'm referring in fact to what happens when I boot up the game. I see a wide-open world, I find myself hoping there's interesting stuff in there. There isn't, there's a big load of nothing.
Then maybe your definition of "interesting stuff" doesn't overlap with mine, or that of other Mafia fans. For example, my definition of "interesting stuff" includes well-designed story missions, but it excludes pizza delivery and bowling minigames. Even if the world in Mafia included all that sandboxy content, my experience of the game would not have been any better for it, and it would still remain firmly planted on the 11th place of my awesome favorite games list.
Bottom line: I think Illusion made the correct decision when they chose not to implement a sandbox (assuming that was ever considered). I
know that if they had focused on the sandbox at the expense of some other aspect, the game would not have been inherently better for it.
Yes, your lack of taste has been well-established by now, Ratty.
You know, I'd like to make a snide comment about some of the games from your own list, but funny thing is, I can't remember a single entry. I guess it's just that good.
Bullshit. The reviewer can note it's not for him but he's reviewing for a wide audience who also think this is boring shit. Maybe because it is. Especially since Mafia does in fact target the GTA-audience, which is disingenuous, no matter how much you'd like to stand on your head to deny it.
Back in my day we had reviewers who specialized in specific genres. Some reviewers liked shooters, so they reviewed shooters. Some liked RPGs, so they reviewed RPGs. Some liked sports, so they reviewed sports sims. What we did
not have were reviewers who liked shooters and hated RPGs, but nonetheless reviewed System Shock 2 and Deus Ex.
It's perfectly fine for a reviewer to criticize some element of Mafia's game mechanics as badly executed - e.g. cars are too slow, AI drivers make too many mistakes, whatever. It is
not fine for a reviewer to categorically dismiss one of the two intrinsic aspects of Mafia's design as "boring shit". If he really thinks of driving sims as boring shit, he should have asked the editor to hand the game to a reviewer who finds them more appealing. That would have been the professional thing to do.
Also, are we talking about some specific Mafia review or just in general terms? If it's the former, link pls.
Especially since Mafia does in fact target the GTA-audience, which is disingenuous, no matter how much you'd like to stand on your head to deny it.
It is not disingenuous. You are forgetting that many of us Mafia fans were GTA fans (or Driver fans... never forget the original Driver!) before we became Mafia fans. No matter how much you'd like to stand on your head to deny, GTA and Mafia overlap significantly in terms of design and there is nothing unreasonable in expecting that someone who enjoyed GTA might also enjoy Mafia... enjoy it more than GTA, even.
Uh, actually, yes, significantly worse than any GTA. In the rooftop cop sequence I could actually keeping popping them in the head and they wouldn't react. They'd bunch up on the fire escape and never go up. The AI is terrible.
Nope, that never happened to me. What I do recall is that the AI in Mafia was surprisingly competent in using cover, which made gunfights protracted and thrilling. I can't say for sure how good Mafia's shooting mechanics were compared to other third-person shooters of the era (even though I did play both Max Payne games), but I know for certain that GTA was
not better in that respect until GTA IV came along six years later.
Also, I agree with AskWazzup that guns in Mafia feel much more satisfying than in GTA. Two against one; you are outnumbered, so give up.
Sander said:
mor said:
I dont know what is this 'sandbox-style' style of yours... but from what i gathered you can say fuck it and just drive around see the sights, kick ass, try to take on the police trying your new weapons, steal cars and sell them to the scrap yard or the docs, visit some shops and bars go to your house, buy cloth, get wanted posters or playboy magz or collectibles, etc...
You couldn't do any of that in the original game. At least not that I'm aware of.
Actually, in the original game you could:
- cruise around the city in one of the cars from your garage
- buy weapons
- steal cars
- get in car chases with the police
- possibly other stuff that I can't recall right now
That's not much less than what you could do in GTA III, and certainly more than you could do in Driver series.